Remove get_cur_game and references to it
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2401ecf71e
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a898563249
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@ -38,7 +38,6 @@ void load(void) {
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}
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/* Get game version after injecting */
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//this_game_id = get_cur_game();
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if (IsCS16()) {
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i_engine->pfnClientCmd("play 'sound/radio/go.wav'");
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20
src/util.c
20
src/util.c
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@ -70,26 +70,6 @@ char* get_name(int ent_idx) {
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return info.name;
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}
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game_id get_cur_game(void) {
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typedef void (*COM_ParseDirectoryFromCmd_t)(const char*, char*, int,
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const char*);
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COM_ParseDirectoryFromCmd_t COM_ParseDirectoryFromCmd =
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(COM_ParseDirectoryFromCmd_t)dlsym(hw, "COM_ParseDirectoryFromCmd");
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char game[FILENAME_MAX];
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COM_ParseDirectoryFromCmd("-game", game, sizeof(game), "valve");
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/* Get the current game we are playing */
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if (game[0] == 'c' && game[1] == 's') /* cstrike */
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return CS;
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else if (*game == 'd') /* dod */
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return DOD;
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else if (*game == 't') /* tfc */
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return TF;
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else
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return HL;
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}
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vec3_t vec3(float x, float y, float z) {
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vec3_t ret;
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