Replaced original arthurs game detection code. Fixed aimbot shooting teamates and chams.
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33
src/util.c
33
src/util.c
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@ -9,6 +9,7 @@
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#include "include/util.h"
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#include "include/sdk.h"
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#include "include/globals.h"
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#include "include/game_detection.h"
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cl_entity_t* get_player(int ent_idx) {
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if (ent_idx < 0 || ent_idx > 32)
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@ -35,29 +36,23 @@ bool is_friend(cl_entity_t* ent) {
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if (!ent)
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return false;
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/* Check the current game because this method only works for some games */
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switch (this_game_id) {
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case TF: {
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GameType game = get_current_game();
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switch (game) {
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case GAME_TFC: {
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extra_player_info_t* info = (extra_player_info_t*)player_extra_info;
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return info[ent->index].teamnumber ==
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info[localplayer->index].teamnumber;
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return info[ent->index].teamnumber == info[localplayer->index].teamnumber;
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}
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case CS: {
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extra_player_info_cs_t* info =
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(extra_player_info_cs_t*)player_extra_info;
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return info[ent->index].teamnumber ==
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info[localplayer->index].teamnumber;
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case GAME_CS16: {
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extra_player_info_cs_t* info = (extra_player_info_cs_t*)player_extra_info;
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return info[ent->index].teamnumber == info[localplayer->index].teamnumber;
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}
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case DOD: {
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extra_player_info_dod_t* info =
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(extra_player_info_dod_t*)player_extra_info;
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return info[ent->index].teamnumber ==
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info[localplayer->index].teamnumber;
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case GAME_DAY_OF_DEFEAT: {
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extra_player_info_dod_t* info = (extra_player_info_dod_t*)player_extra_info;
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return info[ent->index].teamnumber == info[localplayer->index].teamnumber;
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}
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case HL:
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case GAME_HALFLIFE:
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case GAME_DMC:
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default:
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return false;
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}
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