Updated silent aim
This commit is contained in:
parent
36459f0d6a
commit
9a109b3882
|
@ -90,12 +90,15 @@ static vec3_t get_closest_delta(vec3_t viewangles) {
|
|||
}
|
||||
|
||||
void aimbot(usercmd_t* cmd) {
|
||||
if (!CVAR_ON(aim_aimbot) || !(cmd->buttons & IN_ATTACK) || !can_shoot())
|
||||
static bool shouldShootNextFrame = false;
|
||||
|
||||
if (!CVAR_ON(aim_aimbot) || !can_shoot())
|
||||
return;
|
||||
|
||||
vec3_t engine_viewangles;
|
||||
i_engine->GetViewAngles(engine_viewangles);
|
||||
vec3_t best_delta = get_closest_delta(engine_viewangles);
|
||||
|
||||
if (!vec_is_zero(best_delta)) {
|
||||
engine_viewangles.x += best_delta.x;
|
||||
engine_viewangles.y += best_delta.y;
|
||||
|
@ -103,10 +106,24 @@ void aimbot(usercmd_t* cmd) {
|
|||
|
||||
if (CVAR_ON(aim_aimbot_silent)) {
|
||||
vec_copy(cmd->viewangles, engine_viewangles);
|
||||
if (cmd->buttons & IN_ATTACK) {
|
||||
if (shouldShootNextFrame) {
|
||||
cmd->buttons |= IN_ATTACK;
|
||||
shouldShootNextFrame = false;
|
||||
} else {
|
||||
cmd->buttons &= ~IN_ATTACK;
|
||||
shouldShootNextFrame = true;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
i_engine->SetViewAngles(engine_viewangles);
|
||||
if (cmd->buttons & IN_ATTACK) { // Ensure left click is pressed before adjusting aim for non-silent
|
||||
i_engine->SetViewAngles(engine_viewangles);
|
||||
}
|
||||
}
|
||||
} else if (CVAR_ON(aim_autoshoot)) {
|
||||
|
||||
} else if (CVAR_ON(aim_autoshoot) && (cmd->buttons & IN_ATTACK)) {
|
||||
cmd->buttons &= ~IN_ATTACK;
|
||||
} else {
|
||||
shouldShootNextFrame = false; // Reset
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue