Change head offset if crouched
This commit is contained in:
parent
4bb21a4ca6
commit
83278b9983
|
@ -7,7 +7,7 @@
|
|||
#include "../include/util.h"
|
||||
|
||||
/* Game units to add to the entity origin to get the head */
|
||||
#define HEAD_OFFSET 65.f
|
||||
#define HEAD_OFFSET 25.f
|
||||
|
||||
/* Scale factor for aim punch */
|
||||
#define AIM_PUNCH_MULT 2
|
||||
|
@ -52,7 +52,10 @@ static vec3_t get_closest_delta(vec3_t viewangles) {
|
|||
continue;
|
||||
|
||||
/* TODO: Get bones origin instead of calculating from ent origin */
|
||||
const vec3_t head_pos = vec_add(ent->origin, vec3(0, 0, HEAD_OFFSET));
|
||||
vec3_t head_pos = ent->origin;
|
||||
if (ent->curstate.usehull != 1) /* Get head if not crouched */
|
||||
head_pos.z += HEAD_OFFSET;
|
||||
|
||||
if (!is_visible(local_eyes, head_pos)) /* We can't see player */
|
||||
continue;
|
||||
|
||||
|
|
Loading…
Reference in New Issue