Add g_flNextAttack and g_flNextPrimaryAttack
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@ -10,6 +10,7 @@
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game_id this_game_id = HL;
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game_id this_game_id = HL;
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vec3_t g_punchAngles = { 0, 0, 0 };
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vec3_t g_punchAngles = { 0, 0, 0 };
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float g_flNextAttack = 0.f, g_flNextPrimaryAttack = 0.f;
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void* hw;
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void* hw;
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void** h_client;
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void** h_client;
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@ -35,6 +35,7 @@ enum game_id {
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extern game_id this_game_id;
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extern game_id this_game_id;
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extern vec3_t g_punchAngles;
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extern vec3_t g_punchAngles;
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extern float g_flNextAttack, g_flNextPrimaryAttack;
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extern void* hw;
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extern void* hw;
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extern void** h_client; /* hClientDLL hander */
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extern void** h_client; /* hClientDLL hander */
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