Add hand chams
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@ -6,18 +6,35 @@
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#include <GL/gl.h>
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#include <GL/gl.h>
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enum chams_settings {
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DISABLED = 0,
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PLAYER_CHAMS = 1,
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HAND_CHAMS = 2,
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/* ALL is 3, but we can OR player and hands */
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};
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visible_flags visible_mode;
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visible_flags visible_mode;
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bool chams(void* this_ptr) {
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bool chams(void* this_ptr) {
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if (!CVAR_ON(chams))
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const int setting = cv_chams->value;
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if (setting == DISABLED)
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return false;
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return false;
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cl_entity_t* ent = i_enginestudio->GetCurrentEntity();
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cl_entity_t* ent = i_enginestudio->GetCurrentEntity();
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if (ent->index == localplayer->index) {
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if (ent->index == localplayer->index && setting & HAND_CHAMS) {
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/* TODO: Hand chams (set var, check in gl hook, return true) */
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/* If we are rendering hands and setting is on, render them */
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return false;
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glDisable(GL_TEXTURE_2D);
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} else if (!valid_player(ent) || !is_alive(ent)) {
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visible_mode = HANDS; /* Set for this call */
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i_studiomodelrenderer->StudioRenderFinal(this_ptr);
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visible_mode = NONE; /* Reset for future calls */
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glEnable(GL_TEXTURE_2D);
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return true;
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} else if (!(setting & PLAYER_CHAMS) || !valid_player(ent) ||
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!is_alive(ent)) {
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/* If we don't want player chams, or this is not a player, stop */
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return false;
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return false;
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}
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}
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@ -8,7 +8,7 @@ enum visible_flags {
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NONE = 0,
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NONE = 0,
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VISIBLE = 1,
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VISIBLE = 1,
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NOT_VISIBLE = 2,
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NOT_VISIBLE = 2,
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/* TODO: HANDS */
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HANDS = 3,
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};
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};
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/*----------------------------------------------------------------------------*/
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/*----------------------------------------------------------------------------*/
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@ -99,6 +99,11 @@ void h_glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a) {
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g = 0.07f;
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g = 0.07f;
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b = 0.27f;
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b = 0.27f;
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break;
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break;
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case HANDS:
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r = 0.94f;
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g = 0.66f;
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b = 0.94f;
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break;
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default:
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default:
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case NONE:
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case NONE:
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break;
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break;
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