parent
6e640f483e
commit
7a2d7b9377
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@ -100,8 +100,7 @@ void esp(void) {
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/* TODO: Instead of -5px, center the player name to the player origin.
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* I don't know how to get the text size before rendering. */
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i_engine->pfnDrawSetTextColor(1, 1, 1);
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i_engine->pfnDrawConsoleString(s_top[0] - 5, s_top[1] - 2,
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get_name(ent->index));
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engine_draw_text(s_top[0] - 5, s_top[1] - 2, get_name(ent->index),
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(rgb_t){ 255, 255, 255 });
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}
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}
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16
src/hooks.c
16
src/hooks.c
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@ -3,10 +3,8 @@
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#include "include/sdk.h"
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#include "include/globals.h"
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#include "include/util.h"
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#include "include/detour.h" /* 8dcc/detour-lib */
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/* DELME */
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#include "include/cvars.h"
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#include "include/detour.h" /* 8dcc/detour-lib */
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/* bhop(), esp(), etc. */
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#include "features/features.h"
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@ -66,17 +64,7 @@ int h_HUD_Redraw(float time, int intermission) {
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int ret = ORIGINAL(HUD_Redraw, time, intermission);
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/* Watermark */
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i_engine->pfnDrawSetTextColor(1, 1, 1);
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i_engine->pfnDrawConsoleString(5, 5, "8dcc/hl-cheat");
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#ifdef DEBUG
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char pos[100];
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sprintf(pos, "x: %f, y: %f, z: %f", localplayer->origin[0],
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localplayer->origin[1], localplayer->origin[2]);
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i_engine->pfnDrawSetTextColor(1, 1, 1);
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i_engine->pfnDrawConsoleString(5, 20, pos);
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#endif
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engine_draw_text(5, 5, "8dcc/hl-cheat", (rgb_t){ 255, 255, 255 });
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esp();
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