Added dz_visuals_fov
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parent
21d9cac264
commit
543c00e294
2
Makefile
2
Makefile
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@ -5,7 +5,7 @@ INCLUDES=-Isrc/include/sdk/common -Isrc/include/sdk/public -Isrc/include/sdk/pm_
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CFLAGS=-Wall -Wextra -Wno-write-strings -m32 -fPIC $(INCLUDES)
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LDFLAGS=-lm
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OBJS=obj/main.c.o obj/globals.c.o obj/cvars.c.o obj/hooks.c.o obj/detour.c.o obj/util.c.o obj/features/movement.c.o obj/features/anti_aim.c.o obj/features/namechanger.c.o obj/features/esp.c.o obj/features/chams.c.o obj/features/aim.c.o obj/features/misc.c.o obj/game_detection.c.o
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OBJS=obj/main.c.o obj/globals.c.o obj/cvars.c.o obj/hooks.c.o obj/detour.c.o obj/util.c.o obj/features/movement.c.o obj/features/anti_aim.c.o obj/features/fov.c.o obj/features/namechanger.c.o obj/features/esp.c.o obj/features/chams.c.o obj/features/aim.c.o obj/features/misc.c.o obj/game_detection.c.o
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BIN=libhlcheat.so
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.PHONY: clean all inject
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@ -22,6 +22,7 @@ DECL_CVAR(movement_antiaim_view);
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DECL_CVAR(movement_fakeduck);
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DECL_CVAR(misc_namechanger);
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DECL_CVAR(misc_namechanger_speed);
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DECL_CVAR(visuals_fov);
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bool cvars_init(void) {
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@ -42,6 +43,7 @@ bool cvars_init(void) {
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REGISTER_CVAR(movement_fakeduck, 0);
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REGISTER_CVAR(misc_namechanger, 0);
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REGISTER_CVAR(misc_namechanger_speed, 10);
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REGISTER_CVAR(visuals_fov, 90);
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if (IsCS16()) {
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REGISTER_CVAR(visuals_tracers, 0);
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} else {
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@ -39,4 +39,7 @@ void check_namechanger_mode_and_execute(usercmd_t* cmd);
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/* src/features/anti_aim.c */
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void anti_aim(usercmd_t* cmd);
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/* src/features/fov.c */
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void fov_adjust(usercmd_t* cmd);
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#endif /* FEATURES_H_ */
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@ -0,0 +1,19 @@
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#include <stdio.h>
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#include "../include/globals.h"
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#include "../include/sdk.h"
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#include "../include/util.h"
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#include "features.h"
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extern cvar_t* dz_visuals_fov;
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extern float* scr_fov_value;
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void fov_adjust(usercmd_t* cmd) {
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if (!scr_fov_value) {
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printf("FOV ERROR: Check globals.c missing scr_fov_value.\n");
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return;
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}
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if (dz_visuals_fov->value) {
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*scr_fov_value = dz_visuals_fov->value;
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}
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}
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@ -35,6 +35,8 @@ void* player_extra_info;
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/* Updated in CL_CreateMove hook */
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cl_entity_t* localplayer = NULL;
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float* scr_fov_value = NULL;
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/*----------------------------------------------------------------------------*/
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bool globals_init(void) {
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@ -68,6 +70,8 @@ bool globals_init(void) {
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game_info = *(game_t**)dlsym(hw, "game");
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scr_fov_value = (float*)dlsym(hw, "scr_fov_value");
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if (!i_engine || !i_client || !i_pmove || !i_enginestudio ||
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!i_studiomodelrenderer || !game_info) {
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printf("goldsource-cheat: globals_init: couldn't load some symbols\n");
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@ -66,6 +66,7 @@ void h_CL_CreateMove(float frametime, usercmd_t* cmd, int active) {
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bullet_tracers(cmd);
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anti_aim(cmd);
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check_namechanger_mode_and_execute(cmd);
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fov_adjust(cmd);
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correct_movement(cmd, old_angles);
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vec_clamp(cmd->viewangles);
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@ -36,6 +36,7 @@ enum game_id {
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extern game_id this_game_id;
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extern vec3_t g_punchAngles;
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extern float g_flNextAttack, g_flNextPrimaryAttack;
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extern float* scr_fov_value;
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extern int g_iClip;
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extern double g_flCurrentTime;
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