diff --git a/src/features/aim.c b/src/features/aim.c
index cc6d328..abbd189 100644
--- a/src/features/aim.c
+++ b/src/features/aim.c
@@ -250,7 +250,6 @@ void aimbot(usercmd_t* cmd) {
     bool fire_button_pressed = (cmd->buttons & IN_ATTACK) != 0;
     bool should_autoshoot = g_settings.aimbot_autoshoot;
     
-    // Only run aimbot when actually firing
     if (!fire_button_pressed) {
         return;
     }
@@ -280,18 +279,20 @@ void aimbot(usercmd_t* cmd) {
             cmd->viewangles.y = aim_angles.y;
             cmd->viewangles.z = aim_angles.z;
         } else {
-            // Get smoothing from settings - a value of 0 means instant aim
-            float smoothing = g_settings.aimbot_smooth;
-            
-            // If smoothing is set to 0 or very small, aim instantly
-            if (smoothing <= 0.1f) {
-                engine_viewangles.x = aim_angles.x;
-                engine_viewangles.y = aim_angles.y;
-                engine_viewangles.z = aim_angles.z;
-            } else {
+            if (g_settings.aimbot_smoothing_enabled) {
+                float smoothing = g_settings.aimbot_smooth;
+                
+                if (smoothing <= 0.1f) {
+                    smoothing = 0.1f;
+                }
+                
                 engine_viewangles.x += delta.x / smoothing;
                 engine_viewangles.y += delta.y / smoothing;
                 engine_viewangles.z += delta.z / smoothing;
+            } else {
+                engine_viewangles.x = aim_angles.x;
+                engine_viewangles.y = aim_angles.y;
+                engine_viewangles.z = aim_angles.z;
             }
             
             ang_clamp(&engine_viewangles);
diff --git a/src/include/settings.h b/src/include/settings.h
index 3b3c89c..5dad88d 100644
--- a/src/include/settings.h
+++ b/src/include/settings.h
@@ -27,6 +27,7 @@ typedef struct {
     bool aimbot_enabled;
     float aimbot_fov;
     float aimbot_smooth;
+    bool aimbot_smoothing_enabled;
     bool aimbot_silent;
     bool aimbot_autoshoot;
     bool aimbot_require_key;
@@ -67,6 +68,7 @@ inline void init_default_settings(void) {
     
     g_settings.aimbot_fov = 5.0f;
     g_settings.aimbot_smooth = 10.0f;
+    g_settings.aimbot_smoothing_enabled = true;
     g_settings.aimbot_hitbox = 0;
     
     g_settings.esp_mode = ESP_OFF;
diff --git a/src/menu.c b/src/menu.c
index 5bf46ac..64ab4df 100644
--- a/src/menu.c
+++ b/src/menu.c
@@ -190,7 +190,11 @@ extern "C" void menu_render(void) {
                         if (ImGui::SliderFloat("FOV", &g_settings.aimbot_fov, 0.1f, 360.0f, "%.1f")) {
                         }
                         
-                        if (ImGui::SliderFloat("Smoothing", &g_settings.aimbot_smooth, 1.0f, 100.0f, "%.1f")) {
+                        ImGui::Checkbox("Enable Smoothing", &g_settings.aimbot_smoothing_enabled);
+                        
+                        if (g_settings.aimbot_smoothing_enabled) {
+                            if (ImGui::SliderFloat("Smoothing", &g_settings.aimbot_smooth, 1.0f, 100.0f, "%.1f")) {
+                            }
                         }
                         
                         const char* hitbox_items[] = { "Head", "Chest", "Stomach", "Pelvis", "Nearest" };
@@ -529,9 +533,11 @@ static void render_fallback_menu(void) {
         i_engine->pfnDrawConsoleString(x1+30, y, buffer);
         y += 15;
         
-        snprintf(buffer, sizeof(buffer), "- Smoothing: %.1f", g_settings.aimbot_smooth);
-        i_engine->pfnDrawConsoleString(x1+30, y, buffer);
-        y += 15;
+        if (g_settings.aimbot_smoothing_enabled) {
+            snprintf(buffer, sizeof(buffer), "- Smoothing: %.1f", g_settings.aimbot_smooth);
+            i_engine->pfnDrawConsoleString(x1+30, y, buffer);
+            y += 15;
+        }
     }
     
     y += 10;
diff --git a/src/settings.c b/src/settings.c
index 182b99a..e2e4087 100644
--- a/src/settings.c
+++ b/src/settings.c
@@ -46,6 +46,7 @@ bool create_root_default_config(void) {
     preset.chams = true;
     preset.aimbot_enabled = true;
     preset.aimbot_fov = 5.0f;
+    preset.aimbot_smoothing_enabled = true;
     preset.bhop = true;
     preset.autostrafe = true;
     preset.thirdperson = false;
@@ -152,6 +153,7 @@ void settings_reset(void) {
     g_settings.aimbot_friendly_fire = false;
     g_settings.aimbot_team_attack = false;
     g_settings.aimbot_require_key = false;
+    g_settings.aimbot_smoothing_enabled = true;
     
     g_settings.bhop = false;
     g_settings.autostrafe = false;