Add alive check to localplayer
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@ -32,7 +32,8 @@ void custom_crosshair(void) {
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void bullet_tracers(usercmd_t* cmd) {
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/* Only draw if we are holding attack and we can shoot */
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if (!CVAR_ON(tracers) || !(cmd->buttons & IN_ATTACK) || !can_shoot())
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if (!CVAR_ON(tracers) || !(cmd->buttons & IN_ATTACK) || !can_shoot() ||
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!is_alive(localplayer))
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return;
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/* Get player eye pos, start of tracer */
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