Clamp viewangles in CL_CreateMove
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@ -2,6 +2,7 @@
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#include "include/hooks.h"
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#include "include/sdk.h"
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#include "include/globals.h"
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#include "include/util.h"
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/* bhop(), esp(), etc. */
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#include "features/features.h"
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@ -27,6 +28,7 @@ void h_CL_CreateMove(float frametime, usercmd_t* cmd, int active) {
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bhop(cmd);
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correct_movement(cmd, old_angles);
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vec_clamp(cmd->viewangles);
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}
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int h_HUD_Redraw(float time, int intermission) {
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