DOD specific aiming
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@ -11,6 +11,8 @@
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#define HL1_HEAD_OFFSET 25.f
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#define HL1_HEAD_OFFSET 25.f
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#define CS16_HEAD_OFFSET 22.f
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#define CS16_HEAD_OFFSET 22.f
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#define CS16_HORIZONTAL_OFFSET 8.0f
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#define CS16_HORIZONTAL_OFFSET 8.0f
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#define DOD_HEAD_OFFSET 22.f
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#define DOD_HORIZONTAL_OFFSET 8.0f
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/* Scale factor for aim punch */
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/* Scale factor for aim punch */
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#define AIM_PUNCH_MULT 2
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#define AIM_PUNCH_MULT 2
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@ -54,6 +56,9 @@ static vec3_t get_closest_delta(vec3_t viewangles) {
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if (IsCS16()) {
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if (IsCS16()) {
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head_pos.z += CS16_HEAD_OFFSET;
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head_pos.z += CS16_HEAD_OFFSET;
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head_pos.x += CS16_HORIZONTAL_OFFSET;
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head_pos.x += CS16_HORIZONTAL_OFFSET;
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} else if (IsDayOfDefeat()) {
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head_pos.z += DOD_HEAD_OFFSET;
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head_pos.x += DOD_HORIZONTAL_OFFSET;
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} else {
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} else {
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head_pos.z += HL1_HEAD_OFFSET;
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head_pos.z += HL1_HEAD_OFFSET;
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}
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}
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