Add 3d box esp
Sometimes shows "ghost" boxes with weird strings (not player names but the coordinates that are drawn bellow the watermark)
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797c2183e2
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41e6b012d9
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@ -1,9 +1,65 @@
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#include <stdint.h>
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#include "features.h"
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#include "features.h"
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#include "../include/globals.h"
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#include "../include/globals.h"
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#include "../include/cvars.h"
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#include "../include/cvars.h"
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#include "../include/util.h"
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#include "../include/util.h"
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static bool gl_draw3dbox(vec3_t o, int bh, int bw, int lw) {
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/*
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* Parameters:
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* bw: 3d box width (game units)
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* bh: 3d box height (game units)
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* lw: Line width
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*/
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if (vec_is_zero(o))
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return false;
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const rgb_t col = { 255, 255, 255 }; /* Color */
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/*
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* (Origin would be in the middle of the cube)
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*
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* 1---2 y(+)
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* /| /| /
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* 3---4 | *--x(+)
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* | 5-|-6 |
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* |/ O|/ z(-)
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* 7---8
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*/
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vec3_t p1 = vec3(o[0] - bw / 2, o[1] + bw / 2, o[2] + bh / 2);
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vec3_t p2 = vec3(o[0] + bw / 2, o[1] + bw / 2, o[2] + bh / 2);
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vec3_t p3 = vec3(o[0] - bw / 2, o[1] - bw / 2, o[2] + bh / 2);
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vec3_t p4 = vec3(o[0] + bw / 2, o[1] - bw / 2, o[2] + bh / 2);
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vec3_t p5 = vec3(o[0] - bw / 2, o[1] + bw / 2, o[2] - bh / 2);
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vec3_t p6 = vec3(o[0] + bw / 2, o[1] + bw / 2, o[2] - bh / 2);
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vec3_t p7 = vec3(o[0] - bw / 2, o[1] - bw / 2, o[2] - bh / 2);
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vec3_t p8 = vec3(o[0] + bw / 2, o[1] - bw / 2, o[2] - bh / 2);
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vec2_t s1, s2, s3, s4, s5, s6, s7, s8;
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if (!world_to_screen(p1, s1) || !world_to_screen(p2, s2) ||
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!world_to_screen(p3, s3) || !world_to_screen(p4, s4) ||
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!world_to_screen(p5, s5) || !world_to_screen(p6, s6) ||
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!world_to_screen(p7, s7) || !world_to_screen(p8, s8))
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return false;
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gl_drawline_points(s1, s2, lw, col);
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gl_drawline_points(s1, s3, lw, col);
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gl_drawline_points(s1, s5, lw, col);
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gl_drawline_points(s2, s4, lw, col);
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gl_drawline_points(s2, s6, lw, col);
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gl_drawline_points(s3, s4, lw, col);
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gl_drawline_points(s3, s7, lw, col);
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gl_drawline_points(s4, s8, lw, col);
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gl_drawline_points(s5, s6, lw, col);
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gl_drawline_points(s5, s7, lw, col);
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gl_drawline_points(s6, s8, lw, col);
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gl_drawline_points(s7, s8, lw, col);
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return true;
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}
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void esp(void) {
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void esp(void) {
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if (!CVAR_ON(esp))
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if (!CVAR_ON(esp))
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return;
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return;
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@ -15,12 +71,20 @@ void esp(void) {
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if (!valid_client(ent) || vec_is_zero(ent->origin))
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if (!valid_client(ent) || vec_is_zero(ent->origin))
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continue;
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continue;
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float screen_point[2];
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const int bh = 70;
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if (world_to_screen(ent->origin, screen_point)) {
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const int bw = 25;
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/* TODO: Draw name at bottom-left of box ESP */
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i_engine->pfnDrawSetTextColor(1, 1, 1);
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if (!gl_draw3dbox(ent->origin, bh, bw, 1))
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i_engine->pfnDrawConsoleString(screen_point[0], screen_point[1],
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continue;
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get_name(ent->index));
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}
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vec3_t top = vec3(ent->origin[0], ent->origin[1], ent->origin[2] + bh);
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vec2_t s_top;
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if (!world_to_screen(top, s_top))
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continue;
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i_engine->pfnDrawSetTextColor(1, 1, 1);
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i_engine->pfnDrawConsoleString(s_top[0], s_top[1],
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get_name(ent->index));
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}
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}
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}
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}
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