Add enginestudio interface
Not really an interface but whatever
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d5b8ce5b84
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@ -12,6 +12,7 @@ void** h_client;
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DECL_INTF(cl_enginefunc_t, engine);
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DECL_INTF(cl_enginefunc_t, engine);
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DECL_INTF(cl_clientfunc_t, client);
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DECL_INTF(cl_clientfunc_t, client);
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DECL_INTF(playermove_t, pmove);
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DECL_INTF(playermove_t, pmove);
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DECL_INTF(engine_studio_api_t, enginestudio);
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DECL_INTF(StudioModelRenderer_t, studiomodelrenderer);
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DECL_INTF(StudioModelRenderer_t, studiomodelrenderer);
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/* Updated in CL_CreateMove hook */
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/* Updated in CL_CreateMove hook */
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@ -42,11 +43,13 @@ bool globals_init(void) {
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i_engine = (cl_enginefunc_t*)dlsym(hw, "cl_enginefuncs");
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i_engine = (cl_enginefunc_t*)dlsym(hw, "cl_enginefuncs");
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i_client = (cl_clientfunc_t*)dlsym(hw, "cl_funcs");
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i_client = (cl_clientfunc_t*)dlsym(hw, "cl_funcs");
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i_pmove = *(playermove_t**)dlsym(hw, "pmove");
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i_pmove = *(playermove_t**)dlsym(hw, "pmove");
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i_enginestudio = (engine_studio_api_t*)dlsym(hw, "engine_studio_api");
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const char* SMR_STR = "g_StudioRenderer"; /* For clang-format */
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const char* SMR_STR = "g_StudioRenderer"; /* For clang-format */
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i_studiomodelrenderer = *(StudioModelRenderer_t**)dlsym(*h_client, SMR_STR);
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i_studiomodelrenderer = *(StudioModelRenderer_t**)dlsym(*h_client, SMR_STR);
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if (!i_engine || !i_client || !i_pmove || !i_studiomodelrenderer) {
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if (!i_engine || !i_client || !i_pmove || !i_enginestudio ||
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!i_studiomodelrenderer) {
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printf("hl-cheat: globals_init: couldn't load some symbols\n");
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printf("hl-cheat: globals_init: couldn't load some symbols\n");
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return false;
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return false;
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}
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}
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@ -30,6 +30,7 @@ extern void** h_client; /* hClientDLL hander */
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DECL_INTF_EXTERN(cl_enginefunc_t, engine);
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DECL_INTF_EXTERN(cl_enginefunc_t, engine);
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DECL_INTF_EXTERN(cl_clientfunc_t, client);
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DECL_INTF_EXTERN(cl_clientfunc_t, client);
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DECL_INTF_EXTERN(playermove_t, pmove);
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DECL_INTF_EXTERN(playermove_t, pmove);
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DECL_INTF_EXTERN(engine_studio_api_t, enginestudio);
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DECL_INTF_EXTERN(StudioModelRenderer_t, studiomodelrenderer);
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DECL_INTF_EXTERN(StudioModelRenderer_t, studiomodelrenderer);
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extern cl_entity_t* localplayer;
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extern cl_entity_t* localplayer;
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