diff --git a/src/features/aim.c b/src/features/aim.c index af701a9..a98ac8a 100644 --- a/src/features/aim.c +++ b/src/features/aim.c @@ -9,8 +9,8 @@ /* Game units to add to the entity origin to get the head */ #define HL1_HEAD_OFFSET 25.f -#define CS16_HEAD_OFFSET 23.f -#define CS16_HORIZONTAL_OFFSET 5.0f +#define CS16_HEAD_OFFSET 22.f +#define CS16_HORIZONTAL_OFFSET 10.0f /* Scale factor for aim punch */ #define AIM_PUNCH_MULT 2 @@ -95,26 +95,18 @@ void aimbot(usercmd_t* cmd) { vec3_t engine_viewangles; i_engine->GetViewAngles(engine_viewangles); - vec3_t best_delta = get_closest_delta(engine_viewangles); if (!vec_is_zero(best_delta)) { engine_viewangles.x += best_delta.x; engine_viewangles.y += best_delta.y; engine_viewangles.z += best_delta.z; - + if (CVAR_ON(aim_aimbot_silent)) { vec_copy(cmd->viewangles, engine_viewangles); } else { - vec_copy(cmd->viewangles, engine_viewangles); i_engine->SetViewAngles(engine_viewangles); } } else if (CVAR_ON(aim_autoshoot)) { cmd->buttons &= ~IN_ATTACK; } -} - - - - - - +} \ No newline at end of file