More advanced antiaim, also added fakeduck
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@ -29,29 +29,52 @@ void anti_aim(usercmd_t* cmd) {
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return;
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}
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vec3_t random_angles;
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i_engine->GetViewAngles(random_angles);
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vec3_t view_angles;
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i_engine->GetViewAngles(view_angles);
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random_angles.x = random_float(-89.0f, 89.0f);
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random_angles.y = random_float(-180.0f, 180.0f);
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random_angles.z = 0.0f;
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char logMsg[128];
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snprintf(logMsg, sizeof(logMsg), "echo \"Generated random angles: [%f, %f, %f]\"", random_angles.x, random_angles.y, random_angles.z);
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i_engine->pfnClientCmd(logMsg);
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static bool lbyBreak = false;
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if (lbyBreak) {
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view_angles.y += 120.0f;
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}
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lbyBreak = !lbyBreak;
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static bool flipPitch = false;
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if (flipPitch) {
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view_angles.x = 89.0f;
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} else {
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view_angles.x = -89.0f;
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}
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flipPitch = !flipPitch;
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view_angles.y += 30.0f;
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// This shit busted right now
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if (CVAR_ON(movement_fakeduck) && cmd->forwardmove == 0.0f && cmd->sidemove == 0.0f) {
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static int duckCounter = 0;
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if (duckCounter < 5) {
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cmd->buttons |= IN_DUCK;
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} else if (duckCounter < 10) {
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cmd->buttons &= ~IN_DUCK;
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} else {
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duckCounter = 0;
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}
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duckCounter++;
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}
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if (view_angles.y > 180.0f) view_angles.y -= 360.0f;
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if (view_angles.y < -180.0f) view_angles.y += 360.0f;
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if (CVAR_ON(movement_antiaim_view)) {
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i_engine->SetViewAngles(random_angles);
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i_engine->SetViewAngles(view_angles);
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i_engine->pfnClientCmd("echo \"Set view angles directly using movement_antiaim_view.\"");
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} else {
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vec_copy(cmd->viewangles, random_angles);
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vec_copy(cmd->viewangles, view_angles);
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i_engine->pfnClientCmd("echo \"Set view angles silently.\"");
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}
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static float last_log_time = 0.0f;
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if (cmd->msec - last_log_time >= 5000.0f) {
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i_engine->pfnClientCmd("echo \"Anti-Aim has adjusted view angles.\"");
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i_engine->pfnClientCmd("echo \"Advanced Anti-Aim has adjusted view angles.\"");
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last_log_time = cmd->msec;
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}
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}
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