2023-07-19 14:13:35 -04:00
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2023-07-19 19:27:58 -04:00
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# Need to use g++ because the sdk headers use classes
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CC=g++
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2023-07-20 12:05:40 -04:00
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INCLUDES=-Isrc/include/sdk/common -Isrc/include/sdk/public -Isrc/include/sdk/pm_shared -Isrc/include/sdk/engine
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2023-07-19 19:27:58 -04:00
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CFLAGS=-Wall -Wextra -Wno-write-strings -m32 -fPIC $(INCLUDES)
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2023-07-23 09:49:41 -04:00
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LDFLAGS=-lm
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2023-07-19 14:13:35 -04:00
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2023-07-25 14:36:00 -04:00
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OBJS=obj/main.c.o obj/globals.c.o obj/cvars.c.o obj/hooks.c.o obj/detour.c.o obj/util.c.o obj/features/movement.c.o obj/features/esp.c.o obj/features/chams.c.o
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2023-07-19 14:13:35 -04:00
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BIN=libhlcheat.so
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.PHONY: clean all inject
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# -------------------------------------------
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all: $(BIN)
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clean:
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rm -f $(OBJS)
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rm -f $(BIN)
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2023-07-19 19:27:58 -04:00
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inject: $(BIN)
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2023-07-19 14:13:35 -04:00
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bash ./inject.sh
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# -------------------------------------------
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# -fPIC (in CFLAGS) and -shared for creating a library (shared object)
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# -m32 (in CFLAGS) because of the game's arch
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$(BIN): $(OBJS)
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$(CC) $(CFLAGS) -shared -o $@ $(OBJS) $(LDFLAGS)
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$(OBJS): obj/%.c.o : src/%.c
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2023-07-20 17:20:39 -04:00
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@mkdir -p obj/features/
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2023-07-19 14:13:35 -04:00
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$(CC) $(CFLAGS) -c -o $@ $< $(LDFLAGS)
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