Change livestream logic
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2becc40819
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@ -5,14 +5,19 @@ module.exports = {
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description: 'Starts or stops a live stream in a voice channel with a provided video link.',
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description: 'Starts or stops a live stream in a voice channel with a provided video link.',
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async execute(message, args, deleteTimeout) {
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async execute(message, args, deleteTimeout) {
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if (args[0] === 'stop') {
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if (args[0] === 'stop') {
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const voiceState = message.guild.members.me.voice;
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if (message.client.voiceConnection) {
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if (voiceState.channel) {
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message.client.voiceConnection.disconnect();
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voiceState.disconnect();
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message.client.voiceConnection = null;
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return message.channel.send('Livestream stopped.')
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.then(msg => setTimeout(() => msg.delete().catch(console.error), deleteTimeout));
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if (message.client.currentPlayer) {
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message.client.currentPlayer.stop();
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message.client.currentPlayer.removeAllListeners('end');
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message.client.currentPlayer = null;
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}
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return message.channel.send('Livestream stopped.').then(msg => setTimeout(() => msg.delete().catch(console.error), deleteTimeout));
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} else {
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} else {
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return message.channel.send('No active livestream to stop.')
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return message.channel.send('No active livestream to stop.').then(msg => setTimeout(() => msg.delete().catch(console.error), deleteTimeout));
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.then(msg => setTimeout(() => msg.delete().catch(console.error), deleteTimeout));
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}
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}
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}
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}
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