Refactor normal delete

This commit is contained in:
Wizzard 2025-04-10 15:09:11 -04:00
parent ddf4c6ae15
commit 1f8dced90e

@ -1,5 +1,15 @@
let isDeleting = false;
let cancelDelete = false;
let deletedMessages = new Set();
const CACHE_CLEANUP_INTERVAL = 30 * 60 * 1000;
// Cleanup deleted message cache periodically
setInterval(() => {
if (deletedMessages.size > 1000) {
console.log(`[DELETE] Cleaning message cache (size: ${deletedMessages.size})`);
deletedMessages.clear();
}
}, CACHE_CLEANUP_INTERVAL);
module.exports = {
name: 'delete',
@ -21,15 +31,22 @@ module.exports = {
isDeleting = true;
cancelDelete = false;
// Check for speed settings
let speed = 'medium';
if (args[0] && ['slow', 'medium', 'fast'].includes(args[0].toLowerCase())) {
speed = args[0].toLowerCase();
args.shift(); // Remove the speed argument
}
const deleteCount = parseInt(args[0], 10);
const targetGuildId = args[1];
if (!isNaN(deleteCount) && deleteCount > 0) {
await deleteMessagesFromChannel(message, deleteCount, deleteTimeout);
await deleteMessagesFromChannel(message, deleteCount, deleteTimeout, speed);
} else if (targetGuildId) {
await deleteMessagesFromServer(message, targetGuildId, deleteTimeout);
await deleteMessagesFromServer(message, targetGuildId, deleteTimeout, speed);
} else {
const errorMsg = await message.channel.send('Please provide a valid number of messages or server ID.');
const errorMsg = await message.channel.send('Please specify how many messages to delete or a server ID. You can also set speed: `.delete [slow/medium/fast] [count/server]`');
setTimeout(() => errorMsg.delete().catch(console.error), deleteTimeout);
}
@ -37,51 +54,165 @@ module.exports = {
},
};
async function deleteMessagesFromChannel(message, deleteCount, deleteTimeout) {
const getRandomDelay = () => Math.floor(Math.random() * (3000 - 1000 + 1)) + 1000;
const getBatchDelay = () => Math.floor(Math.random() * (10000 - 5000 + 1)) + 5000;
const BATCH_SIZE = 10;
async function deleteMessagesFromChannel(message, deleteCount, deleteTimeout, speed = 'medium') {
// Human-like timing parameters based on speed setting
let deleteIntervalMin, deleteIntervalMax, jitterFactor, pauseChance, pauseLengthMin, pauseLengthMax, batchSize;
switch(speed) {
case 'slow':
deleteIntervalMin = 3000;
deleteIntervalMax = 6000;
jitterFactor = 0.5;
pauseChance = 0.25;
pauseLengthMin = 15000;
pauseLengthMax = 45000;
batchSize = 5;
break;
case 'fast':
deleteIntervalMin = 1500;
deleteIntervalMax = 3000;
jitterFactor = 0.3;
pauseChance = 0.05;
pauseLengthMin = 5000;
pauseLengthMax = 15000;
batchSize = 15;
break;
case 'medium':
default:
deleteIntervalMin = 2000;
deleteIntervalMax = 4500;
jitterFactor = 0.4;
pauseChance = 0.15;
pauseLengthMin = 10000;
pauseLengthMax = 30000;
batchSize = 10;
}
// More human-like delay functions
const getHumanlikeDelay = () => {
const baseInterval = Math.floor(Math.random() * (deleteIntervalMax - deleteIntervalMin + 1)) + deleteIntervalMin;
const jitterAmount = baseInterval * jitterFactor;
const jitter = Math.random() * jitterAmount * 2 - jitterAmount;
return Math.max(1000, Math.floor(baseInterval + jitter));
};
const getReadingDelay = () => Math.floor(Math.random() * 3000) + 1000; // 1-4 seconds
try {
let remainingMessages = deleteCount;
while (remainingMessages > 0 && !cancelDelete) {
const fetchLimit = Math.min(remainingMessages, BATCH_SIZE);
const messages = await message.channel.messages.fetch({ limit: fetchLimit + 1 });
const filteredMessages = messages.filter(msg => msg.author.id === message.author.id);
console.log(`[DELETE] Starting deletion of up to ${deleteCount} messages with ${speed} speed`);
let deletedCount = 0;
let batchCount = 0;
while (deletedCount < deleteCount && !cancelDelete) {
// Show progress occasionally
if (deletedCount > 0 && deletedCount % 25 === 0) {
console.log(`[DELETE] Progress: ${deletedCount}/${deleteCount} messages deleted`);
}
const fetchLimit = Math.min(deleteCount - deletedCount, batchSize);
const messages = await message.channel.messages.fetch({ limit: 100 }); // Fetch more to ensure we find user messages
const filteredMessages = messages.filter(msg =>
msg.author.id === message.author.id &&
!deletedMessages.has(msg.id)
);
if (filteredMessages.size === 0) {
console.log(`[DELETE] No more messages found in this channel`);
break;
}
// Process current batch
batchCount++;
let messagesInThisBatch = 0;
for (const msg of filteredMessages.values()) {
if (cancelDelete) return;
if (cancelDelete) {
console.log(`[DELETE] Operation canceled by user`);
return;
}
// Exit the loop if we've deleted enough messages
if (deletedCount >= deleteCount) break;
try {
if (msg.deletable && !msg.deleted) {
const delay = getRandomDelay();
await new Promise(resolve => setTimeout(resolve, delay));
if (msg.deletable && !msg.deleted && !deletedMessages.has(msg.id)) {
// Simulate reading the message occasionally (25% chance)
if (Math.random() < 0.25) {
const readingDelay = getReadingDelay();
console.log(`[DELETE] Taking ${readingDelay}ms to "read" before deleting message ${msg.id}`);
await new Promise(resolve => setTimeout(resolve, readingDelay));
}
// Variable pre-delete delay
const preDeleteDelay = Math.floor(Math.random() * 1000) + 250;
await new Promise(resolve => setTimeout(resolve, preDeleteDelay));
// Attempt to delete
await msg.delete().catch(err => {
if (err.code !== 10008) {
console.error('Failed to delete message:', err);
if (err.code === 10008) {
console.log(`[DELETE] Message ${msg.id} already deleted`);
deletedMessages.add(msg.id);
} else if (err.code === 429) {
console.log(`[DELETE] Rate limited. Taking a longer break...`);
// Don't count this one, we'll try again later
return;
} else {
console.error(`[DELETE] Failed to delete message:`, err);
}
});
// Successfully deleted
deletedMessages.add(msg.id);
deletedCount++;
messagesInThisBatch++;
// Add human-like delay between deletions
const delay = getHumanlikeDelay();
console.log(`[DELETE] Waiting ${delay}ms before next deletion`);
await new Promise(resolve => setTimeout(resolve, delay));
}
} catch (error) {
console.error('Error deleting message:', error);
console.error('[DELETE] Error deleting message:', error);
}
}
remainingMessages -= filteredMessages.size;
if (remainingMessages > 0 && !cancelDelete) {
const batchDelay = getBatchDelay();
await new Promise(resolve => setTimeout(resolve, batchDelay));
// Break if we couldn't delete any messages in this batch
if (messagesInThisBatch === 0) {
console.log(`[DELETE] No deletable messages found in batch`);
break;
}
// Take a natural pause between batches (with higher chance after several batches)
if (!cancelDelete && deletedCount < deleteCount) {
// More likely to pause after several consecutive batches
const adjustedPauseChance = pauseChance * (1 + (Math.min(batchCount, 5) / 10));
if (Math.random() < adjustedPauseChance) {
const pauseDuration = Math.floor(Math.random() * (pauseLengthMax - pauseLengthMin + 1)) + pauseLengthMin;
console.log(`[DELETE] Taking a break for ${Math.round(pauseDuration/1000)} seconds. Progress: ${deletedCount}/${deleteCount}`);
await new Promise(resolve => setTimeout(resolve, pauseDuration));
batchCount = 0; // Reset batch count after a pause
}
}
}
// Final status message
if (cancelDelete) {
const canceledMsg = await message.channel.send(`Delete operation canceled after removing ${deletedCount} messages.`);
setTimeout(() => canceledMsg.delete().catch(console.error), deleteTimeout);
} else {
const completedMsg = await message.channel.send(`Finished deleting ${deletedCount} messages.`);
setTimeout(() => completedMsg.delete().catch(console.error), deleteTimeout);
}
} catch (error) {
console.error('Failed to delete messages:', error);
console.error('[DELETE] Failed to delete messages:', error);
const errorMsg = await message.channel.send('There was an error while trying to delete messages.');
setTimeout(() => errorMsg.delete().catch(console.error), deleteTimeout);
}
}
async function deleteMessagesFromServer(message, guildId, deleteTimeout) {
async function deleteMessagesFromServer(message, guildId, deleteTimeout, speed = 'medium') {
const guild = message.client.guilds.cache.get(guildId);
if (!guild) {
@ -89,52 +220,165 @@ async function deleteMessagesFromServer(message, guildId, deleteTimeout) {
setTimeout(() => errorMsg.delete().catch(console.error), deleteTimeout);
return;
}
// Human-like timing parameters based on speed setting
let deleteIntervalMin, deleteIntervalMax, jitterFactor, pauseChance, pauseLengthMin, pauseLengthMax, batchSize;
switch(speed) {
case 'slow':
deleteIntervalMin = 3000;
deleteIntervalMax = 6000;
jitterFactor = 0.5;
pauseChance = 0.4; // Higher chance to pause between channels
pauseLengthMin = 30000;
pauseLengthMax = 90000;
batchSize = 5;
break;
case 'fast':
deleteIntervalMin = 1500;
deleteIntervalMax = 3000;
jitterFactor = 0.3;
pauseChance = 0.2;
pauseLengthMin = 15000;
pauseLengthMax = 45000;
batchSize = 15;
break;
case 'medium':
default:
deleteIntervalMin = 2000;
deleteIntervalMax = 4500;
jitterFactor = 0.4;
pauseChance = 0.3;
pauseLengthMin = 20000;
pauseLengthMax = 60000;
batchSize = 10;
}
// More human-like delay functions
const getHumanlikeDelay = () => {
const baseInterval = Math.floor(Math.random() * (deleteIntervalMax - deleteIntervalMin + 1)) + deleteIntervalMin;
const jitterAmount = baseInterval * jitterFactor;
const jitter = Math.random() * jitterAmount * 2 - jitterAmount;
return Math.max(1000, Math.floor(baseInterval + jitter));
};
const getRandomDelay = () => Math.floor(Math.random() * (3000 - 1000 + 1)) + 1000;
const getBatchDelay = () => Math.floor(Math.random() * (10000 - 5000 + 1)) + 5000;
const BATCH_SIZE = 10;
console.log(`[DELETE] Starting server-wide deletion in server: ${guild.name}`);
let totalDeleted = 0;
try {
const channels = guild.channels.cache.filter(channel => channel.isText());
let processedChannels = 0;
for (const [channelId, channel] of channels) {
if (cancelDelete) return;
if (cancelDelete) {
console.log(`[DELETE] Operation canceled by user`);
break;
}
processedChannels++;
console.log(`[DELETE] Processing channel ${processedChannels}/${channels.size}: ${channel.name}`);
let hasMoreMessages = true;
let messagesDeletedInChannel = 0;
let batchCount = 0;
while (hasMoreMessages && !cancelDelete) {
const messages = await channel.messages.fetch({ limit: BATCH_SIZE });
const messages = await channel.messages.fetch({ limit: 100 });
if (messages.size === 0) {
hasMoreMessages = false;
continue;
}
const filteredMessages = messages.filter(msg => msg.author.id === message.author.id);
for (const msg of filteredMessages.values()) {
if (cancelDelete) return;
try {
if (msg.deletable && !msg.deleted) {
const delay = getRandomDelay();
await new Promise(resolve => setTimeout(resolve, delay));
await msg.delete().catch(err => {
if (err.code !== 10008) {
console.error('Failed to delete message:', err);
}
});
}
} catch (error) {
console.error('Error deleting message:', error);
}
const filteredMessages = messages.filter(msg =>
msg.author.id === message.author.id &&
!deletedMessages.has(msg.id)
);
if (filteredMessages.size === 0) {
hasMoreMessages = false;
continue;
}
if (filteredMessages.size < BATCH_SIZE) {
// Process current batch
batchCount++;
let messagesInThisBatch = 0;
for (const msg of filteredMessages.values()) {
if (cancelDelete) return;
try {
if (msg.deletable && !msg.deleted && !deletedMessages.has(msg.id)) {
// Variable pre-delete delay
const preDeleteDelay = Math.floor(Math.random() * 1000) + 250;
await new Promise(resolve => setTimeout(resolve, preDeleteDelay));
// Attempt to delete
await msg.delete().catch(err => {
if (err.code === 10008) {
console.log(`[DELETE] Message ${msg.id} already deleted`);
deletedMessages.add(msg.id);
} else if (err.code === 429) {
console.log(`[DELETE] Rate limited. Taking a longer break...`);
// Take an extra long break on rate limits
return new Promise(resolve => setTimeout(resolve, 30000 + Math.random() * 30000));
} else {
console.error(`[DELETE] Failed to delete message:`, err);
}
});
// Successfully deleted
deletedMessages.add(msg.id);
totalDeleted++;
messagesDeletedInChannel++;
messagesInThisBatch++;
// Add human-like delay between deletions
const delay = getHumanlikeDelay();
await new Promise(resolve => setTimeout(resolve, delay));
}
} catch (error) {
console.error('[DELETE] Error deleting message:', error);
}
// Break batch processing after certain number of messages to avoid long loops
if (messagesInThisBatch >= batchSize) break;
}
// If we deleted fewer messages than the batch size, assume we've reached the end
if (messagesInThisBatch < batchSize) {
hasMoreMessages = false;
} else {
const batchDelay = getBatchDelay();
await new Promise(resolve => setTimeout(resolve, batchDelay));
// Take a natural pause between batches within a channel
const shouldPause = Math.random() < pauseChance;
if (shouldPause && !cancelDelete) {
const pauseDuration = Math.floor(Math.random() * (pauseLengthMin - pauseLengthMin/2 + 1)) + pauseLengthMin/2;
console.log(`[DELETE] Taking a short break for ${Math.round(pauseDuration/1000)} seconds in channel ${channel.name}. Deleted so far: ${messagesDeletedInChannel}`);
await new Promise(resolve => setTimeout(resolve, pauseDuration));
}
}
}
console.log(`[DELETE] Completed channel ${channel.name}: ${messagesDeletedInChannel} messages deleted`);
// Take a longer pause between channels
if (!cancelDelete && processedChannels < channels.size) {
const pauseDuration = Math.floor(Math.random() * (pauseLengthMax - pauseLengthMin + 1)) + pauseLengthMin;
console.log(`[DELETE] Moving to next channel in ${Math.round(pauseDuration/1000)} seconds. Total deleted so far: ${totalDeleted}`);
await new Promise(resolve => setTimeout(resolve, pauseDuration));
}
}
// Final status message
if (cancelDelete) {
const canceledMsg = await message.channel.send(`Server cleanup canceled after removing ${totalDeleted} messages across ${processedChannels} channels.`);
setTimeout(() => canceledMsg.delete().catch(console.error), deleteTimeout);
} else {
const completedMsg = await message.channel.send(`Finished cleaning up ${guild.name}: ${totalDeleted} messages deleted across ${processedChannels} channels.`);
setTimeout(() => completedMsg.delete().catch(console.error), deleteTimeout);
}
} catch (error) {
console.error('Failed to delete messages in the server:', error);
console.error('[DELETE] Failed to delete messages in the server:', error);
const errorMsg = await message.channel.send('There was an error while trying to delete messages from the server.');
setTimeout(() => errorMsg.delete().catch(console.error), deleteTimeout);
}