discord-selfbot/commands/livestream.js

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const { DiscordStreamClient } = require('discord-stream-client');
module.exports = {
name: 'livestream',
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description: 'Starts or stops a live stream in a voice channel with a provided video link.',
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async execute(message, args, deleteTimeout) {
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if (args[0] === 'stop') {
const voiceState = message.guild.me.voice;
if (voiceState.channel) {
voiceState.disconnect();
return message.channel.send('Livestream stopped.')
.then(msg => setTimeout(() => msg.delete().catch(console.error), deleteTimeout));
} else {
return message.channel.send('No active livestream to stop.')
.then(msg => setTimeout(() => msg.delete().catch(console.error), deleteTimeout));
}
}
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if (args.length < 2) {
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return message.channel.send('Usage: .livestream <channelId> <videoLink> | .livestream stop')
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.then(msg => setTimeout(() => msg.delete().catch(console.error), deleteTimeout));
}
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const channelId = args[0];
const videoLink = args[1];
const channel = message.client.channels.cache.get(channelId);
if (!channel) {
return message.channel.send('Channel not found.')
.then(msg => setTimeout(() => msg.delete().catch(console.error), deleteTimeout));
}
try {
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if (message.client.currentPlayer) {
message.client.currentPlayer.stop();
}
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const connection = await message.client.streamClient.joinVoiceChannel(channel, {
selfDeaf: true,
selfMute: true,
selfVideo: false,
});
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const stream = await connection.createStream();
const player = message.client.streamClient.createPlayer(videoLink, stream.udp);
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message.client.currentPlayer = player;
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player.on('error', err => console.error(err));
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player.on('end', () => {
player.play({
kbpsVideo: 7000,
fps: 60,
hwaccel: true,
kbpsAudio: 128,
volume: 1,
});
});
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player.play({
kbpsVideo: 7000,
fps: 60,
hwaccel: true,
kbpsAudio: 128,
volume: 1,
});
message.channel.send('Livestream started with the provided video link.')
.then(msg => setTimeout(() => msg.delete().catch(console.error), deleteTimeout));
} catch (error) {
console.error(error);
message.channel.send('Failed to start the livestream.')
.then(msg => setTimeout(() => msg.delete().catch(console.error), deleteTimeout));
}
},
};