format code
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33
src/main.cpp
33
src/main.cpp
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@ -7,33 +7,30 @@
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#include <QApplication>
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#include <QCommandLineParser>
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#include <QLocalServer>
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#include <QLocalSocket>
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#include <QLoggingCategory>
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#include <QMessageBox>
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#include <QLocalSocket>
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#include <QLocalServer>
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void showErrorMessage(const char* text) {
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void showErrorMessage(const char *text) {
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QMessageBox msgBox;
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msgBox.setIcon(QMessageBox::Critical);
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msgBox.setText(text);
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msgBox.setStandardButtons(QMessageBox::Ok);
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msgBox.setDefaultButton(QMessageBox::Ok);
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msgBox.setWindowIcon(
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QIcon(":assets/de.shorsh.discord-screenaudio.png"));
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msgBox.setWindowIcon(QIcon(":assets/de.shorsh.discord-screenaudio.png"));
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msgBox.exec();
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}
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bool isProgramRunning(const QString& program_name)
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{
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QLocalSocket socket;
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socket.connectToServer(program_name);
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if (socket.waitForConnected()) {
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return true; // program is already running
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}
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return false;
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bool isProgramRunning(const QString &program_name) {
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QLocalSocket socket;
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socket.connectToServer(program_name);
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if (socket.waitForConnected()) {
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return true; // program is already running
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}
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return false;
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}
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int main(int argc, char *argv[]) {
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@ -42,15 +39,15 @@ int main(int argc, char *argv[]) {
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// Check if discord is already running
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QString program_name = "discord-screenaudio";
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if (isProgramRunning(program_name)) {
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// if running show error message
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showErrorMessage("Discord is already running");
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return 1;
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// if running show error message
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showErrorMessage("Discord is already running");
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return 1;
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}
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// open server so we can check if discord is running
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QLocalServer server;
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server.listen(program_name);
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QObject::connect(&server, &QLocalServer::newConnection, [](){});
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QObject::connect(&server, &QLocalServer::newConnection, []() {});
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QApplication::setApplicationName("discord-screenaudio");
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QApplication::setWindowIcon(
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