50 lines
1.9 KiB
C++
50 lines
1.9 KiB
C++
#pragma once
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#define EVENT_DEBUG_ID_INIT 42
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#define EVENT_DEBUG_ID_SHUTDOWN 13
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class bf_read;
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class bf_write;
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class IGameEvent {
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public:
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virtual ~IGameEvent() {};
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virtual const char* GetName() const = 0;
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virtual bool IsReliable() const = 0;
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virtual bool IsLocal() const = 0;
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virtual bool IsEmpty(const char* key = 0) = 0;
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virtual bool GetBool(const char* key = 0, bool default_value = false) = 0;
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virtual int GetInt(const char* key = 0, int default_value = 0) = 0;
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virtual float GetFloat(const char* key = 0, float default_value = 0.0f) = 0;
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virtual const char* GetString(const char* key = 0, const char* default_value = "") = 0;
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virtual void SetBool(const char* key, bool value) = 0;
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virtual void SetInt(const char* key, int value) = 0;
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virtual void SetFloat(const char* key, float value) = 0;
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virtual void SetString(const char* key, const char* value) = 0;
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};
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class IGameEventListener2 {
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public:
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virtual ~IGameEventListener2() {};
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virtual void FireGameEvent(IGameEvent* event) = 0;
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virtual int GetEventDebugID(void) = 0;
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};
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class IGameEventManager2 {
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public:
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virtual ~IGameEventManager2() {};
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virtual int LoadEventsFromFile(const char* filename) = 0;
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virtual void Reset() = 0;
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virtual bool AddListener(IGameEventListener2* listener, const char* name, bool serverside) = 0;
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virtual bool FindListener(IGameEventListener2* listener, const char* name) = 0;
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virtual void RemoveListener(IGameEventListener2* listener) = 0;
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virtual IGameEvent* CreateEvent(const char* name, bool force = false) = 0;
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virtual bool FireEvent(IGameEvent* event, bool dont_broadcast = false) = 0;
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virtual bool FireEventClientSide(IGameEvent* event) = 0;
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virtual IGameEvent* DuplicateEvent(IGameEvent* event) = 0;
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virtual void FreeEvent(IGameEvent* event) = 0;
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virtual bool SerializeEvent(IGameEvent* event, bf_write* buf) = 0;
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virtual IGameEvent* UnserializeEvent(bf_read* buf) = 0;
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};
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extern IGameEventManager2* gameevents; |