26 lines
457 B
C++
26 lines
457 B
C++
#pragma once
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enum VGuiPanel_t {
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PANEL_ROOT = 0,
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PANEL_GAMEUIDLL,
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PANEL_CLIENTDLL,
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PANEL_TOOLS,
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PANEL_INGAMESCREENS,
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PANEL_GAMEDLL,
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PANEL_CLIENTDLL_TOOLS
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};
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enum PaintMode_t {
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PAINT_UIPANELS = (1 << 0),
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PAINT_INGAMEPANELS = (1 << 1),
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PAINT_CURSOR = (1 << 2)
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};
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class IEngineVGui {
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public:
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virtual ~IEngineVGui(void) {};
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virtual VPANEL GetPanel(VGuiPanel_t type) = 0;
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virtual bool IsGameUIVisible() = 0;
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};
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extern IEngineVGui* enginevgui; |