33 lines
945 B
C
33 lines
945 B
C
#pragma once
|
|
|
|
#define FL_ONGROUND (1 << 0)
|
|
#define FL_DUCKING (1 << 1)
|
|
#define FL_WATERJUMP (1 << 3)
|
|
#define FL_ONTRAIN (1 << 4)
|
|
#define FL_INRAIN (1 << 5)
|
|
#define FL_FROZEN (1 << 6)
|
|
#define FL_ATCONTROLS (1 << 7)
|
|
#define FL_CLIENT (1 << 8)
|
|
#define FL_FAKECLIENT (1 << 9)
|
|
#define FL_INWATER (1 << 10)
|
|
#define FL_FLY (1 << 11)
|
|
#define FL_SWIM (1 << 12)
|
|
#define FL_CONVEYOR (1 << 13)
|
|
#define FL_NPC (1 << 14)
|
|
#define FL_GODMODE (1 << 15)
|
|
#define FL_NOTARGET (1 << 16)
|
|
#define FL_AIMTARGET (1 << 17)
|
|
#define FL_PARTIALGROUND (1 << 18)
|
|
#define FL_STATICPROP (1 << 19)
|
|
#define FL_GRAPHED (1 << 20)
|
|
#define FL_GRENADE (1 << 21)
|
|
#define FL_STEPMOVEMENT (1 << 22)
|
|
#define FL_DONTTOUCH (1 << 23)
|
|
#define FL_BASEVELOCITY (1 << 24)
|
|
#define FL_WORLDBRUSH (1 << 25)
|
|
#define FL_OBJECT (1 << 26)
|
|
#define FL_KILLME (1 << 27)
|
|
#define FL_ONFIRE (1 << 28)
|
|
#define FL_DISSOLVING (1 << 29)
|
|
#define FL_TRANSRAGDOLL (1 << 30)
|
|
#define FL_UNBLOCKABLE_BY_PLAYER (1 << 31) |