css-linux-cheat/include/cstrike/Interfaces/IGameEventManager2.h

50 lines
1.9 KiB
C++

#pragma once
#define EVENT_DEBUG_ID_INIT 42
#define EVENT_DEBUG_ID_SHUTDOWN 13
class bf_read;
class bf_write;
class IGameEvent {
public:
virtual ~IGameEvent() {};
virtual const char* GetName() const = 0;
virtual bool IsReliable() const = 0;
virtual bool IsLocal() const = 0;
virtual bool IsEmpty(const char* key = 0) = 0;
virtual bool GetBool(const char* key = 0, bool default_value = false) = 0;
virtual int GetInt(const char* key = 0, int default_value = 0) = 0;
virtual float GetFloat(const char* key = 0, float default_value = 0.0f) = 0;
virtual const char* GetString(const char* key = 0, const char* default_value = "") = 0;
virtual void SetBool(const char* key, bool value) = 0;
virtual void SetInt(const char* key, int value) = 0;
virtual void SetFloat(const char* key, float value) = 0;
virtual void SetString(const char* key, const char* value) = 0;
};
class IGameEventListener2 {
public:
virtual ~IGameEventListener2() {};
virtual void FireGameEvent(IGameEvent* event) = 0;
virtual int GetEventDebugID(void) = 0;
};
class IGameEventManager2 {
public:
virtual ~IGameEventManager2() {};
virtual int LoadEventsFromFile(const char* filename) = 0;
virtual void Reset() = 0;
virtual bool AddListener(IGameEventListener2* listener, const char* name, bool serverside) = 0;
virtual bool FindListener(IGameEventListener2* listener, const char* name) = 0;
virtual void RemoveListener(IGameEventListener2* listener) = 0;
virtual IGameEvent* CreateEvent(const char* name, bool force = false) = 0;
virtual bool FireEvent(IGameEvent* event, bool dont_broadcast = false) = 0;
virtual bool FireEventClientSide(IGameEvent* event) = 0;
virtual IGameEvent* DuplicateEvent(IGameEvent* event) = 0;
virtual void FreeEvent(IGameEvent* event) = 0;
virtual bool SerializeEvent(IGameEvent* event, bf_write* buf) = 0;
virtual IGameEvent* UnserializeEvent(bf_read* buf) = 0;
};
extern IGameEventManager2* gameevents;