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#pragma once
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class ICollideable {
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public:
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virtual IHandleEntity* GetEntityHandle() = 0;
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virtual const Vector& OBBMinsPreScaled() const = 0;
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virtual const Vector& OBBMaxsPreScaled() const = 0;
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virtual const Vector& OBBMins() const = 0;
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virtual const Vector& OBBMaxs() const = 0;
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}; |