#pragma once #include #include struct SDL_Window; typedef union SDL_Event SDL_Event; IMGUI_API bool ImGui_ImplSdl_Init(SDL_Window* window); IMGUI_API void ImGui_ImplSdl_Shutdown(); IMGUI_API void ImGui_ImplSdl_NewFrame(SDL_Window* window); IMGUI_API bool ImGui_ImplSdl_ProcessEvent(SDL_Event* event); IMGUI_API void ImGui_ImplSdl_InvalidateDeviceObjects(); IMGUI_API bool ImGui_ImplSdl_CreateDeviceObjects();