#pragma once #define IN_ATTACK (1 << 0) #define IN_JUMP (1 << 1) #define IN_DUCK (1 << 2) #define IN_FORWARD (1 << 3) #define IN_BACK (1 << 4) #define IN_USE (1 << 5) #define IN_CANCEL (1 << 6) #define IN_LEFT (1 << 7) #define IN_RIGHT (1 << 8) #define IN_MOVELEFT (1 << 9) #define IN_MOVERIGHT (1 << 10) #define IN_ATTACK2 (1 << 11) #define IN_RUN (1 << 12) #define IN_RELOAD (1 << 13) #define IN_ALT1 (1 << 14) #define IN_ALT2 (1 << 15) #define IN_SCORE (1 << 16) #define IN_SPEED (1 << 17) #define IN_WALK (1 << 18) #define IN_ZOOM (1 << 19) #define IN_WEAPON1 (1 << 20) #define IN_WEAPON2 (1 << 21) #define IN_BULLRUSH (1 << 22) #define IN_GRENADE1 (1 << 23) #define IN_GRENADE2 (1 << 24) #define IN_ATTACK3 (1 << 25)