#pragma once #define EVENT_DEBUG_ID_INIT 42 #define EVENT_DEBUG_ID_SHUTDOWN 13 class bf_read; class bf_write; class IGameEvent { public: virtual ~IGameEvent() {}; virtual const char* GetName() const = 0; virtual bool IsReliable() const = 0; virtual bool IsLocal() const = 0; virtual bool IsEmpty(const char* key = 0) = 0; virtual bool GetBool(const char* key = 0, bool default_value = false) = 0; virtual int GetInt(const char* key = 0, int default_value = 0) = 0; virtual float GetFloat(const char* key = 0, float default_value = 0.0f) = 0; virtual const char* GetString(const char* key = 0, const char* default_value = "") = 0; virtual void SetBool(const char* key, bool value) = 0; virtual void SetInt(const char* key, int value) = 0; virtual void SetFloat(const char* key, float value) = 0; virtual void SetString(const char* key, const char* value) = 0; }; class IGameEventListener2 { public: virtual ~IGameEventListener2() {}; virtual void FireGameEvent(IGameEvent* event) = 0; virtual int GetEventDebugID(void) = 0; }; class IGameEventManager2 { public: virtual ~IGameEventManager2() {}; virtual int LoadEventsFromFile(const char* filename) = 0; virtual void Reset() = 0; virtual bool AddListener(IGameEventListener2* listener, const char* name, bool serverside) = 0; virtual bool FindListener(IGameEventListener2* listener, const char* name) = 0; virtual void RemoveListener(IGameEventListener2* listener) = 0; virtual IGameEvent* CreateEvent(const char* name, bool force = false) = 0; virtual bool FireEvent(IGameEvent* event, bool dont_broadcast = false) = 0; virtual bool FireEventClientSide(IGameEvent* event) = 0; virtual IGameEvent* DuplicateEvent(IGameEvent* event) = 0; virtual void FreeEvent(IGameEvent* event) = 0; virtual bool SerializeEvent(IGameEvent* event, bf_write* buf) = 0; virtual IGameEvent* UnserializeEvent(bf_read* buf) = 0; }; extern IGameEventManager2* gameevents;