#pragma once #include "Definitions/Flags.h" #include "Definitions/Input.h" #include "Definitions/Buttons.h" #include "Definitions/Const.h" #include "Structures/Color.h" #include "Structures/Matrix.h" #include "Structures/Vector.h" #include "Structures/PlayerInfo.h" #include "Utilities/Virtuals.h" #include "Classes/Interface.h" #include "Classes/CInput.h" #include "Classes/CUserCmd.h" #include "Classes/CBaseHandle.h" #include "Classes/CGlobalVarsBase.h" #include "Classes/ClientClass.h" #include "Classes/IHandleEntity.h" #include "Classes/IClientUnknown.h" #include "Classes/IClientRenderable.h" #include "Classes/IClientNetworkable.h" #include "Classes/IClientThinkable.h" #include "Classes/ICollideable.h" #include "Classes/IClientEntity.h" #include "Classes/RecvTable.h" #include "Interfaces/ICvar.h" #include "Interfaces/IPanel.h" #include "Interfaces/ISurface.h" #include "Interfaces/IVModelInfo.h" #include "Interfaces/ILauncherMgr.h" #include "Interfaces/IInputSystem.h" #include "Interfaces/IInputInternal.h" #include "Interfaces/IVEngineClient.h" #include "Interfaces/IVModelRender.h" #include "Interfaces/IVDebugOverlay.h" #include "Interfaces/IBaseClientDLL.h" #include "Interfaces/IMaterialSystem.h" #include "Interfaces/IClientEntityList.h" #include "Interfaces/IGameEventManager2.h"