#pragma once #define FL_ONGROUND (1 << 0) #define FL_DUCKING (1 << 1) #define FL_WATERJUMP (1 << 3) #define FL_ONTRAIN (1 << 4) #define FL_INRAIN (1 << 5) #define FL_FROZEN (1 << 6) #define FL_ATCONTROLS (1 << 7) #define FL_CLIENT (1 << 8) #define FL_FAKECLIENT (1 << 9) #define FL_INWATER (1 << 10) #define FL_FLY (1 << 11) #define FL_SWIM (1 << 12) #define FL_CONVEYOR (1 << 13) #define FL_NPC (1 << 14) #define FL_GODMODE (1 << 15) #define FL_NOTARGET (1 << 16) #define FL_AIMTARGET (1 << 17) #define FL_PARTIALGROUND (1 << 18) #define FL_STATICPROP (1 << 19) #define FL_GRAPHED (1 << 20) #define FL_GRENADE (1 << 21) #define FL_STEPMOVEMENT (1 << 22) #define FL_DONTTOUCH (1 << 23) #define FL_BASEVELOCITY (1 << 24) #define FL_WORLDBRUSH (1 << 25) #define FL_OBJECT (1 << 26) #define FL_KILLME (1 << 27) #define FL_ONFIRE (1 << 28) #define FL_DISSOLVING (1 << 29) #define FL_TRANSRAGDOLL (1 << 30) #define FL_UNBLOCKABLE_BY_PLAYER (1 << 31)