Add IInputSystem and IInputInternal interfaces.

Signed-off-by: aixxe <me@aixxe.net>
This commit is contained in:
aixxe 2016-12-19 17:55:09 +00:00
parent 5d3e60ddd3
commit f8b4871d7e
3 changed files with 157 additions and 0 deletions

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#pragma once
enum ButtonCode_t {
BUTTON_CODE_INVALID = -1,
BUTTON_CODE_NONE = 0,
KEY_FIRST = 0,
KEY_NONE = KEY_FIRST,
KEY_0,
KEY_1,
KEY_2,
KEY_3,
KEY_4,
KEY_5,
KEY_6,
KEY_7,
KEY_8,
KEY_9,
KEY_A,
KEY_B,
KEY_C,
KEY_D,
KEY_E,
KEY_F,
KEY_G,
KEY_H,
KEY_I,
KEY_J,
KEY_K,
KEY_L,
KEY_M,
KEY_N,
KEY_O,
KEY_P,
KEY_Q,
KEY_R,
KEY_S,
KEY_T,
KEY_U,
KEY_V,
KEY_W,
KEY_X,
KEY_Y,
KEY_Z,
KEY_PAD_0,
KEY_PAD_1,
KEY_PAD_2,
KEY_PAD_3,
KEY_PAD_4,
KEY_PAD_5,
KEY_PAD_6,
KEY_PAD_7,
KEY_PAD_8,
KEY_PAD_9,
KEY_PAD_DIVIDE,
KEY_PAD_MULTIPLY,
KEY_PAD_MINUS,
KEY_PAD_PLUS,
KEY_PAD_ENTER,
KEY_PAD_DECIMAL,
KEY_LBRACKET,
KEY_RBRACKET,
KEY_SEMICOLON,
KEY_APOSTROPHE,
KEY_BACKQUOTE,
KEY_COMMA,
KEY_PERIOD,
KEY_SLASH,
KEY_BACKSLASH,
KEY_MINUS,
KEY_EQUAL,
KEY_ENTER,
KEY_SPACE,
KEY_BACKSPACE,
KEY_TAB,
KEY_CAPSLOCK,
KEY_NUMLOCK,
KEY_ESCAPE,
KEY_SCROLLLOCK,
KEY_INSERT,
KEY_DELETE,
KEY_HOME,
KEY_END,
KEY_PAGEUP,
KEY_PAGEDOWN,
KEY_BREAK,
KEY_LSHIFT,
KEY_RSHIFT,
KEY_LALT,
KEY_RALT,
KEY_LCONTROL,
KEY_RCONTROL,
KEY_LWIN,
KEY_RWIN,
KEY_APP,
KEY_UP,
KEY_LEFT,
KEY_DOWN,
KEY_RIGHT,
KEY_F1,
KEY_F2,
KEY_F3,
KEY_F4,
KEY_F5,
KEY_F6,
KEY_F7,
KEY_F8,
KEY_F9,
KEY_F10,
KEY_F11,
KEY_F12,
KEY_CAPSLOCKTOGGLE,
KEY_NUMLOCKTOGGLE,
KEY_SCROLLLOCKTOGGLE,
KEY_LAST = KEY_SCROLLLOCKTOGGLE,
KEY_COUNT = KEY_LAST - KEY_FIRST + 1,
MOUSE_FIRST = KEY_LAST + 1,
MOUSE_LEFT = MOUSE_FIRST,
MOUSE_RIGHT,
MOUSE_MIDDLE,
MOUSE_4,
MOUSE_5,
MOUSE_WHEEL_UP,
MOUSE_WHEEL_DOWN,
MOUSE_LAST = MOUSE_WHEEL_DOWN,
MOUSE_COUNT = MOUSE_LAST - MOUSE_FIRST + 1
};

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#pragma once
typedef ButtonCode_t KeyCode;
typedef ButtonCode_t MouseCode;
enum MouseCodeState_t {
BUTTON_RELEASED = 0,
BUTTON_PRESSED,
BUTTON_DOUBLECLICKED
};
class IInputInternal {
public:
void SetKeyCodeState(KeyCode code, bool pressed) {
GetVirtualFunction<void(*)(IInputInternal*, KeyCode, bool)>(this, 83)(this, code, pressed);
}
void SetMouseCodeState(MouseCode code, MouseCodeState_t state) {
GetVirtualFunction<void(*)(IInputInternal*, MouseCode, MouseCodeState_t)>(this, 84)(this, code, state);
}
};

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#pragma once
enum ButtonCode_t;
class IInputSystem {
public:
bool IsButtonDown(ButtonCode_t button) {
return GetVirtualFunction<bool(*)(void*, ButtonCode_t)>(this, 11)(this, button);
}
};