Add IDebugOverlay interface.
Signed-off-by: aixxe <me@aixxe.net>
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#pragma once
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class IVDebugOverlay {
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public:
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bool ScreenPosition(const Vector& world, Vector& screen) {
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return GetVirtualFunction<int(*)(IVDebugOverlay*, const Vector&, Vector&)>(this, 9)(this, world, screen) == 0;
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}
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};
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