Add CShowPixelsParams class to SDK.
* ImGui will draw twice if we don't check for m_noBlit. Signed-off-by: aixxe <me@aixxe.net>
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#pragma once
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class CShowPixelsParams {
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public:
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unsigned int m_srcTexName;
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int m_width;
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int m_height;
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bool m_vsyncEnable;
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bool m_fsEnable;
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bool m_useBlit;
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bool m_noBlit;
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bool m_onlySyncView;
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};
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#include "Structures/Vector.h"
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#include "Structures/Vector.h"
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#include "Structures/PlayerInfo.h"
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#include "Structures/PlayerInfo.h"
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#include "Classes/CShowPixelsParams.h"
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#include "Classes/CUserCmd.h"
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#include "Classes/CUserCmd.h"
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#include "Classes/CInput.h"
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#include "Classes/CInput.h"
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#include "Classes/CBaseHandle.h"
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#include "Classes/CBaseHandle.h"
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