Prepare for general release.
* I know someone is gonna say something about this if I don't include a note about it. Signed-off-by: aixxe <me@aixxe.net>
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@ -71,7 +71,7 @@ extern "C" void __attribute__((constructor)) css_basehook_open() {
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entitylist = GetInterface<IClientEntityList>("bin/client.so", "VClientEntityList0");
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entitylist = GetInterface<IClientEntityList>("bin/client.so", "VClientEntityList0");
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gameevents = GetInterface<IGameEventManager2>("bin/engine.so", "GAMEEVENTSMANAGER002");
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gameevents = GetInterface<IGameEventManager2>("bin/engine.so", "GAMEEVENTSMANAGER002");
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// Scan for the 'CRC32_ProcessBuffer' function.
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// Scan for the 'CRC32_ProcessBuffer' function. (overkill, but why not?)
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CRC32_ProcessBuffer = reinterpret_cast<CRC32_ProcessBufferFn>(
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CRC32_ProcessBuffer = reinterpret_cast<CRC32_ProcessBufferFn>(
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FindPattern("bin/client.so", "\x55\x89\xE5\x57\x56\x53\x83\xEC\x08\x8B\x4D\x10", "xxxxxxxxxxxx")
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FindPattern("bin/client.so", "\x55\x89\xE5\x57\x56\x53\x83\xEC\x08\x8B\x4D\x10", "xxxxxxxxxxxx")
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);
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);
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