Add 'no sky' via IMaterial::ColorModulate.
* Really should move this out of FrameStageNotify. Only keeping it here for demonstration purposes. Might find a better place later. Signed-off-by: aixxe <me@aixxe.net>
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@ -14,6 +14,10 @@ void GUI::DrawConfigurationWindow() {
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ImGui::Checkbox("Auto-bunnyhop", &GUI::BunnyHop::Enabled);
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ImGui::Spacing();
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ImGui::Checkbox("No sky", &GUI::NoSky::Enabled);
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ImGui::ColorEdit3("##No sky color", GUI::NoSky::Color);
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ImGui::Spacing();
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ImGui::PopItemWidth();
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ImGui::End();
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}
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@ -4,6 +4,9 @@ bool GUI::IsVisible = false;
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bool GUI::BunnyHop::Enabled = true;
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bool GUI::NoSky::Enabled = true;
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float GUI::NoSky::Color[3] = {0, 0, 0.275};
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void GUI::Render() {
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// Draw various global components.
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GUI::DrawFramerateCounter();
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@ -10,6 +10,11 @@ namespace GUI {
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extern bool Enabled;
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}
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namespace NoSky {
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extern bool Enabled;
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extern float Color[3];
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}
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void DrawFramerateCounter();
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void DrawConfigurationWindow();
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@ -6,6 +6,24 @@ void Hooks::FrameStageNotify(IBaseClientDLL* thisptr, ClientFrameStage_t stage)
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// Get the original function and store it statically.
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static FrameStageNotify_t oFrameStageNotify = clientdll_hook->GetOriginalFunction<FrameStageNotify_t>(35);
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// Really should move this somewhere else. Doesn't need to be called this often.
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if (stage == ClientFrameStage_t::FRAME_NET_UPDATE_POSTDATAUPDATE_END) {
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for (MaterialHandle_t i = matsystem->FirstMaterial(); i != matsystem->InvalidMaterial(); i = matsystem->NextMaterial(i)) {
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IMaterial* material = matsystem->GetMaterial(i);
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// No Sky
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if (!strcmp(material->GetTextureGroupName(), TEXTURE_GROUP_SKYBOX)) {
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if (GUI::NoSky::Enabled) {
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material->ColorModulate(GUI::NoSky::Color[0], GUI::NoSky::Color[1], GUI::NoSky::Color[2]);
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} else {
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material->ColorModulate(1, 1, 1);
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}
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continue;
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}
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}
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}
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// Call original 'IBaseClientDLL::FrameStageNotify'.
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oFrameStageNotify(thisptr, stage);
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}
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