Add structures for hitbox sets and bounding boxes.
Signed-off-by: aixxe <me@aixxe.net>
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@ -17,7 +17,76 @@
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#define BONE_USED_BY_VERTEX_LOD7 0x20000
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#define BONE_USED_BY_BONE_MERGE 0x40000
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class studiohdr_t;
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struct mstudiobbox_t {
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public:
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inline const char* GetName() {
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if (szhitboxnameindex == 0)
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return nullptr;
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return ((const char*)this) + szhitboxnameindex;
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}
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int bone;
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int group;
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Vector bbmin;
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Vector bbmax;
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int szhitboxnameindex;
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int unused[8];
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};
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struct mstudiohitboxset_t {
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public:
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inline const char* GetName() {
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return ((const char*)this) + sznameindex;
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}
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inline mstudiobbox_t* GetHitbox(int i) const {
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return (mstudiobbox_t*)(((unsigned char*)this) + hitboxindex) + i;
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};
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int sznameindex;
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int numhitboxes;
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int hitboxindex;
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};
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class studiohdr_t {
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public:
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inline const mstudiohitboxset_t* GetHitboxSet(int i) {
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if (i > numhitboxsets)
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return nullptr;
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return (const mstudiohitboxset_t*)((unsigned char*)this + hitboxsetindex) + i;
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}
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int id;
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int version;
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long checksum;
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char szName[64];
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int length;
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Vector vecEyePos;
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Vector vecIllumPos;
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Vector vecHullMin;
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Vector vecHullMax;
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Vector vecBBMin;
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Vector vecBBMax;
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int flags;
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int numBones;
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int indexBones;
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int numbonecontrollers;
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int bonecontrollerindex;
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int numhitboxsets;
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int hitboxsetindex;
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int numlocalanim;
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int localanimindex;
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int numlocalseq;
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int localseqindex;
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int activitylistversion;
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int eventsindexed;
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int numtextures;
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int textureindex;
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};
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class model_t;
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class IVModelInfoClient {
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public:
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