33 lines
945 B
C
33 lines
945 B
C
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#pragma once
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#define FL_ONGROUND (1 << 0)
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#define FL_DUCKING (1 << 1)
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#define FL_WATERJUMP (1 << 3)
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#define FL_ONTRAIN (1 << 4)
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#define FL_INRAIN (1 << 5)
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#define FL_FROZEN (1 << 6)
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#define FL_ATCONTROLS (1 << 7)
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#define FL_CLIENT (1 << 8)
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#define FL_FAKECLIENT (1 << 9)
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#define FL_INWATER (1 << 10)
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#define FL_FLY (1 << 11)
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#define FL_SWIM (1 << 12)
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#define FL_CONVEYOR (1 << 13)
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#define FL_NPC (1 << 14)
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#define FL_GODMODE (1 << 15)
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#define FL_NOTARGET (1 << 16)
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#define FL_AIMTARGET (1 << 17)
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#define FL_PARTIALGROUND (1 << 18)
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#define FL_STATICPROP (1 << 19)
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#define FL_GRAPHED (1 << 20)
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#define FL_GRENADE (1 << 21)
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#define FL_STEPMOVEMENT (1 << 22)
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#define FL_DONTTOUCH (1 << 23)
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#define FL_BASEVELOCITY (1 << 24)
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#define FL_WORLDBRUSH (1 << 25)
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#define FL_OBJECT (1 << 26)
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#define FL_KILLME (1 << 27)
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#define FL_ONFIRE (1 << 28)
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#define FL_DISSOLVING (1 << 29)
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#define FL_TRANSRAGDOLL (1 << 30)
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#define FL_UNBLOCKABLE_BY_PLAYER (1 << 31)
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