css-linux-cheat/include/cstrike/Classes/CUserCmd.h

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1.5 KiB
C
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#pragma once
class CUserCmd {
virtual ~CUserCmd() {};
public:
int command_number;
int tick_count;
QAngle viewangles;
float forwardmove;
float sidemove;
float upmove;
int buttons;
unsigned char impulse;
int weaponselect;
int weaponsubtype;
int random_seed;
short mousedx;
short mousedy;
bool hasbeenpredicted;
inline CRC32_t GetChecksum() {
CRC32_t crc;
CRC32_Init(&crc);
CRC32_ProcessBuffer(&crc, &this->command_number, sizeof(this->command_number));
CRC32_ProcessBuffer(&crc, &this->tick_count, sizeof(this->tick_count));
CRC32_ProcessBuffer(&crc, &this->viewangles, sizeof(this->viewangles));
CRC32_ProcessBuffer(&crc, &this->forwardmove, sizeof(this->forwardmove));
CRC32_ProcessBuffer(&crc, &this->sidemove, sizeof(this->sidemove));
CRC32_ProcessBuffer(&crc, &this->upmove, sizeof(this->upmove));
CRC32_ProcessBuffer(&crc, &this->buttons, sizeof(this->buttons));
CRC32_ProcessBuffer(&crc, &this->impulse, sizeof(this->impulse));
CRC32_ProcessBuffer(&crc, &this->weaponselect, sizeof(this->weaponselect));
CRC32_ProcessBuffer(&crc, &this->weaponsubtype, sizeof(this->weaponsubtype));
CRC32_ProcessBuffer(&crc, &this->random_seed, sizeof(this->random_seed));
CRC32_ProcessBuffer(&crc, &this->mousedx, sizeof(this->mousedx));
CRC32_ProcessBuffer(&crc, &this->mousedy, sizeof(this->mousedy));
CRC32_Final(&crc);
return crc;
}
};
class CVerifiedUserCmd {
public:
CUserCmd m_cmd;
CRC32_t m_crc;
};