31 lines
686 B
C
31 lines
686 B
C
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#pragma once
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struct Vector {
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float X = 0.f;
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float Y = 0.f;
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float Z = 0.f;
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Vector(float X = 0, float Y = 0, float Z = 0) {
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this->X = X;
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this->Y = Y;
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this->Z = Z;
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}
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Vector operator + (const Vector& input) {
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return Vector(this->X + input.X, this->Y + input.Y, this->Z + input.Z);
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}
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Vector operator - (const Vector& input) {
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return Vector(this->X - input.X, this->Y - input.Y, this->Z - input.Z);
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}
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Vector operator * (const Vector& input) {
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return Vector(this->X * input.X, this->Y * input.Y, this->Z * input.Z);
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}
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Vector operator / (const Vector& input) {
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return Vector(this->X / input.X, this->Y / input.Y, this->Z / input.Z);
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}
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};
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typedef Vector QAngle;
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