2016-12-19 11:52:02 -05:00
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#pragma once
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#define TEXTURE_GROUP_LIGHTMAP "Lightmaps"
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#define TEXTURE_GROUP_WORLD "World textures"
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#define TEXTURE_GROUP_MODEL "Model textures"
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#define TEXTURE_GROUP_VGUI "VGUI textures"
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#define TEXTURE_GROUP_PARTICLE "Particle textures"
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#define TEXTURE_GROUP_DECAL "Decal textures"
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#define TEXTURE_GROUP_SKYBOX "SkyBox textures"
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#define TEXTURE_GROUP_CLIENT_EFFECTS "ClientEffect textures"
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#define TEXTURE_GROUP_OTHER "Other textures"
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#define TEXTURE_GROUP_PRECACHED "Precached"
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#define TEXTURE_GROUP_CUBE_MAP "CubeMap textures"
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#define TEXTURE_GROUP_RENDER_TARGET "RenderTargets"
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#define TEXTURE_GROUP_RUNTIME_COMPOSITE "Runtime Composite"
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#define TEXTURE_GROUP_UNACCOUNTED "Unaccounted textures"
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#define TEXTURE_GROUP_STATIC_VERTEX_BUFFER "Static Vertex"
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#define TEXTURE_GROUP_STATIC_INDEX_BUFFER "Static Indices"
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#define TEXTURE_GROUP_STATIC_VERTEX_BUFFER_DISP "Displacement Verts"
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#define TEXTURE_GROUP_STATIC_VERTEX_BUFFER_COLOR "Lighting Verts"
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#define TEXTURE_GROUP_STATIC_VERTEX_BUFFER_WORLD "World Verts"
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#define TEXTURE_GROUP_STATIC_VERTEX_BUFFER_MODELS "Model Verts"
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#define TEXTURE_GROUP_STATIC_VERTEX_BUFFER_OTHER "Other Verts"
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#define TEXTURE_GROUP_DYNAMIC_INDEX_BUFFER "Dynamic Indices"
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#define TEXTURE_GROUP_DYNAMIC_VERTEX_BUFFER "Dynamic Verts"
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#define TEXTURE_GROUP_DEPTH_BUFFER "DepthBuffer"
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#define TEXTURE_GROUP_VIEW_MODEL "ViewModel"
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#define TEXTURE_GROUP_PIXEL_SHADERS "Pixel Shaders"
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#define TEXTURE_GROUP_VERTEX_SHADERS "Vertex Shaders"
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#define TEXTURE_GROUP_RENDER_TARGET_SURFACE "RenderTarget Surfaces"
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#define TEXTURE_GROUP_MORPH_TARGETS "Morph Targets"
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enum MaterialVarFlags_t {
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MATERIAL_VAR_DEBUG = (1 << 0),
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MATERIAL_VAR_NO_DEBUG_OVERRIDE = (1 << 1),
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MATERIAL_VAR_NO_DRAW = (1 << 2),
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MATERIAL_VAR_USE_IN_FILLRATE_MODE = (1 << 3),
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MATERIAL_VAR_VERTEXCOLOR = (1 << 4),
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MATERIAL_VAR_VERTEXALPHA = (1 << 5),
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MATERIAL_VAR_SELFILLUM = (1 << 6),
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MATERIAL_VAR_ADDITIVE = (1 << 7),
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MATERIAL_VAR_ALPHATEST = (1 << 8),
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MATERIAL_VAR_MULTIPASS = (1 << 9),
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MATERIAL_VAR_ZNEARER = (1 << 10),
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MATERIAL_VAR_MODEL = (1 << 11),
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MATERIAL_VAR_FLAT = (1 << 12),
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MATERIAL_VAR_NOCULL = (1 << 13),
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MATERIAL_VAR_NOFOG = (1 << 14),
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MATERIAL_VAR_IGNOREZ = (1 << 15),
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MATERIAL_VAR_DECAL = (1 << 16),
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MATERIAL_VAR_ENVMAPSPHERE = (1 << 17),
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MATERIAL_VAR_NOALPHAMOD = (1 << 18),
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MATERIAL_VAR_ENVMAPCAMERASPACE = (1 << 19),
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MATERIAL_VAR_BASEALPHAENVMAPMASK = (1 << 20),
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MATERIAL_VAR_TRANSLUCENT = (1 << 21),
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MATERIAL_VAR_NORMALMAPALPHAENVMAPMASK = (1 << 22),
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MATERIAL_VAR_NEEDS_SOFTWARE_SKINNING = (1 << 23),
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MATERIAL_VAR_OPAQUETEXTURE = (1 << 24),
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MATERIAL_VAR_ENVMAPMODE = (1 << 25),
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MATERIAL_VAR_SUPPRESS_DECALS = (1 << 26),
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MATERIAL_VAR_HALFLAMBERT = (1 << 27),
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MATERIAL_VAR_WIREFRAME = (1 << 28),
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MATERIAL_VAR_ALLOWALPHATOCOVERAGE = (1 << 29),
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MATERIAL_VAR_IGNORE_ALPHA_MODULATION = (1 << 30)
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};
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typedef unsigned short MaterialHandle_t;
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class KeyValues;
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class IMaterial {
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public:
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const char* GetName() {
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return GetVirtualFunction<const char*(*)(IMaterial*)>(this, 0)(this);
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}
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const char* GetTextureGroupName() {
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return GetVirtualFunction<const char*(*)(IMaterial*)>(this, 1)(this);
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}
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void IncrementReferenceCount() {
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return GetVirtualFunction<void(*)(IMaterial*)>(this, 12)(this);
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}
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void DecrementReferenceCount() {
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return GetVirtualFunction<void(*)(IMaterial*)>(this, 13)(this);
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}
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void AlphaModulate(float alpha) {
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return GetVirtualFunction<void(*)(IMaterial*, float)>(this, 27)(this, alpha);
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}
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void ColorModulate(float red, float green, float blue) {
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return GetVirtualFunction<void(*)(IMaterial*, float, float, float)>(this, 28)(this, red, green, blue);
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}
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void SetMaterialVarFlag(MaterialVarFlags_t flags, bool state) {
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return GetVirtualFunction<void(*)(IMaterial*, MaterialVarFlags_t, bool)>(this, 29)(this, flags, state);
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}
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bool GetMaterialVarFlag(MaterialVarFlags_t flags) {
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return GetVirtualFunction<bool(*)(IMaterial*, MaterialVarFlags_t)>(this, 30)(this, flags);
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}
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bool IsErrorMaterial() {
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return GetVirtualFunction<bool(*)(IMaterial*)>(this, 42)(this);
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}
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};
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class IMaterialSystem {
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public:
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IMaterial* CreateMaterial(const char* name, KeyValues* keyvalues) {
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return GetVirtualFunction<IMaterial*(*)(IMaterialSystem*, const char*, KeyValues*)>(this, 70)(this, name, keyvalues);
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}
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IMaterial* FindMaterial(char const* name, const char* group, bool complain = true, const char* complain_prefix = NULL) {
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return GetVirtualFunction<IMaterial*(*)(IMaterialSystem*, const char*, const char*, bool, const char*)>(this, 71)(this, name, group, complain, complain_prefix);
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}
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bool IsMaterialLoaded(char const* name) {
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return GetVirtualFunction<bool(*)(IMaterialSystem*, const char*)>(this, 72)(this, name);
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}
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MaterialHandle_t FirstMaterial() {
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return GetVirtualFunction<MaterialHandle_t(*)(IMaterialSystem*)>(this, 73)(this);
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}
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MaterialHandle_t NextMaterial(MaterialHandle_t material) {
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return GetVirtualFunction<MaterialHandle_t(*)(IMaterialSystem*, MaterialHandle_t)>(this, 74)(this, material);
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}
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MaterialHandle_t InvalidMaterial() {
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return GetVirtualFunction<MaterialHandle_t(*)(IMaterialSystem*)>(this, 75)(this);
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}
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IMaterial* GetMaterial(MaterialHandle_t material) {
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return GetVirtualFunction<IMaterial*(*)(IMaterialSystem*, MaterialHandle_t)>(this, 76)(this, material);
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}
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2016-12-20 15:09:50 -05:00
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};
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extern IMaterialSystem* matsystem;
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