Update queueManager.js
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@ -29,14 +29,30 @@ function toggleRepeat(guildId) {
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function playNextInQueue(guildId, voiceChannel) {
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function playNextInQueue(guildId, voiceChannel) {
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const queue = getQueue(guildId);
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const queue = getQueue(guildId);
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const currentTrack = getCurrentTrack(guildId);
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let currentTrack = getCurrentTrack(guildId);
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const repeat = repeatMap.get(guildId);
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if (currentTrack) {
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if (currentTrack && repeat) {
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playTrack(guildId, voiceChannel, currentTrack);
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return;
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}
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if (queue.length === 0 && !repeat) {
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const connection = playerMap.get(guildId)?._state?.subscription?.connection;
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if (connection && connection.state.status !== 'destroyed') {
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connection.destroy();
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}
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return false;
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return false;
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}
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}
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if (queue.length === 0) return false;
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if (queue.length > 0) {
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currentTrack = queue.shift();
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currentTrackMap.set(guildId, currentTrack);
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playTrack(guildId, voiceChannel, currentTrack);
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}
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}
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function playTrack(guildId, voiceChannel, track) {
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const connection = joinVoiceChannel({
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const connection = joinVoiceChannel({
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channelId: voiceChannel.id,
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channelId: voiceChannel.id,
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guildId: guildId,
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guildId: guildId,
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@ -46,45 +62,45 @@ function playNextInQueue(guildId, voiceChannel) {
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const audioPlayer = playerMap.get(guildId) || createAudioPlayer();
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const audioPlayer = playerMap.get(guildId) || createAudioPlayer();
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playerMap.set(guildId, audioPlayer);
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playerMap.set(guildId, audioPlayer);
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const trackToPlay = queue.shift();
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if (!fs.existsSync(track.filePath)) {
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currentTrackMap.set(guildId, trackToPlay);
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console.error('Audio file not found:', track.filePath);
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if (!fs.existsSync(trackToPlay.filePath)) {
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console.error('Audio file not found:', trackToPlay.filePath);
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return false;
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return false;
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}
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}
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const resource = createAudioResource(trackToPlay.filePath);
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const resource = createAudioResource(track.filePath);
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audioPlayer.play(resource);
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audioPlayer.play(resource);
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connection.subscribe(audioPlayer);
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connection.subscribe(audioPlayer);
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audioPlayer.on(AudioPlayerStatus.Idle, () => {
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audioPlayer.on(AudioPlayerStatus.Idle, () => {
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currentTrackMap.delete(guildId);
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if (!repeatMap.get(guildId)) {
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currentTrackMap.delete(guildId);
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if (queue.length > 0) {
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fs.unlink(track.filePath, (err) => {
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playNextInQueue(guildId, voiceChannel);
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if (err) console.error('Error deleting file:', track.filePath, err);
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} else {
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});
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connection.destroy();
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}
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}
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fs.unlink(trackToPlay.filePath, (err) => {
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const queue = getQueue(guildId);
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if (err) console.error('Error deleting file:', trackToPlay.filePath, err);
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if (queue.length > 0 || repeatMap.get(guildId)) {
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});
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playNextInQueue(guildId, voiceChannel);
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} else {
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if (connection && connection.state.status !== 'destroyed') {
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connection.destroy();
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}
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}
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});
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});
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audioPlayer.on('error', (err) => {
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audioPlayer.on('error', (err) => {
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console.error('AudioPlayer error:', err);
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console.error('AudioPlayer error:', err);
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currentTrackMap.delete(guildId);
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currentTrackMap.delete(guildId);
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connection.destroy();
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if (connection && connection.state.status !== 'destroyed') {
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connection.destroy();
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}
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});
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});
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return true;
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}
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}
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function skipTrack(guildId, voiceChannel) {
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function skipTrack(guildId, voiceChannel) {
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const player = playerMap.get(guildId);
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const player = playerMap.get(guildId);
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const queue = getQueue(guildId);
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const queue = getQueue(guildId);
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const repeat = repeatMap.get(guildId);
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if (!player) {
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if (!player) {
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console.error('No player found for this guild.');
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console.error('No player found for this guild.');
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@ -92,19 +108,16 @@ function skipTrack(guildId, voiceChannel) {
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}
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}
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currentTrackMap.delete(guildId);
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currentTrackMap.delete(guildId);
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if (repeat) {
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repeatMap.set(guildId, false);
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}
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player.stop();
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player.stop();
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if (queue.length > 0) {
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if (queue.length > 0) {
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playNextInQueue(guildId, voiceChannel);
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playNextInQueue(guildId, voiceChannel);
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} else {
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} else {
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player.stop();
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const connection = playerMap.get(guildId)?._state?.subscription?.connection;
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if (connection && connection.state.status !== 'destroyed') {
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connection.destroy();
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}
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}
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}
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}
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}
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module.exports = { addToQueue, getQueue, getCurrentTrack, playNextInQueue, skipTrack, toggleRepeat };
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module.exports = { addToQueue, getQueue, getCurrentTrack, playNextInQueue, skipTrack, toggleRepeat };
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