Update queueManager.js
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@ -5,12 +5,23 @@ const queueMap = new Map();
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const playerMap = new Map();
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const currentTrackMap = new Map();
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const repeatMap = new Map();
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const voiceChannelMap = new Map();
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function addToQueue(guildId, filePath, title) {
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function addToQueue(guildId, filePath, title, voiceChannel) {
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if (!queueMap.has(guildId)) {
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queueMap.set(guildId, []);
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}
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queueMap.get(guildId).push({ filePath, title });
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if (voiceChannel) {
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voiceChannelMap.set(guildId, voiceChannel);
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}
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const audioPlayer = playerMap.get(guildId);
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if (!audioPlayer || audioPlayer.state.status !== AudioPlayerStatus.Playing) {
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playNextInQueue(guildId);
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}
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}
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function getQueue(guildId) {
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@ -27,10 +38,16 @@ function toggleRepeat(guildId) {
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return !currentRepeat;
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}
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function playNextInQueue(guildId, voiceChannel) {
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function playNextInQueue(guildId) {
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const queue = getQueue(guildId);
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const currentTrack = getCurrentTrack(guildId);
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const repeat = repeatMap.get(guildId);
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const voiceChannel = voiceChannelMap.get(guildId);
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if (!voiceChannel) {
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console.error("Voice channel is undefined. Cannot play track.");
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return false;
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}
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if (currentTrack && !repeat) {
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return false;
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@ -85,7 +102,7 @@ function playTrack(guildId, voiceChannel, track) {
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const queue = getQueue(guildId);
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if (queue.length > 0 || repeatMap.get(guildId)) {
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playNextInQueue(guildId, voiceChannel);
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playNextInQueue(guildId);
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} else {
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if (connection && connection.state.status !== 'destroyed') {
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connection.destroy();
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@ -102,7 +119,7 @@ function playTrack(guildId, voiceChannel, track) {
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});
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}
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function skipTrack(guildId, voiceChannel) {
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function skipTrack(guildId) {
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const player = playerMap.get(guildId);
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const queue = getQueue(guildId);
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@ -115,7 +132,7 @@ function skipTrack(guildId, voiceChannel) {
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player.stop();
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if (queue.length > 0) {
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playNextInQueue(guildId, voiceChannel);
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playNextInQueue(guildId);
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} else {
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const connection = playerMap.get(guildId)?._state?.subscription?.connection;
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if (connection && connection.state.status !== 'destroyed') {
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