Fix skip and queue not working correctly
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parent
5eb594efa4
commit
46b937a107
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@ -1,14 +1,19 @@
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const { getQueue } = require('../utils/queueManager');
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const { getQueue, getCurrentTrack } = require('../utils/queueManager');
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const path = require('path');
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module.exports = {
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name: 'queue',
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execute(message) {
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const queue = getQueue(message.guild.id);
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if (queue.length === 0) {
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const currentTrack = getCurrentTrack(message.guild.id);
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if (!currentTrack && queue.length === 0) {
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return message.channel.send('The queue is empty!');
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}
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const queueString = queue.map((track, index) => `${index + 1}. ${path.basename(track)}`).join('\n');
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let queueString = currentTrack ? `Currently playing: ${path.basename(currentTrack)}\n\n` : '';
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queueString += queue.map((track, index) => `${index + 1}. ${path.basename(track)}`).join('\n');
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message.channel.send(`Current queue:\n${queueString}`);
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}
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};
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@ -1,18 +1,16 @@
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const { skipTrack, getQueue, playNextInQueue } = require('../utils/queueManager');
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const { skipTrack } = require('../utils/queueManager');
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module.exports = {
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name: 'skip',
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execute(message) {
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const guildId = message.guild.id;
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const queue = getQueue(guildId);
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const voiceChannel = message.member.voice.channel;
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if (queue.length > 0) {
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const voiceChannel = message.member.voice.channel;
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const audioPlayer = playNextInQueue(guildId, voiceChannel); // Get the audio player
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skipTrack(guildId, audioPlayer); // Skip the current track
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message.channel.send('Skipped the current track!');
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} else {
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message.channel.send('There are no tracks to skip!');
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if (!voiceChannel) {
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return message.reply('You need to be in a voice channel to skip music!');
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}
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skipTrack(guildId);
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message.channel.send('Skipped the current track!');
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}
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};
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@ -2,6 +2,7 @@ const { createAudioPlayer, createAudioResource, AudioPlayerStatus, joinVoiceChan
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const fs = require('fs');
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const queueMap = new Map();
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const playerMap = new Map();
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const currentTrackMap = new Map();
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function addToQueue(guildId, filePath) {
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@ -15,10 +16,18 @@ function getQueue(guildId) {
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return queueMap.get(guildId) || [];
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}
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function getCurrentTrack(guildId) {
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return currentTrackMap.get(guildId) || null;
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}
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function playNextInQueue(guildId, voiceChannel) {
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const queue = getQueue(guildId);
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if (queue.length === 0) return false;
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const currentTrack = getCurrentTrack(guildId);
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if (currentTrack) return false;
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const connection = joinVoiceChannel({
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channelId: voiceChannel.id,
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guildId: guildId,
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@ -26,8 +35,10 @@ function playNextInQueue(guildId, voiceChannel) {
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});
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const audioPlayer = createAudioPlayer();
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playerMap.set(guildId, audioPlayer);
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const filePath = queue[0];
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const filePath = queue.shift();
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currentTrackMap.set(guildId, filePath);
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if (!fs.existsSync(filePath)) {
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console.error('Audio file not found:', filePath);
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@ -38,35 +49,46 @@ function playNextInQueue(guildId, voiceChannel) {
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audioPlayer.play(resource);
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connection.subscribe(audioPlayer);
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currentTrackMap.set(guildId, filePath);
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audioPlayer.on(AudioPlayerStatus.Idle, () => {
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fs.unlink(filePath, (err) => {
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if (err) console.error('Error deleting file:', filePath, err);
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});
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queue.shift();
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currentTrackMap.delete(guildId);
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if (queue.length > 0) {
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playNextInQueue(guildId, voiceChannel);
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} else {
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connection.destroy();
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currentTrackMap.delete(guildId);
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}
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fs.unlink(filePath, (err) => {
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if (err) console.error('Error deleting file:', filePath, err);
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});
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});
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audioPlayer.on('error', (err) => {
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console.error('AudioPlayer error:', err);
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currentTrackMap.delete(guildId);
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connection.destroy();
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});
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return audioPlayer;
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return true;
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}
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function skipTrack(guildId, audioPlayer) {
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function skipTrack(guildId) {
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const player = playerMap.get(guildId);
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const queue = getQueue(guildId);
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if (queue.length > 0) {
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audioPlayer.stop();
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const currentTrack = getCurrentTrack(guildId);
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if (currentTrack || queue.length > 0) {
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if (player) {
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player.stop();
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}
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if (queue.length > 0) {
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currentTrackMap.set(guildId, queue.shift());
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} else {
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currentTrackMap.delete(guildId);
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}
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} else {
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console.error('There are no tracks to skip!');
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}
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}
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module.exports = { addToQueue, getQueue, playNextInQueue, skipTrack };
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module.exports = { addToQueue, getQueue, getCurrentTrack, playNextInQueue, skipTrack };
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