Update play.js and queueManager.js
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@ -173,6 +173,12 @@ module.exports = {
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}
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const info = JSON.parse(stdout);
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if (!info.entries || info.entries.length === 0) {
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message.reply('No results found for your search.');
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return;
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}
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const url = info.entries[0].webpage_url;
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title = info.entries[0].title;
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@ -223,4 +229,4 @@ function isValidURL(string) {
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} catch (_) {
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return false;
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}
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}
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}
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@ -1,4 +1,4 @@
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const { createAudioPlayer, createAudioResource, AudioPlayerStatus, joinVoiceChannel } = require('@discordjs/voice');
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const { createAudioPlayer, createAudioResource, AudioPlayerStatus, joinVoiceChannel, VoiceConnectionStatus } = require('@discordjs/voice');
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const fs = require('fs');
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const queueMap = new Map();
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@ -88,12 +88,25 @@ function playNextInQueue(guildId) {
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}
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function playTrack(guildId, voiceChannel, track) {
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const connection = joinVoiceChannel({
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let connection = joinVoiceChannel({
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channelId: voiceChannel.id,
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guildId: guildId,
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adapterCreator: voiceChannel.guild.voiceAdapterCreator,
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});
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connection.on(VoiceConnectionStatus.Disconnected, async (oldState, newState) => {
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try {
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await Promise.race([
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entersState(connection, VoiceConnectionStatus.Signalling, 5_000),
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entersState(connection, VoiceConnectionStatus.Connecting, 5_000),
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]);
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} catch (error) {
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connection.destroy();
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currentTrackMap.delete(guildId);
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queueMap.delete(guildId);
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}
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});
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const audioPlayer = playerMap.get(guildId) || createAudioPlayer();
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playerMap.set(guildId, audioPlayer);
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