Clear command and improved playNextInQueue
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4752e52480
commit
2836e859f5
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@ -0,0 +1,17 @@
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const { clearQueue, getQueue } = require('../utils/queueManager');
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module.exports = {
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name: 'clear',
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description: 'Clears the entire queue, except for the currently playing song.',
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execute(message) {
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const guildId = message.guild.id;
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const queue = getQueue(guildId);
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if (queue.length === 0) {
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return message.reply('The queue is already empty!');
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}
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clearQueue(guildId);
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message.channel.send('The queue has been cleared, except for the currently playing song.');
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}
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};
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@ -29,27 +29,31 @@ function toggleRepeat(guildId) {
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function playNextInQueue(guildId, voiceChannel) {
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const queue = getQueue(guildId);
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let currentTrack = getCurrentTrack(guildId);
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const currentTrack = getCurrentTrack(guildId);
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const repeat = repeatMap.get(guildId);
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if (currentTrack && repeat) {
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playTrack(guildId, voiceChannel, currentTrack);
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return;
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}
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if (queue.length === 0 && !repeat) {
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const connection = playerMap.get(guildId)?._state?.subscription?.connection;
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if (connection && connection.state.status !== 'destroyed') {
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connection.destroy();
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}
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if (currentTrack && !repeat) {
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return false;
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}
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if (queue.length > 0) {
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currentTrack = queue.shift();
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currentTrackMap.set(guildId, currentTrack);
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playTrack(guildId, voiceChannel, currentTrack);
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let trackToPlay = currentTrack;
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if (!trackToPlay) {
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if (queue.length > 0) {
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trackToPlay = queue.shift();
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currentTrackMap.set(guildId, trackToPlay);
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} else if (repeat && currentTrack) {
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trackToPlay = currentTrack;
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} else {
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const connection = playerMap.get(guildId)?._state?.subscription?.connection;
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if (connection && connection.state.status !== 'destroyed') {
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connection.destroy();
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}
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return false;
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}
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}
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playTrack(guildId, voiceChannel, trackToPlay);
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}
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function playTrack(guildId, voiceChannel, track) {
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@ -120,4 +124,8 @@ function skipTrack(guildId, voiceChannel) {
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}
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}
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module.exports = { addToQueue, getQueue, getCurrentTrack, playNextInQueue, skipTrack, toggleRepeat };
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function clearQueue(guildId) {
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queueMap.set(guildId, []);
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}
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module.exports = { addToQueue, getQueue, getCurrentTrack, playNextInQueue, skipTrack, toggleRepeat, clearQueue };
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