First push
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commit
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cmake_minimum_required(VERSION 3.10)
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project(CDoom)
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set(CMAKE_CXX_STANDARD 17)
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# Include directory for header files
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include_directories(${PROJECT_SOURCE_DIR}/src/include)
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# Automatically find all .cpp files in src/ and subdirectories
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file(GLOB_RECURSE SOURCES "src/*.cpp")
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# Find SDL2 library
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find_package(SDL2 REQUIRED)
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include_directories(${SDL2_INCLUDE_DIRS})
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# Find SDL2_ttf library
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find_package(SDL2_ttf REQUIRED)
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include_directories(${SDL2_TTF_INCLUDE_DIRS})
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set(SDL2_TTF_LIBRARIES "/usr/lib/libSDL2_ttf.so")
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# Create executable with all source files
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add_executable(CDoom ${SOURCES})
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# Link SDL2 and SDL2_ttf libraries
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target_link_libraries(CDoom ${SDL2_LIBRARIES} ${SDL2_TTF_LIBRARIES})
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#include "WadFile.h"
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#include <iostream>
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#include <fstream>
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WadFile::WadFile(const std::string& filename) : filename(filename) {
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}
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WadFile::~WadFile() {
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}
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bool WadFile::Load() {
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std::ifstream file(filename, std::ios::binary);
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if (!file.is_open()) {
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std::cerr << "Failed to open WAD file: " << filename << std::endl;
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return false;
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}
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return true;
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}
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SDL_Texture* WadFile::GetShotgunTexture(SDL_Renderer* renderer) {
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return nullptr; // Placeholder
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}
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#ifndef WADFILE_H
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#define WADFILE_H
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#include <SDL.h>
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#include <string>
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#include <vector>
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struct WadHeader {
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};
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struct LumpDirectory {
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};
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class WadFile {
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public:
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WadFile(const std::string& filename);
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~WadFile();
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bool Load();
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SDL_Texture* GetShotgunTexture(SDL_Renderer* renderer);
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private:
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std::string filename;
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std::vector<LumpDirectory> lumps;
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};
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#endif // WADFILE_H
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#include <SDL.h>
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#include <SDL_ttf.h>
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#include <iostream>
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#include <string>
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#include "WadFile.h"
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#define BUILD_DATE __DATE__ " " __TIME__
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int main(int argc, char* argv[]) {
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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std::cerr << "SDL could not initialize! SDL_Error: " << SDL_GetError() << std::endl;
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return 1;
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}
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if (TTF_Init() == -1) {
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std::cerr << "TTF could not initialize! TTF_Error: " << TTF_GetError() << std::endl;
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SDL_Quit();
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return 1;
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}
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SDL_Window* window = SDL_CreateWindow("CDoom", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN);
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if (!window) {
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std::cerr << "Window could not be created! SDL_Error: " << SDL_GetError() << std::endl;
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TTF_Quit();
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SDL_Quit();
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return 1;
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}
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SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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if (!renderer) {
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std::cerr << "Renderer could not be created! SDL_Error: " << SDL_GetError() << std::endl;
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SDL_DestroyWindow(window);
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TTF_Quit();
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SDL_Quit();
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return 1;
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}
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WadFile wad("DOOM2.WAD");
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if (!wad.Load()) {
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std::cerr << "Failed to load WAD file" << std::endl;
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}
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SDL_Texture* shotgunTexture = wad.GetShotgunTexture(renderer);
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if (!shotgunTexture) {
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std::cerr << "Failed to load shotgun texture" << std::endl;
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}
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TTF_Font* font = TTF_OpenFont("OpenSans-Bold.ttf", 24);
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if (!font) {
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std::cerr << "Failed to load font! TTF_Error: " << TTF_GetError() << std::endl;
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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TTF_Quit();
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SDL_Quit();
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return 1;
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}
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SDL_Color textColor = {255, 255, 255, 255};
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SDL_Surface* textSurface = TTF_RenderText_Solid(font, ("CDoom: Built on " + std::string(BUILD_DATE)).c_str(), textColor);
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if (!textSurface) {
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std::cerr << "Failed to create text surface! TTF_Error: " << TTF_GetError() << std::endl;
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TTF_CloseFont(font);
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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TTF_Quit();
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SDL_Quit();
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return 1;
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}
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SDL_Texture* textTexture = SDL_CreateTextureFromSurface(renderer, textSurface);
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SDL_Rect textRect = {0, 0, textSurface->w, textSurface->h};
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SDL_FreeSurface(textSurface);
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bool running = true;
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SDL_Event event;
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while (running) {
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while (SDL_PollEvent(&event) != 0) {
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if (event.type == SDL_QUIT) {
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running = false;
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}
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}
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SDL_RenderClear(renderer);
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SDL_RenderCopy(renderer, textTexture, NULL, &textRect);
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SDL_RenderPresent(renderer);
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}
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SDL_DestroyTexture(textTexture);
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TTF_CloseFont(font);
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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TTF_Quit();
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SDL_Quit();
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return 0;
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}
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