materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\scraper\scraper.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (4384 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 6 texinfos to 2 Reduced 2 texdatas to 2 (38 bytes to 38) Writing c:\users\jeremy\documents\gimapz\scraper\scraper.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\scraper\scraper.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 105873, actual size 105659 0 seconds elapsed 20 threads reading c:\users\jeremy\documents\gimapz\scraper\scraper.bsp reading c:\users\jeremy\documents\gimapz\scraper\scraper.prt LoadPortals: couldn't read c:\users\jeremy\documents\gimapz\scraper\scraper.prt materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\scraper\scraper.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (4384 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 6 texinfos to 2 Reduced 2 texdatas to 2 (38 bytes to 38) Writing c:\users\jeremy\documents\gimapz\scraper\scraper.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\scraper\scraper.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 105873, actual size 105659 0 seconds elapsed 20 threads reading c:\users\jeremy\documents\gimapz\scraper\scraper.bsp reading c:\users\jeremy\documents\gimapz\scraper\scraper.prt LoadPortals: couldn't read c:\users\jeremy\documents\gimapz\scraper\scraper.prt materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\scraper\scraper.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (4384 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 6 texinfos to 2 Reduced 2 texdatas to 2 (38 bytes to 38) Writing c:\users\jeremy\documents\gimapz\scraper\scraper.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\scraper\scraper.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 105873, actual size 105659 0 seconds elapsed 20 threads reading c:\users\jeremy\documents\gimapz\scraper\scraper.bsp reading c:\users\jeremy\documents\gimapz\scraper\scraper.prt LoadPortals: couldn't read c:\users\jeremy\documents\gimapz\scraper\scraper.prt materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\scraper\scraper.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (4384 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 6 texinfos to 2 Reduced 2 texdatas to 2 (38 bytes to 38) Writing c:\users\jeremy\documents\gimapz\scraper\scraper.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\scraper\scraper.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 105873, actual size 105659 0 seconds elapsed 20 threads reading c:\users\jeremy\documents\gimapz\scraper\scraper.bsp reading c:\users\jeremy\documents\gimapz\scraper\scraper.prt LoadPortals: couldn't read c:\users\jeremy\documents\gimapz\scraper\scraper.prt materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\scraper\scraper.vmf Patching WVT material: maps/scraper/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Error! Entity sky_camera in solid volume! at 0.0 0.0 0.0 materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\scraper\scraper.vmf Patching WVT material: maps/scraper/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing c:\users\jeremy\documents\gimapz\scraper\scraper.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (4790 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 12 texinfos to 5 Reduced 4 texdatas to 3 (103 bytes to 82) Writing c:\users\jeremy\documents\gimapz\scraper\scraper.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\scraper\scraper.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 106338, actual size 105990 0 seconds elapsed 20 threads reading c:\users\jeremy\documents\gimapz\scraper\scraper.bsp reading c:\users\jeremy\documents\gimapz\scraper\scraper.prt 128 portalclusters 259 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 12 visible clusters (0.07%) Total clusters visible: 16094 Average clusters visible: 125 Building PAS... Average clusters audible: 126 visdatasize:5102 compressed from 4096 writing c:\users\jeremy\documents\gimapz\scraper\scraper.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\scraper\scraper.bsp', but we don't own that location. Allowing. 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\users\jeremy\documents\gimapz\scraper\scraper.bsp 634 faces 11668867 square feet [1680316800.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 634 patches before subdivision 15722 patches after subdivision 0 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 18457, max 167 transfer lists: 0.1 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0016 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 13/8192 156/98304 ( 0.2%) brushsides 78/65536 624/524288 ( 0.1%) planes 114/65536 2280/1310720 ( 0.2%) vertexes 687/65536 8244/786432 ( 1.0%) nodes 735/65536 23520/2097152 ( 1.1%) texinfos 5/12288 360/884736 ( 0.0%) texdata 3/2048 96/65536 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 634/65536 35504/3670016 ( 1.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 18/65536 1008/3670016 ( 0.0%) leaves 737/65536 23584/2097152 ( 1.1%) leaffaces 652/65536 1304/131072 ( 1.0%) leafbrushes 494/65536 988/131072 ( 0.8%) areas 3/256 24/2048 ( 1.2%) surfedges 2636/512000 10544/2048000 ( 0.5%) edges 1343/256000 5372/1024000 ( 0.5%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 6/32768 60/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 72/65536 144/131072 ( 0.1%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 357896/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 5102/16777216 ( 0.0%) entdata [variable] 758/393216 ( 0.2%) LDR ambient table 737/65536 2948/262144 ( 1.1%) HDR ambient table 737/65536 2948/262144 ( 1.1%) LDR leaf ambient 228/65536 6384/1835008 ( 0.3%) HDR leaf ambient 737/65536 20636/1835008 ( 1.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 105990/0 ( 0.0%) physics [variable] 4790/4194304 ( 0.1%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 1296 Writing c:\users\jeremy\documents\gimapz\scraper\scraper.bsp 3 seconds elapsed materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\scraper\scraper.vmf Patching WVT material: maps/scraper/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing c:\users\jeremy\documents\gimapz\scraper\scraper.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (4790 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 12 texinfos to 5 Reduced 4 texdatas to 3 (103 bytes to 82) Writing c:\users\jeremy\documents\gimapz\scraper\scraper.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\scraper\scraper.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 106338, actual size 105990 0 seconds elapsed 20 threads reading c:\users\jeremy\documents\gimapz\scraper\scraper.bsp reading c:\users\jeremy\documents\gimapz\scraper\scraper.prt 128 portalclusters 259 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 12 visible clusters (0.07%) Total clusters visible: 16094 Average clusters visible: 125 Building PAS... Average clusters audible: 126 visdatasize:5102 compressed from 4096 writing c:\users\jeremy\documents\gimapz\scraper\scraper.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\scraper\scraper.bsp', but we don't own that location. Allowing. 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\users\jeremy\documents\gimapz\scraper\scraper.bsp 634 faces 11668867 square feet [1680316800.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 634 patches before subdivision 15722 patches after subdivision 0 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 18457, max 167 transfer lists: 0.1 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0033 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 13/8192 156/98304 ( 0.2%) brushsides 78/65536 624/524288 ( 0.1%) planes 114/65536 2280/1310720 ( 0.2%) vertexes 687/65536 8244/786432 ( 1.0%) nodes 735/65536 23520/2097152 ( 1.1%) texinfos 5/12288 360/884736 ( 0.0%) texdata 3/2048 96/65536 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 634/65536 35504/3670016 ( 1.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 18/65536 1008/3670016 ( 0.0%) leaves 737/65536 23584/2097152 ( 1.1%) leaffaces 652/65536 1304/131072 ( 1.0%) leafbrushes 494/65536 988/131072 ( 0.8%) areas 3/256 24/2048 ( 1.2%) surfedges 2636/512000 10544/2048000 ( 0.5%) edges 1343/256000 5372/1024000 ( 0.5%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 6/32768 60/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 72/65536 144/131072 ( 0.1%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 357896/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 5102/16777216 ( 0.0%) entdata [variable] 2539/393216 ( 0.6%) LDR ambient table 737/65536 2948/262144 ( 1.1%) HDR ambient table 737/65536 2948/262144 ( 1.1%) LDR leaf ambient 228/65536 6384/1835008 ( 0.3%) HDR leaf ambient 737/65536 20636/1835008 ( 1.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 105990/0 ( 0.0%) physics [variable] 4790/4194304 ( 0.1%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 1296 Writing c:\users\jeremy\documents\gimapz\scraper\scraper.bsp 4 seconds elapsed materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\scraper\scraper.vmf Patching WVT material: maps/scraper/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing c:\users\jeremy\documents\gimapz\scraper\scraper.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (8982 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 21 texinfos to 5 Reduced 4 texdatas to 3 (103 bytes to 82) Writing c:\users\jeremy\documents\gimapz\scraper\scraper.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\scraper\scraper.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 106338, actual size 105990 1 second elapsed 20 threads reading c:\users\jeremy\documents\gimapz\scraper\scraper.bsp reading c:\users\jeremy\documents\gimapz\scraper\scraper.prt 240 portalclusters 510 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 1572 visible clusters (3.20%) Total clusters visible: 49118 Average clusters visible: 204 Building PAS... Average clusters audible: 238 visdatasize:16270 compressed from 15360 writing c:\users\jeremy\documents\gimapz\scraper\scraper.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\scraper\scraper.bsp', but we don't own that location. Allowing. 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\users\jeremy\documents\gimapz\scraper\scraper.bsp 1684 faces 4017685 square feet [578546688.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 1684 patches before subdivision 110432 patches after subdivision 0 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 184932, max 730 transfer lists: 1.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0172 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 25/8192 300/98304 ( 0.3%) brushsides 150/65536 1200/524288 ( 0.2%) planes 180/65536 3600/1310720 ( 0.3%) vertexes 1771/65536 21252/786432 ( 2.7%) nodes 699/65536 22368/2097152 ( 1.1%) texinfos 5/12288 360/884736 ( 0.0%) texdata 3/2048 96/65536 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1684/65536 94304/3670016 ( 2.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 18/65536 1008/3670016 ( 0.0%) leaves 701/65536 22432/2097152 ( 1.1%) leaffaces 1731/65536 3462/131072 ( 2.6%) leafbrushes 449/65536 898/131072 ( 0.7%) areas 3/256 24/2048 ( 1.2%) surfedges 6904/512000 27616/2048000 ( 1.3%) edges 3477/256000 13908/1024000 ( 1.4%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 24/32768 240/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 288/65536 576/131072 ( 0.4%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2954480/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 16270/16777216 ( 0.1%) entdata [variable] 762/393216 ( 0.2%) LDR ambient table 701/65536 2804/262144 ( 1.1%) HDR ambient table 701/65536 2804/262144 ( 1.1%) LDR leaf ambient 255/65536 7140/1835008 ( 0.4%) HDR leaf ambient 701/65536 19628/1835008 ( 1.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 105990/0 ( 0.0%) physics [variable] 8982/4194304 ( 0.2%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 3464 Writing c:\users\jeremy\documents\gimapz\scraper\scraper.bsp 4 seconds elapsed materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\scraper\scraper.vmf Patching WVT material: maps/scraper/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing c:\users\jeremy\documents\gimapz\scraper\scraper.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (13958 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 25 texinfos to 5 Reduced 4 texdatas to 3 (103 bytes to 82) Writing c:\users\jeremy\documents\gimapz\scraper\scraper.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\scraper\scraper.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 106338, actual size 105990 0 seconds elapsed 20 threads reading c:\users\jeremy\documents\gimapz\scraper\scraper.bsp reading c:\users\jeremy\documents\gimapz\scraper\scraper.prt 240 portalclusters 510 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 1572 visible clusters (3.20%) Total clusters visible: 49118 Average clusters visible: 204 Building PAS... Average clusters audible: 238 visdatasize:16270 compressed from 15360 writing c:\users\jeremy\documents\gimapz\scraper\scraper.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\scraper\scraper.bsp', but we don't own that location. Allowing. 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\users\jeremy\documents\gimapz\scraper\scraper.bsp 1684 faces 4017685 square feet [578546688.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 1684 patches before subdivision 110432 patches after subdivision 0 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 184932, max 730 transfer lists: 1.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0199 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 39/8192 468/98304 ( 0.5%) brushsides 234/65536 1872/524288 ( 0.4%) planes 272/65536 5440/1310720 ( 0.4%) vertexes 1771/65536 21252/786432 ( 2.7%) nodes 716/65536 22912/2097152 ( 1.1%) texinfos 5/12288 360/884736 ( 0.0%) texdata 3/2048 96/65536 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1684/65536 94304/3670016 ( 2.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 18/65536 1008/3670016 ( 0.0%) leaves 718/65536 22976/2097152 ( 1.1%) leaffaces 1731/65536 3462/131072 ( 2.6%) leafbrushes 485/65536 970/131072 ( 0.7%) areas 3/256 24/2048 ( 1.2%) surfedges 6904/512000 27616/2048000 ( 1.3%) edges 3477/256000 13908/1024000 ( 1.4%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 24/32768 240/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 288/65536 576/131072 ( 0.4%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2954480/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 16270/16777216 ( 0.1%) entdata [variable] 762/393216 ( 0.2%) LDR ambient table 718/65536 2872/262144 ( 1.1%) HDR ambient table 718/65536 2872/262144 ( 1.1%) LDR leaf ambient 255/65536 7140/1835008 ( 0.4%) HDR leaf ambient 718/65536 20104/1835008 ( 1.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 105990/0 ( 0.0%) physics [variable] 13958/4194304 ( 0.3%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 3464 Writing c:\users\jeremy\documents\gimapz\scraper\scraper.bsp 4 seconds elapsed materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\scraper\scraper.vmf Patching WVT material: maps/scraper/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing c:\users\jeremy\documents\gimapz\scraper\scraper.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (14334 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 25 texinfos to 5 Reduced 4 texdatas to 3 (103 bytes to 82) Writing c:\users\jeremy\documents\gimapz\scraper\scraper.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\scraper\scraper.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 106338, actual size 105990 0 seconds elapsed 20 threads reading c:\users\jeremy\documents\gimapz\scraper\scraper.bsp reading c:\users\jeremy\documents\gimapz\scraper\scraper.prt 214 portalclusters 473 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 641 visible clusters (1.51%) Total clusters visible: 42485 Average clusters visible: 198 Building PAS... Average clusters audible: 212 visdatasize:13224 compressed from 13696 writing c:\users\jeremy\documents\gimapz\scraper\scraper.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\scraper\scraper.bsp', but we don't own that location. Allowing. 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\users\jeremy\documents\gimapz\scraper\scraper.bsp 1170 faces 3491065 square feet [502713408.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 1170 patches before subdivision 58574 patches after subdivision 0 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 426169, max 542 transfer lists: 3.3 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0105 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 40/8192 480/98304 ( 0.5%) brushsides 240/65536 1920/524288 ( 0.4%) planes 278/65536 5560/1310720 ( 0.4%) vertexes 1260/65536 15120/786432 ( 1.9%) nodes 666/65536 21312/2097152 ( 1.0%) texinfos 5/12288 360/884736 ( 0.0%) texdata 3/2048 96/65536 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1170/65536 65520/3670016 ( 1.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 23/65536 1288/3670016 ( 0.0%) leaves 668/65536 21376/2097152 ( 1.0%) leaffaces 1200/65536 2400/131072 ( 1.8%) leafbrushes 461/65536 922/131072 ( 0.7%) areas 3/256 24/2048 ( 1.2%) surfedges 4874/512000 19496/2048000 ( 1.0%) edges 2464/256000 9856/1024000 ( 1.0%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 24/32768 240/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 288/65536 576/131072 ( 0.4%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1666336/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 13224/16777216 ( 0.1%) entdata [variable] 762/393216 ( 0.2%) LDR ambient table 668/65536 2672/262144 ( 1.0%) HDR ambient table 668/65536 2672/262144 ( 1.0%) LDR leaf ambient 229/65536 6412/1835008 ( 0.3%) HDR leaf ambient 668/65536 18704/1835008 ( 1.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 105990/0 ( 0.0%) physics [variable] 14334/4194304 ( 0.3%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 2442 Writing c:\users\jeremy\documents\gimapz\scraper\scraper.bsp 4 seconds elapsed materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading C:\Users\RingoRango\Documents\mapz\Scraper\Scraper.vmf Patching WVT material: maps/scraper/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Users\RingoRango\Documents\mapz\Scraper\Scraper.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (13958 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 25 texinfos to 5 Reduced 4 texdatas to 3 (103 bytes to 82) Writing C:\Users\RingoRango\Documents\mapz\Scraper\Scraper.bsp MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\RingoRango\Documents\mapz\Scraper\Scraper.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 106338, actual size 105990 4 seconds elapsed 20 threads reading c:\users\ringorango\documents\mapz\scraper\Scraper.bsp reading c:\users\ringorango\documents\mapz\scraper\Scraper.prt 156 portalclusters 319 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 60 visible clusters (0.25%) Total clusters visible: 23846 Average clusters visible: 152 Building PAS... Average clusters audible: 154 visdatasize:7458 compressed from 7488 writing c:\users\ringorango\documents\mapz\scraper\Scraper.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\ringorango\documents\mapz\scraper\Scraper.bsp', but we don't own that location. Allowing. 11 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\users\ringorango\documents\mapz\scraper\Scraper.bsp 564 faces 2970645 square feet [427772992.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 564 patches before subdivision 15152 patches after subdivision 0 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 32002, max 143 transfer lists: 0.2 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0039 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 39/8192 468/98304 ( 0.5%) brushsides 234/65536 1872/524288 ( 0.4%) planes 272/65536 5440/1310720 ( 0.4%) vertexes 623/65536 7476/786432 ( 1.0%) nodes 568/65536 18176/2097152 ( 0.9%) texinfos 5/12288 360/884736 ( 0.0%) texdata 3/2048 96/65536 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 564/65536 31584/3670016 ( 0.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 18/65536 1008/3670016 ( 0.0%) leaves 570/65536 18240/2097152 ( 0.9%) leaffaces 582/65536 1164/131072 ( 0.9%) leafbrushes 421/65536 842/131072 ( 0.6%) areas 3/256 24/2048 ( 1.2%) surfedges 2368/512000 9472/2048000 ( 0.5%) edges 1209/256000 4836/1024000 ( 0.5%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 10/32768 100/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 120/65536 240/131072 ( 0.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 383792/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 7458/16777216 ( 0.0%) entdata [variable] 761/393216 ( 0.2%) LDR ambient table 570/65536 2280/262144 ( 0.9%) HDR ambient table 570/65536 2280/262144 ( 0.9%) LDR leaf ambient 171/65536 4788/1835008 ( 0.3%) HDR leaf ambient 570/65536 15960/1835008 ( 0.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 105990/0 ( 0.0%) physics [variable] 13958/4194304 ( 0.3%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 1168 Writing c:\users\ringorango\documents\mapz\scraper\Scraper.bsp 39 seconds elapsed materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading C:\Users\RingoRango\Documents\mapz\Scraper\Scraper.vmf Patching WVT material: maps/scraper/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Users\RingoRango\Documents\mapz\Scraper\Scraper.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (13958 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 25 texinfos to 5 Reduced 4 texdatas to 3 (103 bytes to 82) Writing C:\Users\RingoRango\Documents\mapz\Scraper\Scraper.bsp MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\RingoRango\Documents\mapz\Scraper\Scraper.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 106338, actual size 105990 0 seconds elapsed 20 threads reading c:\users\ringorango\documents\mapz\scraper\Scraper.bsp reading c:\users\ringorango\documents\mapz\scraper\Scraper.prt 156 portalclusters 319 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 60 visible clusters (0.25%) Total clusters visible: 23846 Average clusters visible: 152 Building PAS... Average clusters audible: 154 visdatasize:7458 compressed from 7488 writing c:\users\ringorango\documents\mapz\scraper\Scraper.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\ringorango\documents\mapz\scraper\Scraper.bsp', but we don't own that location. Allowing. 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\users\ringorango\documents\mapz\scraper\Scraper.bsp 564 faces 2970645 square feet [427772992.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 564 patches before subdivision 564 patches after subdivision 0 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 31618, max 119 transfer lists: 0.2 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0017 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 39/8192 468/98304 ( 0.5%) brushsides 234/65536 1872/524288 ( 0.4%) planes 272/65536 5440/1310720 ( 0.4%) vertexes 623/65536 7476/786432 ( 1.0%) nodes 568/65536 18176/2097152 ( 0.9%) texinfos 5/12288 360/884736 ( 0.0%) texdata 3/2048 96/65536 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 564/65536 31584/3670016 ( 0.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 18/65536 1008/3670016 ( 0.0%) leaves 570/65536 18240/2097152 ( 0.9%) leaffaces 582/65536 1164/131072 ( 0.9%) leafbrushes 421/65536 842/131072 ( 0.6%) areas 3/256 24/2048 ( 1.2%) surfedges 2368/512000 9472/2048000 ( 0.5%) edges 1209/256000 4836/1024000 ( 0.5%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 10/32768 100/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 120/65536 240/131072 ( 0.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 383792/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 7458/16777216 ( 0.0%) entdata [variable] 761/393216 ( 0.2%) LDR ambient table 570/65536 2280/262144 ( 0.9%) HDR ambient table 570/65536 2280/262144 ( 0.9%) LDR leaf ambient 171/65536 4788/1835008 ( 0.3%) HDR leaf ambient 570/65536 15960/1835008 ( 0.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 105990/0 ( 0.0%) physics [variable] 13958/4194304 ( 0.3%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 1168 Writing c:\users\ringorango\documents\mapz\scraper\Scraper.bsp 3 seconds elapsed