materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.vmf material "maps/pl_cactuscanyon/nature/blendgroundtogravel005_wvt_patch" not found. Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOGRAVEL005_WVT_PATCH ConVarRef mat_reduceparticles doesn't point to an existing ConVar material "maps/pl_cactuscanyon/glass/glasswindow001a_3474_11639_-1575" not found. Material not found!: MAPS/PL_CACTUSCANYON/GLASS/GLASSWINDOW001A_3474_11639_-1575 Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...WARNING: areaportal entity 812 (brush 20035) touches > 2 areas done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 378 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... qhull precision error: Only 4 facets remain. Can not merge another pair. The convexity constraints may be too strong. Reduce the magnitude of 'Cn' or increase the magnitude of 'An'. For example, try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'. done (0) (916323 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8523 texinfos to 3860 Reduced 94 texdatas to 88 (2239 bytes to 1969) Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1805447, actual size 1799873 4 seconds elapsed CMaterialDict::Shutdown m_MissingList count: 2 20 threads reading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.prt 1326 portalclusters 3443 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2258 visible clusters (0.71%) Total clusters visible: 316840 Average clusters visible: 238 Building PAS... Average clusters audible: 578 visdatasize:210208 compressed from 445536 writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. 16 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp 8285 faces 2 degenerate faces 2921419 square feet [420684352.00 square inches] 1027 Displacements 327725 Square Feet [47192484.00 Square Inches] 8283 patches before subdivision 163767 patches after subdivision 118 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11252853, max 768 transfer lists: 85.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1088858, 589685, 418318) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(158099, 59720, 36140) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(28332, 7831, 3847) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6015, 1268, 472) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1483, 244, 64) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(411, 54, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(125, 13, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(41, 3, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(14, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0325 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 122/1024 5856/49152 (11.9%) brushes 2604/8192 31248/98304 (31.8%) brushsides 19069/65536 152552/524288 (29.1%) planes 16288/65536 325760/1310720 (24.9%) vertexes 15392/65536 184704/786432 (23.5%) nodes 4256/65536 136192/2097152 ( 6.5%) texinfos 3860/12288 277920/884736 (31.4%) texdata 88/2048 2816/65536 ( 4.3%) dispinfos 1027/0 180752/0 ( 0.0%) disp_verts 25675/0 513500/0 ( 0.0%) disp_tris 32864/0 65728/0 ( 0.0%) disp_lmsamples 1129128/0 1129128/0 ( 0.0%) faces 8285/65536 463960/3670016 (12.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6136/65536 343616/3670016 ( 9.4%) leaves 4379/65536 140128/2097152 ( 6.7%) leaffaces 8720/65536 17440/131072 (13.3%) leafbrushes 5395/65536 10790/131072 ( 8.2%) areas 52/256 416/2048 (20.3%) surfedges 63019/512000 252076/2048000 (12.3%) edges 40895/256000 163580/1024000 (16.0%) LDR worldlights 118/8192 10384/720896 ( 1.4%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 663/32768 6630/327680 ( 2.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 10923/65536 21846/131072 (16.7%) cubemapsamples 16/1024 256/16384 ( 1.6%) overlays 89/512 31328/180224 (17.4%) LDR lightdata [variable] 11615912/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 210208/16777216 ( 1.3%) entdata [variable] 290349/393216 (73.8%) LDR ambient table 4379/65536 17516/262144 ( 6.7%) HDR ambient table 4379/65536 17516/262144 ( 6.7%) LDR leaf ambient 21989/65536 615692/1835008 (33.6%) HDR leaf ambient 4379/65536 122612/1835008 ( 6.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/5092 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/47766 ( 0.0%) pakfile [variable] 1799873/0 ( 0.0%) physics [variable] 916323/4194304 (21.8%) physics terrain [variable] 75433/1048576 ( 7.2%) Level flags = 0 Total triangle count: 21908 Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp 26 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp 8285 faces 2 degenerate faces 2921419 square feet [420684352.00 square inches] 1027 Displacements 327725 Square Feet [47192484.00 Square Inches] 8283 patches before subdivision 163767 patches after subdivision 118 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11252853, max 768 transfer lists: 85.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1283949, 692508, 493874) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(180427, 67184, 41053) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(31314, 8457, 4218) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6454, 1326, 503) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1556, 251, 67) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(425, 54, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(128, 13, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(42, 3, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(15, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0319 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 122/1024 5856/49152 (11.9%) brushes 2604/8192 31248/98304 (31.8%) brushsides 19069/65536 152552/524288 (29.1%) planes 16288/65536 325760/1310720 (24.9%) vertexes 15392/65536 184704/786432 (23.5%) nodes 4256/65536 136192/2097152 ( 6.5%) texinfos 3860/12288 277920/884736 (31.4%) texdata 88/2048 2816/65536 ( 4.3%) dispinfos 1027/0 180752/0 ( 0.0%) disp_verts 25675/0 513500/0 ( 0.0%) disp_tris 32864/0 65728/0 ( 0.0%) disp_lmsamples 1129128/0 1129128/0 ( 0.0%) faces 8285/65536 463960/3670016 (12.6%) hdr faces 8285/65536 463960/3670016 (12.6%) origfaces 6136/65536 343616/3670016 ( 9.4%) leaves 4379/65536 140128/2097152 ( 6.7%) leaffaces 8720/65536 17440/131072 (13.3%) leafbrushes 5395/65536 10790/131072 ( 8.2%) areas 52/256 416/2048 (20.3%) surfedges 63019/512000 252076/2048000 (12.3%) edges 40895/256000 163580/1024000 (16.0%) LDR worldlights 118/8192 10384/720896 ( 1.4%) HDR worldlights 118/8192 10384/720896 ( 1.4%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 663/32768 6630/327680 ( 2.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 10923/65536 21846/131072 (16.7%) cubemapsamples 16/1024 256/16384 ( 1.6%) overlays 89/512 31328/180224 (17.4%) LDR lightdata [variable] 11615912/0 ( 0.0%) HDR lightdata [variable] 11615912/0 ( 0.0%) visdata [variable] 210208/16777216 ( 1.3%) entdata [variable] 290349/393216 (73.8%) LDR ambient table 4379/65536 17516/262144 ( 6.7%) HDR ambient table 4379/65536 17516/262144 ( 6.7%) LDR leaf ambient 21989/65536 615692/1835008 (33.6%) HDR leaf ambient 22077/65536 618156/1835008 (33.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/5092 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/47766 ( 0.0%) pakfile [variable] 1799873/0 ( 0.0%) physics [variable] 916323/4194304 (21.8%) physics terrain [variable] 75433/1048576 ( 7.2%) Level flags = 0 Total triangle count: 21908 Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp 25 seconds elapsed materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.vmf material "maps/pl_cactuscanyon/nature/blendgroundtogravel005_wvt_patch" not found. Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOGRAVEL005_WVT_PATCH ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...WARNING: areaportal entity 812 (brush 20035) touches > 2 areas done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 382 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... qhull precision error: Only 4 facets remain. Can not merge another pair. The convexity constraints may be too strong. Reduce the magnitude of 'Cn' or increase the magnitude of 'An'. For example, try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'. done (0) (815824 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8389 texinfos to 3866 Reduced 93 texdatas to 88 (2181 bytes to 1933) Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1805447, actual size 1799873 4 seconds elapsed CMaterialDict::Shutdown m_MissingList count: 1 20 threads reading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.prt 1326 portalclusters 3443 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2256 visible clusters (0.71%) Total clusters visible: 316838 Average clusters visible: 238 Building PAS... Average clusters audible: 578 visdatasize:210190 compressed from 445536 writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. 16 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp 8289 faces 2 degenerate faces 2920903 square feet [420610112.00 square inches] 1027 Displacements 327725 Square Feet [47192476.00 Square Inches] 8287 patches before subdivision 164647 patches after subdivision 118 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11304006, max 770 transfer lists: 86.2 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1097339, 595842, 421821) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(159563, 60267, 36373) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(28583, 7885, 3868) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6057, 1274, 474) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1490, 245, 65) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(412, 54, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(126, 13, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(41, 3, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(14, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0327 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 122/1024 5856/49152 (11.9%) brushes 2329/8192 27948/98304 (28.4%) brushsides 17173/65536 137384/524288 (26.2%) planes 15630/65536 312600/1310720 (23.8%) vertexes 15405/65536 184860/786432 (23.5%) nodes 4256/65536 136192/2097152 ( 6.5%) texinfos 3866/12288 278352/884736 (31.5%) texdata 88/2048 2816/65536 ( 4.3%) dispinfos 1027/0 180752/0 ( 0.0%) disp_verts 25675/0 513500/0 ( 0.0%) disp_tris 32864/0 65728/0 ( 0.0%) disp_lmsamples 1129128/0 1129128/0 ( 0.0%) faces 8289/65536 464184/3670016 (12.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6136/65536 343616/3670016 ( 9.4%) leaves 4379/65536 140128/2097152 ( 6.7%) leaffaces 8729/65536 17458/131072 (13.3%) leafbrushes 4375/65536 8750/131072 ( 6.7%) areas 52/256 416/2048 (20.3%) surfedges 63041/512000 252164/2048000 (12.3%) edges 40912/256000 163648/1024000 (16.0%) LDR worldlights 118/8192 10384/720896 ( 1.4%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 660/32768 6600/327680 ( 2.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 10863/65536 21726/131072 (16.6%) cubemapsamples 16/1024 256/16384 ( 1.6%) overlays 89/512 31328/180224 (17.4%) LDR lightdata [variable] 11692024/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 210190/16777216 ( 1.3%) entdata [variable] 290349/393216 (73.8%) LDR ambient table 4379/65536 17516/262144 ( 6.7%) HDR ambient table 4379/65536 17516/262144 ( 6.7%) LDR leaf ambient 21989/65536 615692/1835008 (33.6%) HDR leaf ambient 4379/65536 122612/1835008 ( 6.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/5092 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/47766 ( 0.0%) pakfile [variable] 1799873/0 ( 0.0%) physics [variable] 815824/4194304 (19.5%) physics terrain [variable] 75447/1048576 ( 7.2%) Level flags = 0 Total triangle count: 21923 Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp 26 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp 8289 faces 2 degenerate faces 2920903 square feet [420610112.00 square inches] 1027 Displacements 327725 Square Feet [47192476.00 Square Inches] 8287 patches before subdivision 164647 patches after subdivision 118 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11304006, max 770 transfer lists: 86.2 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1294682, 700429, 498424) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(182268, 67881, 41349) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(31627, 8524, 4244) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6506, 1333, 506) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1565, 251, 68) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(426, 54, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(128, 13, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(42, 3, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(15, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0324 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 122/1024 5856/49152 (11.9%) brushes 2329/8192 27948/98304 (28.4%) brushsides 17173/65536 137384/524288 (26.2%) planes 15630/65536 312600/1310720 (23.8%) vertexes 15405/65536 184860/786432 (23.5%) nodes 4256/65536 136192/2097152 ( 6.5%) texinfos 3866/12288 278352/884736 (31.5%) texdata 88/2048 2816/65536 ( 4.3%) dispinfos 1027/0 180752/0 ( 0.0%) disp_verts 25675/0 513500/0 ( 0.0%) disp_tris 32864/0 65728/0 ( 0.0%) disp_lmsamples 1129128/0 1129128/0 ( 0.0%) faces 8289/65536 464184/3670016 (12.6%) hdr faces 8289/65536 464184/3670016 (12.6%) origfaces 6136/65536 343616/3670016 ( 9.4%) leaves 4379/65536 140128/2097152 ( 6.7%) leaffaces 8729/65536 17458/131072 (13.3%) leafbrushes 4375/65536 8750/131072 ( 6.7%) areas 52/256 416/2048 (20.3%) surfedges 63041/512000 252164/2048000 (12.3%) edges 40912/256000 163648/1024000 (16.0%) LDR worldlights 118/8192 10384/720896 ( 1.4%) HDR worldlights 118/8192 10384/720896 ( 1.4%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 660/32768 6600/327680 ( 2.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 10863/65536 21726/131072 (16.6%) cubemapsamples 16/1024 256/16384 ( 1.6%) overlays 89/512 31328/180224 (17.4%) LDR lightdata [variable] 11692024/0 ( 0.0%) HDR lightdata [variable] 11692024/0 ( 0.0%) visdata [variable] 210190/16777216 ( 1.3%) entdata [variable] 290349/393216 (73.8%) LDR ambient table 4379/65536 17516/262144 ( 6.7%) HDR ambient table 4379/65536 17516/262144 ( 6.7%) LDR leaf ambient 21989/65536 615692/1835008 (33.6%) HDR leaf ambient 22081/65536 618268/1835008 (33.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/5092 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/47766 ( 0.0%) pakfile [variable] 1799873/0 ( 0.0%) physics [variable] 815824/4194304 (19.5%) physics terrain [variable] 75447/1048576 ( 7.2%) Level flags = 0 Total triangle count: 21923 Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp 25 seconds elapsed materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.vmf material "maps/pl_cactuscanyon/nature/blendgroundtogravel005_wvt_patch" not found. Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOGRAVEL005_WVT_PATCH ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...WARNING: areaportal entity 812 (brush 20035) touches > 2 areas done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 378 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... qhull precision error: Only 4 facets remain. Can not merge another pair. The convexity constraints may be too strong. Reduce the magnitude of 'Cn' or increase the magnitude of 'An'. For example, try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'. done (0) (916323 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8533 texinfos to 3866 Reduced 94 texdatas to 88 (2203 bytes to 1933) Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1805447, actual size 1799873 4 seconds elapsed CMaterialDict::Shutdown m_MissingList count: 1 20 threads reading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.prt 1326 portalclusters 3443 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2265 visible clusters (0.71%) Total clusters visible: 316847 Average clusters visible: 238 Building PAS... Average clusters audible: 578 visdatasize:210208 compressed from 445536 writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. 16 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp 8288 faces 2 degenerate faces 2921419 square feet [420684352.00 square inches] 1027 Displacements 327725 Square Feet [47192484.00 Square Inches] 8286 patches before subdivision 165490 patches after subdivision 118 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11348011, max 769 transfer lists: 86.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1106446, 600168, 424227) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(160625, 60524, 36471) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(28703, 7900, 3872) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6072, 1275, 474) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1492, 245, 65) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(413, 54, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(126, 13, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(41, 3, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(14, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0315 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 122/1024 5856/49152 (11.9%) brushes 2604/8192 31248/98304 (31.8%) brushsides 19069/65536 152552/524288 (29.1%) planes 16288/65536 325760/1310720 (24.9%) vertexes 15397/65536 184764/786432 (23.5%) nodes 4256/65536 136192/2097152 ( 6.5%) texinfos 3866/12288 278352/884736 (31.5%) texdata 88/2048 2816/65536 ( 4.3%) dispinfos 1027/0 180752/0 ( 0.0%) disp_verts 25675/0 513500/0 ( 0.0%) disp_tris 32864/0 65728/0 ( 0.0%) disp_lmsamples 1129128/0 1129128/0 ( 0.0%) faces 8288/65536 464128/3670016 (12.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6136/65536 343616/3670016 ( 9.4%) leaves 4379/65536 140128/2097152 ( 6.7%) leaffaces 8723/65536 17446/131072 (13.3%) leafbrushes 5395/65536 10790/131072 ( 8.2%) areas 52/256 416/2048 (20.3%) surfedges 63035/512000 252140/2048000 (12.3%) edges 40903/256000 163612/1024000 (16.0%) LDR worldlights 118/8192 10384/720896 ( 1.4%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 663/32768 6630/327680 ( 2.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 10920/65536 21840/131072 (16.7%) cubemapsamples 16/1024 256/16384 ( 1.6%) overlays 89/512 31328/180224 (17.4%) LDR lightdata [variable] 11758140/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 210208/16777216 ( 1.3%) entdata [variable] 290349/393216 (73.8%) LDR ambient table 4379/65536 17516/262144 ( 6.7%) HDR ambient table 4379/65536 17516/262144 ( 6.7%) LDR leaf ambient 21984/65536 615552/1835008 (33.5%) HDR leaf ambient 4379/65536 122612/1835008 ( 6.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/5092 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/47766 ( 0.0%) pakfile [variable] 1799873/0 ( 0.0%) physics [variable] 916323/4194304 (21.8%) physics terrain [variable] 75433/1048576 ( 7.2%) Level flags = 0 Total triangle count: 21918 Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp 26 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp 8288 faces 2 degenerate faces 2921419 square feet [420684352.00 square inches] 1027 Displacements 327725 Square Feet [47192484.00 Square Inches] 8286 patches before subdivision 165490 patches after subdivision 118 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11348011, max 769 transfer lists: 86.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1306061, 705879, 501475) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(183596, 68204, 41474) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(31776, 8543, 4249) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6525, 1334, 506) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1568, 251, 68) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(427, 54, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(129, 13, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(42, 3, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(15, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0320 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 122/1024 5856/49152 (11.9%) brushes 2604/8192 31248/98304 (31.8%) brushsides 19069/65536 152552/524288 (29.1%) planes 16288/65536 325760/1310720 (24.9%) vertexes 15397/65536 184764/786432 (23.5%) nodes 4256/65536 136192/2097152 ( 6.5%) texinfos 3866/12288 278352/884736 (31.5%) texdata 88/2048 2816/65536 ( 4.3%) dispinfos 1027/0 180752/0 ( 0.0%) disp_verts 25675/0 513500/0 ( 0.0%) disp_tris 32864/0 65728/0 ( 0.0%) disp_lmsamples 1129128/0 1129128/0 ( 0.0%) faces 8288/65536 464128/3670016 (12.6%) hdr faces 8288/65536 464128/3670016 (12.6%) origfaces 6136/65536 343616/3670016 ( 9.4%) leaves 4379/65536 140128/2097152 ( 6.7%) leaffaces 8723/65536 17446/131072 (13.3%) leafbrushes 5395/65536 10790/131072 ( 8.2%) areas 52/256 416/2048 (20.3%) surfedges 63035/512000 252140/2048000 (12.3%) edges 40903/256000 163612/1024000 (16.0%) LDR worldlights 118/8192 10384/720896 ( 1.4%) HDR worldlights 118/8192 10384/720896 ( 1.4%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 663/32768 6630/327680 ( 2.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 10920/65536 21840/131072 (16.7%) cubemapsamples 16/1024 256/16384 ( 1.6%) overlays 89/512 31328/180224 (17.4%) LDR lightdata [variable] 11758140/0 ( 0.0%) HDR lightdata [variable] 11758140/0 ( 0.0%) visdata [variable] 210208/16777216 ( 1.3%) entdata [variable] 290349/393216 (73.8%) LDR ambient table 4379/65536 17516/262144 ( 6.7%) HDR ambient table 4379/65536 17516/262144 ( 6.7%) LDR leaf ambient 21984/65536 615552/1835008 (33.5%) HDR leaf ambient 22083/65536 618324/1835008 (33.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/5092 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/47766 ( 0.0%) pakfile [variable] 1799873/0 ( 0.0%) physics [variable] 916323/4194304 (21.8%) physics terrain [variable] 75433/1048576 ( 7.2%) Level flags = 0 Total triangle count: 21918 Writing c:\users\jeremy\documents\gimapz\pl_cactuscanyonbv10_d.bsp 26 seconds elapsed materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf material "maps/pl_cactuscanyon/nature/blendgroundtogravel005_wvt_patch" not found. Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOGRAVEL005_WVT_PATCH ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...WARNING: areaportal entity 812 (brush 20035) touches > 2 areas done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 378 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... qhull precision error: Only 4 facets remain. Can not merge another pair. The convexity constraints may be too strong. Reduce the magnitude of 'Cn' or increase the magnitude of 'An'. For example, try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'. done (0) (918419 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8534 texinfos to 3865 Reduced 94 texdatas to 88 (2203 bytes to 1933) Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1805447, actual size 1799873 4 seconds elapsed CMaterialDict::Shutdown m_MissingList count: 1 20 threads reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt 1327 portalclusters 3443 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2257 visible clusters (0.71%) Total clusters visible: 316840 Average clusters visible: 238 Building PAS... Average clusters audible: 578 visdatasize:211148 compressed from 445872 writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. 16 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 8304 faces 2 degenerate faces 2964939 square feet [426951232.00 square inches] 1027 Displacements 327725 Square Feet [47192484.00 Square Inches] 8302 patches before subdivision 165632 patches after subdivision 118 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11348597, max 769 transfer lists: 86.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1105918, 599797, 423893) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(160563, 60499, 36452) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(28697, 7899, 3871) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6072, 1275, 474) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1492, 245, 65) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(413, 54, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(126, 13, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(41, 3, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(14, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0214 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 122/1024 5856/49152 (11.9%) brushes 2610/8192 31320/98304 (31.9%) brushsides 19105/65536 152840/524288 (29.2%) planes 16310/65536 326200/1310720 (24.9%) vertexes 15415/65536 184980/786432 (23.5%) nodes 4286/65536 137152/2097152 ( 6.5%) texinfos 3865/12288 278280/884736 (31.5%) texdata 88/2048 2816/65536 ( 4.3%) dispinfos 1027/0 180752/0 ( 0.0%) disp_verts 25675/0 513500/0 ( 0.0%) disp_tris 32864/0 65728/0 ( 0.0%) disp_lmsamples 1129128/0 1129128/0 ( 0.0%) faces 8304/65536 465024/3670016 (12.7%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6142/65536 343952/3670016 ( 9.4%) leaves 4409/65536 141088/2097152 ( 6.7%) leaffaces 8739/65536 17478/131072 (13.3%) leafbrushes 5411/65536 10822/131072 ( 8.3%) areas 53/256 424/2048 (20.7%) surfedges 63123/512000 252492/2048000 (12.3%) edges 40947/256000 163788/1024000 (16.0%) LDR worldlights 118/8192 10384/720896 ( 1.4%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 663/32768 6630/327680 ( 2.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 10920/65536 21840/131072 (16.7%) cubemapsamples 16/1024 256/16384 ( 1.6%) overlays 89/512 31328/180224 (17.4%) LDR lightdata [variable] 11770432/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 211148/16777216 ( 1.3%) entdata [variable] 290605/393216 (73.9%) LDR ambient table 4409/65536 17636/262144 ( 6.7%) HDR ambient table 4409/65536 17636/262144 ( 6.7%) LDR leaf ambient 21856/65536 611968/1835008 (33.3%) HDR leaf ambient 4409/65536 123452/1835008 ( 6.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/5272 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/47766 ( 0.0%) pakfile [variable] 1799873/0 ( 0.0%) physics [variable] 918419/4194304 (21.9%) physics terrain [variable] 75433/1048576 ( 7.2%) Level flags = 0 Total triangle count: 21950 Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 25 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 8304 faces 2 degenerate faces 2964939 square feet [426951232.00 square inches] 1027 Displacements 327725 Square Feet [47192484.00 Square Inches] 8302 patches before subdivision 165632 patches after subdivision 118 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11348597, max 769 transfer lists: 86.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1305306, 705355, 501009) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(183509, 68168, 41447) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(31768, 8541, 4247) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6524, 1334, 506) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1567, 251, 68) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(427, 54, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(129, 13, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(42, 3, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(15, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0341 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 122/1024 5856/49152 (11.9%) brushes 2610/8192 31320/98304 (31.9%) brushsides 19105/65536 152840/524288 (29.2%) planes 16310/65536 326200/1310720 (24.9%) vertexes 15415/65536 184980/786432 (23.5%) nodes 4286/65536 137152/2097152 ( 6.5%) texinfos 3865/12288 278280/884736 (31.5%) texdata 88/2048 2816/65536 ( 4.3%) dispinfos 1027/0 180752/0 ( 0.0%) disp_verts 25675/0 513500/0 ( 0.0%) disp_tris 32864/0 65728/0 ( 0.0%) disp_lmsamples 1129128/0 1129128/0 ( 0.0%) faces 8304/65536 465024/3670016 (12.7%) hdr faces 8304/65536 465024/3670016 (12.7%) origfaces 6142/65536 343952/3670016 ( 9.4%) leaves 4409/65536 141088/2097152 ( 6.7%) leaffaces 8739/65536 17478/131072 (13.3%) leafbrushes 5411/65536 10822/131072 ( 8.3%) areas 53/256 424/2048 (20.7%) surfedges 63123/512000 252492/2048000 (12.3%) edges 40947/256000 163788/1024000 (16.0%) LDR worldlights 118/8192 10384/720896 ( 1.4%) HDR worldlights 118/8192 10384/720896 ( 1.4%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 663/32768 6630/327680 ( 2.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 10920/65536 21840/131072 (16.7%) cubemapsamples 16/1024 256/16384 ( 1.6%) overlays 89/512 31328/180224 (17.4%) LDR lightdata [variable] 11770432/0 ( 0.0%) HDR lightdata [variable] 11770432/0 ( 0.0%) visdata [variable] 211148/16777216 ( 1.3%) entdata [variable] 290605/393216 (73.9%) LDR ambient table 4409/65536 17636/262144 ( 6.7%) HDR ambient table 4409/65536 17636/262144 ( 6.7%) LDR leaf ambient 21856/65536 611968/1835008 (33.3%) HDR leaf ambient 22083/65536 618324/1835008 (33.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/5272 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/47766 ( 0.0%) pakfile [variable] 1799873/0 ( 0.0%) physics [variable] 918419/4194304 (21.9%) physics terrain [variable] 75433/1048576 ( 7.2%) Level flags = 0 Total triangle count: 21950 Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 27 seconds elapsed materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf material "maps/pl_cactuscanyon/nature/blendgroundtogravel005_wvt_patch" not found. Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOGRAVEL005_WVT_PATCH ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...WARNING: areaportal entity 812 (brush 20035) touches > 2 areas done (0) Building Faces...done (0) Error! Entity sky_camera in solid volume! at 0.0 0.0 0.0 materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf material "maps/pl_cactuscanyon/nature/blendgroundtogravel005_wvt_patch" not found. Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOGRAVEL005_WVT_PATCH ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...WARNING: areaportal entity 812 (brush 20035) touches > 2 areas done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 378 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... qhull precision error: Only 4 facets remain. Can not merge another pair. The convexity constraints may be too strong. Reduce the magnitude of 'Cn' or increase the magnitude of 'An'. For example, try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'. done (0) (918811 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8541 texinfos to 3868 Reduced 96 texdatas to 89 (2292 bytes to 1996) Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1806049, actual size 1800341 3 seconds elapsed CMaterialDict::Shutdown m_MissingList count: 1 20 threads reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt 1327 portalclusters 3443 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2255 visible clusters (0.71%) Total clusters visible: 316838 Average clusters visible: 238 Building PAS... Average clusters audible: 578 visdatasize:211026 compressed from 445872 writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. 16 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 8314 faces 2 degenerate faces 2964960 square feet [426954304.00 square inches] 1027 Displacements 327725 Square Feet [47192484.00 Square Inches] 8312 patches before subdivision 165642 patches after subdivision 118 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11348758, max 769 transfer lists: 86.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1105932, 599820, 423924) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(160560, 60497, 36451) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(28696, 7898, 3871) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6071, 1274, 474) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1492, 245, 65) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(413, 54, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(126, 13, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(41, 3, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(14, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0324 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 122/1024 5856/49152 (11.9%) brushes 2611/8192 31332/98304 (31.9%) brushsides 19111/65536 152888/524288 (29.2%) planes 16308/65536 326160/1310720 (24.9%) vertexes 15427/65536 185124/786432 (23.5%) nodes 4289/65536 137248/2097152 ( 6.5%) texinfos 3868/12288 278496/884736 (31.5%) texdata 89/2048 2848/65536 ( 4.3%) dispinfos 1027/0 180752/0 ( 0.0%) disp_verts 25675/0 513500/0 ( 0.0%) disp_tris 32864/0 65728/0 ( 0.0%) disp_lmsamples 1129128/0 1129128/0 ( 0.0%) faces 8314/65536 465584/3670016 (12.7%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6148/65536 344288/3670016 ( 9.4%) leaves 4412/65536 141184/2097152 ( 6.7%) leaffaces 8763/65536 17526/131072 (13.4%) leafbrushes 5414/65536 10828/131072 ( 8.3%) areas 53/256 424/2048 (20.7%) surfedges 63187/512000 252748/2048000 (12.3%) edges 40979/256000 163916/1024000 (16.0%) LDR worldlights 118/8192 10384/720896 ( 1.4%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 663/32768 6630/327680 ( 2.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 10920/65536 21840/131072 (16.7%) cubemapsamples 16/1024 256/16384 ( 1.6%) overlays 89/512 31328/180224 (17.4%) LDR lightdata [variable] 11771464/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 211026/16777216 ( 1.3%) entdata [variable] 290602/393216 (73.9%) LDR ambient table 4412/65536 17648/262144 ( 6.7%) HDR ambient table 4412/65536 17648/262144 ( 6.7%) LDR leaf ambient 21403/65536 599284/1835008 (32.7%) HDR leaf ambient 4412/65536 123536/1835008 ( 6.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/5092 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/47766 ( 0.0%) pakfile [variable] 1800341/0 ( 0.0%) physics [variable] 918811/4194304 (21.9%) physics terrain [variable] 75433/1048576 ( 7.2%) Level flags = 0 Total triangle count: 21970 Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 27 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 8314 faces 2 degenerate faces 2964960 square feet [426954304.00 square inches] 1027 Displacements 327725 Square Feet [47192484.00 Square Inches] 8312 patches before subdivision 165642 patches after subdivision 118 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11348758, max 769 transfer lists: 86.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1305339, 705395, 501055) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(183506, 68166, 41445) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(31767, 8540, 4247) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6524, 1334, 506) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1567, 251, 68) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(427, 54, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(129, 13, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(42, 3, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(15, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0218 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 122/1024 5856/49152 (11.9%) brushes 2611/8192 31332/98304 (31.9%) brushsides 19111/65536 152888/524288 (29.2%) planes 16308/65536 326160/1310720 (24.9%) vertexes 15427/65536 185124/786432 (23.5%) nodes 4289/65536 137248/2097152 ( 6.5%) texinfos 3868/12288 278496/884736 (31.5%) texdata 89/2048 2848/65536 ( 4.3%) dispinfos 1027/0 180752/0 ( 0.0%) disp_verts 25675/0 513500/0 ( 0.0%) disp_tris 32864/0 65728/0 ( 0.0%) disp_lmsamples 1129128/0 1129128/0 ( 0.0%) faces 8314/65536 465584/3670016 (12.7%) hdr faces 8314/65536 465584/3670016 (12.7%) origfaces 6148/65536 344288/3670016 ( 9.4%) leaves 4412/65536 141184/2097152 ( 6.7%) leaffaces 8763/65536 17526/131072 (13.4%) leafbrushes 5414/65536 10828/131072 ( 8.3%) areas 53/256 424/2048 (20.7%) surfedges 63187/512000 252748/2048000 (12.3%) edges 40979/256000 163916/1024000 (16.0%) LDR worldlights 118/8192 10384/720896 ( 1.4%) HDR worldlights 118/8192 10384/720896 ( 1.4%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 663/32768 6630/327680 ( 2.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 10920/65536 21840/131072 (16.7%) cubemapsamples 16/1024 256/16384 ( 1.6%) overlays 89/512 31328/180224 (17.4%) LDR lightdata [variable] 11771464/0 ( 0.0%) HDR lightdata [variable] 11771464/0 ( 0.0%) visdata [variable] 211026/16777216 ( 1.3%) entdata [variable] 290602/393216 (73.9%) LDR ambient table 4412/65536 17648/262144 ( 6.7%) HDR ambient table 4412/65536 17648/262144 ( 6.7%) LDR leaf ambient 21403/65536 599284/1835008 (32.7%) HDR leaf ambient 21599/65536 604772/1835008 (33.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/5092 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/47766 ( 0.0%) pakfile [variable] 1800341/0 ( 0.0%) physics [variable] 918811/4194304 (21.9%) physics terrain [variable] 75433/1048576 ( 7.2%) Level flags = 0 Total triangle count: 21970 Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 28 seconds elapsed materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf material "maps/pl_cactuscanyon/nature/blendgroundtogravel005_wvt_patch" not found. Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOGRAVEL005_WVT_PATCH ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...WARNING: areaportal entity 812 (brush 20035) touches > 2 areas done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 378 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... qhull precision error: Only 4 facets remain. Can not merge another pair. The convexity constraints may be too strong. Reduce the magnitude of 'Cn' or increase the magnitude of 'An'. For example, try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'. done (0) (918811 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8541 texinfos to 3869 Reduced 97 texdatas to 90 (2312 bytes to 2016) Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1806049, actual size 1800341 4 seconds elapsed CMaterialDict::Shutdown m_MissingList count: 1 20 threads reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt 1327 portalclusters 3443 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2257 visible clusters (0.71%) Total clusters visible: 316840 Average clusters visible: 238 Building PAS... Average clusters audible: 578 visdatasize:211026 compressed from 445872 writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. 16 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 8320 faces 2 degenerate faces 2964960 square feet [426954304.00 square inches] 1027 Displacements 327725 Square Feet [47192484.00 Square Inches] 8318 patches before subdivision 165648 patches after subdivision 118 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11348795, max 769 transfer lists: 86.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1105768, 599678, 423784) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(160544, 60487, 36442) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(28694, 7898, 3870) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6071, 1274, 474) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1492, 245, 65) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(413, 54, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(126, 13, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(41, 3, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(14, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0216 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 122/1024 5856/49152 (11.9%) brushes 2611/8192 31332/98304 (31.9%) brushsides 19111/65536 152888/524288 (29.2%) planes 16302/65536 326040/1310720 (24.9%) vertexes 15433/65536 185196/786432 (23.5%) nodes 4302/65536 137664/2097152 ( 6.6%) texinfos 3869/12288 278568/884736 (31.5%) texdata 90/2048 2880/65536 ( 4.4%) dispinfos 1027/0 180752/0 ( 0.0%) disp_verts 25675/0 513500/0 ( 0.0%) disp_tris 32864/0 65728/0 ( 0.0%) disp_lmsamples 1129128/0 1129128/0 ( 0.0%) faces 8320/65536 465920/3670016 (12.7%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6148/65536 344288/3670016 ( 9.4%) leaves 4425/65536 141600/2097152 ( 6.8%) leaffaces 8775/65536 17550/131072 (13.4%) leafbrushes 5415/65536 10830/131072 ( 8.3%) areas 53/256 424/2048 (20.7%) surfedges 63211/512000 252844/2048000 (12.3%) edges 40991/256000 163964/1024000 (16.0%) LDR worldlights 118/8192 10384/720896 ( 1.4%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 663/32768 6630/327680 ( 2.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 10920/65536 21840/131072 (16.7%) cubemapsamples 16/1024 256/16384 ( 1.6%) overlays 89/512 31328/180224 (17.4%) LDR lightdata [variable] 11771520/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 211026/16777216 ( 1.3%) entdata [variable] 290601/393216 (73.9%) LDR ambient table 4425/65536 17700/262144 ( 6.8%) HDR ambient table 4425/65536 17700/262144 ( 6.8%) LDR leaf ambient 20797/65536 582316/1835008 (31.7%) HDR leaf ambient 4425/65536 123900/1835008 ( 6.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/5092 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/47766 ( 0.0%) pakfile [variable] 1800341/0 ( 0.0%) physics [variable] 918811/4194304 (21.9%) physics terrain [variable] 75433/1048576 ( 7.2%) Level flags = 0 Total triangle count: 21982 Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 26 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 8320 faces 2 degenerate faces 2964960 square feet [426954304.00 square inches] 1027 Displacements 327725 Square Feet [47192484.00 Square Inches] 8318 patches before subdivision 165648 patches after subdivision 118 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11348795, max 769 transfer lists: 86.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1305111, 705201, 500860) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(183483, 68152, 41432) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(31764, 8539, 4246) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6523, 1334, 506) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1567, 251, 68) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(427, 54, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(129, 13, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(42, 3, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(15, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0337 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 122/1024 5856/49152 (11.9%) brushes 2611/8192 31332/98304 (31.9%) brushsides 19111/65536 152888/524288 (29.2%) planes 16302/65536 326040/1310720 (24.9%) vertexes 15433/65536 185196/786432 (23.5%) nodes 4302/65536 137664/2097152 ( 6.6%) texinfos 3869/12288 278568/884736 (31.5%) texdata 90/2048 2880/65536 ( 4.4%) dispinfos 1027/0 180752/0 ( 0.0%) disp_verts 25675/0 513500/0 ( 0.0%) disp_tris 32864/0 65728/0 ( 0.0%) disp_lmsamples 1129128/0 1129128/0 ( 0.0%) faces 8320/65536 465920/3670016 (12.7%) hdr faces 8320/65536 465920/3670016 (12.7%) origfaces 6148/65536 344288/3670016 ( 9.4%) leaves 4425/65536 141600/2097152 ( 6.8%) leaffaces 8775/65536 17550/131072 (13.4%) leafbrushes 5415/65536 10830/131072 ( 8.3%) areas 53/256 424/2048 (20.7%) surfedges 63211/512000 252844/2048000 (12.3%) edges 40991/256000 163964/1024000 (16.0%) LDR worldlights 118/8192 10384/720896 ( 1.4%) HDR worldlights 118/8192 10384/720896 ( 1.4%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 663/32768 6630/327680 ( 2.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 10920/65536 21840/131072 (16.7%) cubemapsamples 16/1024 256/16384 ( 1.6%) overlays 89/512 31328/180224 (17.4%) LDR lightdata [variable] 11771520/0 ( 0.0%) HDR lightdata [variable] 11771520/0 ( 0.0%) visdata [variable] 211026/16777216 ( 1.3%) entdata [variable] 290601/393216 (73.9%) LDR ambient table 4425/65536 17700/262144 ( 6.8%) HDR ambient table 4425/65536 17700/262144 ( 6.8%) LDR leaf ambient 20797/65536 582316/1835008 (31.7%) HDR leaf ambient 21055/65536 589540/1835008 (32.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/5092 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/47766 ( 0.0%) pakfile [variable] 1800341/0 ( 0.0%) physics [variable] 918811/4194304 (21.9%) physics terrain [variable] 75433/1048576 ( 7.2%) Level flags = 0 Total triangle count: 21982 Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 26 seconds elapsed materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf material "maps/pl_cactuscanyon/nature/blendgroundtogravel005_wvt_patch" not found. Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOGRAVEL005_WVT_PATCH ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...WARNING: areaportal entity 812 (brush 20035) touches > 2 areas done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 378 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... qhull precision error: Only 4 facets remain. Can not merge another pair. The convexity constraints may be too strong. Reduce the magnitude of 'Cn' or increase the magnitude of 'An'. For example, try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'. done (0) (918811 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8541 texinfos to 3869 Reduced 97 texdatas to 90 (2312 bytes to 2016) Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1806049, actual size 1800341 4 seconds elapsed CMaterialDict::Shutdown m_MissingList count: 1 20 threads reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt 1327 portalclusters 3443 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 27453 visible clusters (4.13%) Total clusters visible: 664178 Average clusters visible: 500 Building PAS... Average clusters audible: 631 visdatasize:234867 compressed from 445872 writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 8320 faces 2 degenerate faces 2964960 square feet [426954304.00 square inches] 1027 Displacements 327725 Square Feet [47192484.00 Square Inches] 8318 patches before subdivision 165648 patches after subdivision 118 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11348808, max 769 transfer lists: 86.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1111284, 602775, 425947) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(161380, 60794, 36617) Build Patch/Sample Hash Table(s).....Done<0.0211 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 122/1024 5856/49152 (11.9%) brushes 2611/8192 31332/98304 (31.9%) brushsides 19111/65536 152888/524288 (29.2%) planes 16302/65536 326040/1310720 (24.9%) vertexes 15433/65536 185196/786432 (23.5%) nodes 4302/65536 137664/2097152 ( 6.6%) texinfos 3869/12288 278568/884736 (31.5%) texdata 90/2048 2880/65536 ( 4.4%) dispinfos 1027/0 180752/0 ( 0.0%) disp_verts 25675/0 513500/0 ( 0.0%) disp_tris 32864/0 65728/0 ( 0.0%) disp_lmsamples 1129128/0 1129128/0 ( 0.0%) faces 8320/65536 465920/3670016 (12.7%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6148/65536 344288/3670016 ( 9.4%) leaves 4425/65536 141600/2097152 ( 6.8%) leaffaces 8775/65536 17550/131072 (13.4%) leafbrushes 5415/65536 10830/131072 ( 8.3%) areas 53/256 424/2048 (20.7%) surfedges 63211/512000 252844/2048000 (12.3%) edges 40991/256000 163964/1024000 (16.0%) LDR worldlights 118/8192 10384/720896 ( 1.4%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 663/32768 6630/327680 ( 2.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 10920/65536 21840/131072 (16.7%) cubemapsamples 16/1024 256/16384 ( 1.6%) overlays 89/512 31328/180224 (17.4%) LDR lightdata [variable] 11771520/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 234867/16777216 ( 1.4%) entdata [variable] 290602/393216 (73.9%) LDR ambient table 4425/65536 17700/262144 ( 6.8%) HDR ambient table 4425/65536 17700/262144 ( 6.8%) LDR leaf ambient 20802/65536 582456/1835008 (31.7%) HDR leaf ambient 4425/65536 123900/1835008 ( 6.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/5272 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/47766 ( 0.0%) pakfile [variable] 1800341/0 ( 0.0%) physics [variable] 918811/4194304 (21.9%) physics terrain [variable] 75433/1048576 ( 7.2%) Level flags = 0 Total triangle count: 21982 Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 23 seconds elapsed materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf material "maps/pl_cactuscanyon/nature/blendgroundtogravel005_wvt_patch" not found. Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOGRAVEL005_WVT_PATCH ConVarRef mat_reduceparticles doesn't point to an existing ConVar Brush 4213452: no visible sides on brush Brush 4213452: no visible sides on brush Brush 4213452: no visible sides on brush materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf material "maps/pl_cactuscanyon/nature/blendgroundtogravel005_wvt_patch" not found. Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOGRAVEL005_WVT_PATCH ConVarRef mat_reduceparticles doesn't point to an existing ConVar Brush 4213452: no visible sides on brush Brush 4213452: no visible sides on brush Brush 4213452: no visible sides on brush materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf material "maps/pl_cactuscanyon/nature/blendgroundtogravel005_wvt_patch" not found. Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOGRAVEL005_WVT_PATCH ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...WARNING: areaportal entity 812 (brush 20035) touches > 2 areas done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 378 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... qhull precision error: Only 4 facets remain. Can not merge another pair. The convexity constraints may be too strong. Reduce the magnitude of 'Cn' or increase the magnitude of 'An'. For example, try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'. done (0) (918811 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8541 texinfos to 3869 Reduced 97 texdatas to 90 (2312 bytes to 2016) Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1806049, actual size 1800341 4 seconds elapsed CMaterialDict::Shutdown m_MissingList count: 1 20 threads reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt 1327 portalclusters 3443 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 27453 visible clusters (4.13%) Total clusters visible: 664178 Average clusters visible: 500 Building PAS... Average clusters audible: 631 visdatasize:234867 compressed from 445872 writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 8314 faces 2 degenerate faces 2964960 square feet [426954304.00 square inches] 1027 Displacements 327725 Square Feet [47192484.00 Square Inches] 8312 patches before subdivision 165642 patches after subdivision 118 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11348760, max 769 transfer lists: 86.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1111283, 602774, 425946) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(161380, 60794, 36617) Build Patch/Sample Hash Table(s).....Done<0.0210 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 122/1024 5856/49152 (11.9%) brushes 2611/8192 31332/98304 (31.9%) brushsides 19111/65536 152888/524288 (29.2%) planes 16302/65536 326040/1310720 (24.9%) vertexes 15427/65536 185124/786432 (23.5%) nodes 4296/65536 137472/2097152 ( 6.6%) texinfos 3869/12288 278568/884736 (31.5%) texdata 90/2048 2880/65536 ( 4.4%) dispinfos 1027/0 180752/0 ( 0.0%) disp_verts 25675/0 513500/0 ( 0.0%) disp_tris 32864/0 65728/0 ( 0.0%) disp_lmsamples 1129128/0 1129128/0 ( 0.0%) faces 8314/65536 465584/3670016 (12.7%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6148/65536 344288/3670016 ( 9.4%) leaves 4419/65536 141408/2097152 ( 6.7%) leaffaces 8761/65536 17522/131072 (13.4%) leafbrushes 5413/65536 10826/131072 ( 8.3%) areas 53/256 424/2048 (20.7%) surfedges 63187/512000 252748/2048000 (12.3%) edges 40979/256000 163916/1024000 (16.0%) LDR worldlights 118/8192 10384/720896 ( 1.4%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 663/32768 6630/327680 ( 2.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 10920/65536 21840/131072 (16.7%) cubemapsamples 16/1024 256/16384 ( 1.6%) overlays 89/512 31328/180224 (17.4%) LDR lightdata [variable] 11771304/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 234867/16777216 ( 1.4%) entdata [variable] 290602/393216 (73.9%) LDR ambient table 4419/65536 17676/262144 ( 6.7%) HDR ambient table 4419/65536 17676/262144 ( 6.7%) LDR leaf ambient 19579/65536 548212/1835008 (29.9%) HDR leaf ambient 4419/65536 123732/1835008 ( 6.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/5272 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/47766 ( 0.0%) pakfile [variable] 1800341/0 ( 0.0%) physics [variable] 918811/4194304 (21.9%) physics terrain [variable] 75433/1048576 ( 7.2%) Level flags = 0 Total triangle count: 21970 Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 24 seconds elapsed materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf material "maps/pl_cactuscanyon/nature/blendgroundtogravel005_wvt_patch" not found. Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOGRAVEL005_WVT_PATCH ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...WARNING: areaportal entity 812 (brush 20035) touches > 2 areas done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 378 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... qhull precision error: Only 4 facets remain. Can not merge another pair. The convexity constraints may be too strong. Reduce the magnitude of 'Cn' or increase the magnitude of 'An'. For example, try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'. done (0) (918811 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8541 texinfos to 3869 Reduced 97 texdatas to 90 (2312 bytes to 2016) Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1806049, actual size 1800341 3 seconds elapsed CMaterialDict::Shutdown m_MissingList count: 1 20 threads reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt 1327 portalclusters 3443 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 27453 visible clusters (4.13%) Total clusters visible: 664178 Average clusters visible: 500 Building PAS... Average clusters audible: 631 visdatasize:234867 compressed from 445872 writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 8314 faces 2 degenerate faces 2964960 square feet [426954304.00 square inches] 1027 Displacements 327725 Square Feet [47192484.00 Square Inches] 8312 patches before subdivision 165642 patches after subdivision 118 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11348760, max 769 transfer lists: 86.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1111283, 602774, 425946) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(161380, 60794, 36617) Build Patch/Sample Hash Table(s).....Done<0.0210 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 122/1024 5856/49152 (11.9%) brushes 2611/8192 31332/98304 (31.9%) brushsides 19111/65536 152888/524288 (29.2%) planes 16302/65536 326040/1310720 (24.9%) vertexes 15427/65536 185124/786432 (23.5%) nodes 4296/65536 137472/2097152 ( 6.6%) texinfos 3869/12288 278568/884736 (31.5%) texdata 90/2048 2880/65536 ( 4.4%) dispinfos 1027/0 180752/0 ( 0.0%) disp_verts 25675/0 513500/0 ( 0.0%) disp_tris 32864/0 65728/0 ( 0.0%) disp_lmsamples 1129128/0 1129128/0 ( 0.0%) faces 8314/65536 465584/3670016 (12.7%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6148/65536 344288/3670016 ( 9.4%) leaves 4419/65536 141408/2097152 ( 6.7%) leaffaces 8761/65536 17522/131072 (13.4%) leafbrushes 5413/65536 10826/131072 ( 8.3%) areas 53/256 424/2048 (20.7%) surfedges 63187/512000 252748/2048000 (12.3%) edges 40979/256000 163916/1024000 (16.0%) LDR worldlights 118/8192 10384/720896 ( 1.4%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 663/32768 6630/327680 ( 2.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 10920/65536 21840/131072 (16.7%) cubemapsamples 16/1024 256/16384 ( 1.6%) overlays 89/512 31328/180224 (17.4%) LDR lightdata [variable] 11771304/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 234867/16777216 ( 1.4%) entdata [variable] 290602/393216 (73.9%) LDR ambient table 4419/65536 17676/262144 ( 6.7%) HDR ambient table 4419/65536 17676/262144 ( 6.7%) LDR leaf ambient 19579/65536 548212/1835008 (29.9%) HDR leaf ambient 4419/65536 123732/1835008 ( 6.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/5272 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/47766 ( 0.0%) pakfile [variable] 1800341/0 ( 0.0%) physics [variable] 918811/4194304 (21.9%) physics terrain [variable] 75433/1048576 ( 7.2%) Level flags = 0 Total triangle count: 21970 Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 23 seconds elapsed materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf material "maps/pl_cactuscanyon/nature/blendgroundtogravel005_wvt_patch" not found. Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOGRAVEL005_WVT_PATCH ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...WARNING: areaportal entity 812 (brush 20035) touches > 2 areas done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 378 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... qhull precision error: Only 4 facets remain. Can not merge another pair. The convexity constraints may be too strong. Reduce the magnitude of 'Cn' or increase the magnitude of 'An'. For example, try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'. done (0) (918811 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8541 texinfos to 3869 Reduced 97 texdatas to 90 (2312 bytes to 2016) Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1806049, actual size 1800341 3 seconds elapsed CMaterialDict::Shutdown m_MissingList count: 1 20 threads reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt 1327 portalclusters 3443 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 27453 visible clusters (4.13%) Total clusters visible: 664178 Average clusters visible: 500 Building PAS... Average clusters audible: 631 visdatasize:234867 compressed from 445872 writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 8314 faces 2 degenerate faces 2974347 square feet [428305984.00 square inches] 1027 Displacements 327725 Square Feet [47192484.00 Square Inches] 8312 patches before subdivision 165642 patches after subdivision 118 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11348760, max 769 transfer lists: 86.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1111613, 603047, 426225) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(161423, 60818, 36639) Build Patch/Sample Hash Table(s).....Done<0.0211 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 122/1024 5856/49152 (11.9%) brushes 2611/8192 31332/98304 (31.9%) brushsides 19111/65536 152888/524288 (29.2%) planes 16302/65536 326040/1310720 (24.9%) vertexes 15427/65536 185124/786432 (23.5%) nodes 4296/65536 137472/2097152 ( 6.6%) texinfos 3869/12288 278568/884736 (31.5%) texdata 90/2048 2880/65536 ( 4.4%) dispinfos 1027/0 180752/0 ( 0.0%) disp_verts 25675/0 513500/0 ( 0.0%) disp_tris 32864/0 65728/0 ( 0.0%) disp_lmsamples 1129128/0 1129128/0 ( 0.0%) faces 8314/65536 465584/3670016 (12.7%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6148/65536 344288/3670016 ( 9.4%) leaves 4419/65536 141408/2097152 ( 6.7%) leaffaces 8761/65536 17522/131072 (13.4%) leafbrushes 5413/65536 10826/131072 ( 8.3%) areas 53/256 424/2048 (20.7%) surfedges 63187/512000 252748/2048000 (12.3%) edges 40979/256000 163916/1024000 (16.0%) LDR worldlights 118/8192 10384/720896 ( 1.4%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 663/32768 6630/327680 ( 2.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 10920/65536 21840/131072 (16.7%) cubemapsamples 16/1024 256/16384 ( 1.6%) overlays 89/512 31328/180224 (17.4%) LDR lightdata [variable] 11771304/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 234867/16777216 ( 1.4%) entdata [variable] 290602/393216 (73.9%) LDR ambient table 4419/65536 17676/262144 ( 6.7%) HDR ambient table 4419/65536 17676/262144 ( 6.7%) LDR leaf ambient 19492/65536 545776/1835008 (29.7%) HDR leaf ambient 4419/65536 123732/1835008 ( 6.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/5272 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/47766 ( 0.0%) pakfile [variable] 1800341/0 ( 0.0%) physics [variable] 918811/4194304 (21.9%) physics terrain [variable] 75433/1048576 ( 7.2%) Level flags = 0 Total triangle count: 21970 Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 26 seconds elapsed materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf material "maps/pl_cactuscanyon/nature/blendgroundtogravel005_wvt_patch" not found. Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOGRAVEL005_WVT_PATCH ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...WARNING: areaportal entity 812 (brush 20035) touches > 2 areas done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 378 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... qhull precision error: Only 4 facets remain. Can not merge another pair. The convexity constraints may be too strong. Reduce the magnitude of 'Cn' or increase the magnitude of 'An'. For example, try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'. done (0) (919203 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8545 texinfos to 3871 Reduced 97 texdatas to 90 (2312 bytes to 2016) Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1806049, actual size 1800341 4 seconds elapsed CMaterialDict::Shutdown m_MissingList count: 1 20 threads reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt 1327 portalclusters 3443 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 27453 visible clusters (4.13%) Total clusters visible: 664178 Average clusters visible: 500 Building PAS... Average clusters audible: 631 visdatasize:234867 compressed from 445872 writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 8320 faces 2 degenerate faces 2974368 square feet [428309056.00 square inches] 1027 Displacements 327725 Square Feet [47192484.00 Square Inches] 8318 patches before subdivision 165648 patches after subdivision 118 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11348808, max 769 transfer lists: 86.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1111683, 603084, 426253) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(161431, 60821, 36641) Build Patch/Sample Hash Table(s).....Done<0.0209 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 122/1024 5856/49152 (11.9%) brushes 2612/8192 31344/98304 (31.9%) brushsides 19117/65536 152936/524288 (29.2%) planes 16312/65536 326240/1310720 (24.9%) vertexes 15435/65536 185220/786432 (23.6%) nodes 4302/65536 137664/2097152 ( 6.6%) texinfos 3871/12288 278712/884736 (31.5%) texdata 90/2048 2880/65536 ( 4.4%) dispinfos 1027/0 180752/0 ( 0.0%) disp_verts 25675/0 513500/0 ( 0.0%) disp_tris 32864/0 65728/0 ( 0.0%) disp_lmsamples 1129128/0 1129128/0 ( 0.0%) faces 8320/65536 465920/3670016 (12.7%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6154/65536 344624/3670016 ( 9.4%) leaves 4425/65536 141600/2097152 ( 6.8%) leaffaces 8775/65536 17550/131072 (13.4%) leafbrushes 5414/65536 10828/131072 ( 8.3%) areas 53/256 424/2048 (20.7%) surfedges 63235/512000 252940/2048000 (12.4%) edges 41003/256000 164012/1024000 (16.0%) LDR worldlights 118/8192 10384/720896 ( 1.4%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 663/32768 6630/327680 ( 2.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 10920/65536 21840/131072 (16.7%) cubemapsamples 16/1024 256/16384 ( 1.6%) overlays 89/512 31328/180224 (17.4%) LDR lightdata [variable] 11772192/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 234867/16777216 ( 1.4%) entdata [variable] 290602/393216 (73.9%) LDR ambient table 4425/65536 17700/262144 ( 6.8%) HDR ambient table 4425/65536 17700/262144 ( 6.8%) LDR leaf ambient 19490/65536 545720/1835008 (29.7%) HDR leaf ambient 4425/65536 123900/1835008 ( 6.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/5452 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/47766 ( 0.0%) pakfile [variable] 1800341/0 ( 0.0%) physics [variable] 919203/4194304 (21.9%) physics terrain [variable] 75433/1048576 ( 7.2%) Level flags = 0 Total triangle count: 21982 Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 24 seconds elapsed materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf material "maps/pl_cactuscanyon/nature/blendgroundtogravel005_wvt_patch" not found. Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOGRAVEL005_WVT_PATCH ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...WARNING: areaportal entity 812 (brush 20035) touches > 2 areas done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 378 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... qhull precision error: Only 4 facets remain. Can not merge another pair. The convexity constraints may be too strong. Reduce the magnitude of 'Cn' or increase the magnitude of 'An'. For example, try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'. done (0) (919203 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8547 texinfos to 3871 Reduced 97 texdatas to 90 (2312 bytes to 2016) Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1806049, actual size 1800341 3 seconds elapsed CMaterialDict::Shutdown m_MissingList count: 1 20 threads reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt 1327 portalclusters 3443 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 27453 visible clusters (4.13%) Total clusters visible: 664178 Average clusters visible: 500 Building PAS... Average clusters audible: 631 visdatasize:234867 compressed from 445872 writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 8319 faces 2 degenerate faces 2985630 square feet [429930752.00 square inches] 1027 Displacements 327688 Square Feet [47187108.00 Square Inches] 8317 patches before subdivision 165629 patches after subdivision 118 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11344833, max 768 transfer lists: 86.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1111527, 603047, 426225) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(161386, 60810, 36635) Build Patch/Sample Hash Table(s).....Done<0.0213 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 122/1024 5856/49152 (11.9%) brushes 2611/8192 31332/98304 (31.9%) brushsides 19110/65536 152880/524288 (29.2%) planes 16310/65536 326200/1310720 (24.9%) vertexes 15432/65536 185184/786432 (23.5%) nodes 4302/65536 137664/2097152 ( 6.6%) texinfos 3871/12288 278712/884736 (31.5%) texdata 90/2048 2880/65536 ( 4.4%) dispinfos 1027/0 180752/0 ( 0.0%) disp_verts 25675/0 513500/0 ( 0.0%) disp_tris 32864/0 65728/0 ( 0.0%) disp_lmsamples 1129064/0 1129064/0 ( 0.0%) faces 8319/65536 465864/3670016 (12.7%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6153/65536 344568/3670016 ( 9.4%) leaves 4425/65536 141600/2097152 ( 6.8%) leaffaces 8774/65536 17548/131072 (13.4%) leafbrushes 5414/65536 10828/131072 ( 8.3%) areas 53/256 424/2048 (20.7%) surfedges 63227/512000 252908/2048000 (12.3%) edges 41000/256000 164000/1024000 (16.0%) LDR worldlights 118/8192 10384/720896 ( 1.4%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 663/32768 6630/327680 ( 2.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 10920/65536 21840/131072 (16.7%) cubemapsamples 16/1024 256/16384 ( 1.6%) overlays 89/512 31328/180224 (17.4%) LDR lightdata [variable] 11771860/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 234867/16777216 ( 1.4%) entdata [variable] 290602/393216 (73.9%) LDR ambient table 4425/65536 17700/262144 ( 6.8%) HDR ambient table 4425/65536 17700/262144 ( 6.8%) LDR leaf ambient 19394/65536 543032/1835008 (29.6%) HDR leaf ambient 4425/65536 123900/1835008 ( 6.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/5452 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/47766 ( 0.0%) pakfile [variable] 1800341/0 ( 0.0%) physics [variable] 919203/4194304 (21.9%) physics terrain [variable] 75433/1048576 ( 7.2%) Level flags = 0 Total triangle count: 21980 Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 26 seconds elapsed materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf material "maps/pl_cactuscanyon/nature/blendgroundtogravel005_wvt_patch" not found. Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOGRAVEL005_WVT_PATCH ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendground_doomsday001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...WARNING: areaportal entity 812 (brush 20035) touches > 2 areas done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 378 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU. done (0) (4771331 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8554 texinfos to 3872 Reduced 99 texdatas to 91 (2411 bytes to 2047) Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1806689, actual size 1800847 3 seconds elapsed CMaterialDict::Shutdown m_MissingList count: 1 20 threads reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt 1327 portalclusters 3443 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 27453 visible clusters (4.13%) Total clusters visible: 664178 Average clusters visible: 500 Building PAS... Average clusters audible: 631 visdatasize:234867 compressed from 445872 writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 8320 faces 2 degenerate faces 2985630 square feet [429930752.00 square inches] 1028 Displacements 341000 Square Feet [49104036.00 Square Inches] 8318 patches before subdivision 166148 patches after subdivision 118 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11347019, max 768 transfer lists: 86.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1105961, 599744, 423746) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(160796, 60632, 36540) Build Patch/Sample Hash Table(s).....Done<0.0215 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 122/1024 5856/49152 (11.9%) brushes 2611/8192 31332/98304 (31.9%) brushsides 19110/65536 152880/524288 (29.2%) planes 16310/65536 326200/1310720 (24.9%) vertexes 15436/65536 185232/786432 (23.6%) nodes 4302/65536 137664/2097152 ( 6.6%) texinfos 3872/12288 278784/884736 (31.5%) texdata 91/2048 2912/65536 ( 4.4%) dispinfos 1028/0 180928/0 ( 0.0%) disp_verts 25964/0 519280/0 ( 0.0%) disp_tris 33376/0 66752/0 ( 0.0%) disp_lmsamples 1164379/0 1164379/0 ( 0.0%) faces 8320/65536 465920/3670016 (12.7%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6154/65536 344624/3670016 ( 9.4%) leaves 4425/65536 141600/2097152 ( 6.8%) leaffaces 8774/65536 17548/131072 (13.4%) leafbrushes 5414/65536 10828/131072 ( 8.3%) areas 53/256 424/2048 (20.7%) surfedges 63235/512000 252940/2048000 (12.4%) edges 41008/256000 164032/1024000 (16.0%) LDR worldlights 118/8192 10384/720896 ( 1.4%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 663/32768 6630/327680 ( 2.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 10920/65536 21840/131072 (16.7%) cubemapsamples 16/1024 256/16384 ( 1.6%) overlays 89/512 31328/180224 (17.4%) LDR lightdata [variable] 11897368/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 234867/16777216 ( 1.4%) entdata [variable] 290602/393216 (73.9%) LDR ambient table 4425/65536 17700/262144 ( 6.8%) HDR ambient table 4425/65536 17700/262144 ( 6.8%) LDR leaf ambient 20266/65536 567448/1835008 (30.9%) HDR leaf ambient 4425/65536 123900/1835008 ( 6.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/5452 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/47766 ( 0.0%) pakfile [variable] 1800847/0 ( 0.0%) physics [variable] 4771331/4194304 (113.8%) VERY FULL! physics terrain [variable] 0/1048576 ( 0.0%) Level flags = 0 Total triangle count: 21982 Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 24 seconds elapsed materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf material "maps/pl_cactuscanyon/nature/blendgroundtogravel005_wvt_patch" not found. Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOGRAVEL005_WVT_PATCH ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendground_doomsday001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...WARNING: areaportal entity 812 (brush 20035) touches > 2 areas done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 378 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU. done (0) (4772819 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8562 texinfos to 3879 Reduced 100 texdatas to 92 (2430 bytes to 2061) Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1806689, actual size 1800847 3 seconds elapsed CMaterialDict::Shutdown m_MissingList count: 1 20 threads reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt 1327 portalclusters 3443 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 27453 visible clusters (4.13%) Total clusters visible: 664178 Average clusters visible: 500 Building PAS... Average clusters audible: 631 visdatasize:234867 compressed from 445872 writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 8507 faces 2 degenerate faces 3219159 square feet [463558976.00 square inches] 1028 Displacements 425992 Square Feet [61342884.00 Square Inches] 8505 patches before subdivision 175253 patches after subdivision 118 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11778482, max 768 transfer lists: 89.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1199832, 639604, 432844) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(174783, 63940, 36714) Build Patch/Sample Hash Table(s).....Done<0.0228 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 122/1024 5856/49152 (11.9%) brushes 2615/8192 31380/98304 (31.9%) brushsides 19134/65536 153072/524288 (29.2%) planes 16316/65536 326320/1310720 (24.9%) vertexes 15674/65536 188088/786432 (23.9%) nodes 4392/65536 140544/2097152 ( 6.7%) texinfos 3879/12288 279288/884736 (31.6%) texdata 92/2048 2944/65536 ( 4.5%) dispinfos 1028/0 180928/0 ( 0.0%) disp_verts 25964/0 519280/0 ( 0.0%) disp_tris 33376/0 66752/0 ( 0.0%) disp_lmsamples 1189192/0 1189192/0 ( 0.0%) faces 8507/65536 476392/3670016 (13.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6165/65536 345240/3670016 ( 9.4%) leaves 4515/65536 144480/2097152 ( 6.9%) leaffaces 8958/65536 17916/131072 (13.7%) leafbrushes 5474/65536 10948/131072 ( 8.4%) areas 53/256 424/2048 (20.7%) surfedges 64119/512000 256476/2048000 (12.5%) edges 41463/256000 165852/1024000 (16.2%) LDR worldlights 118/8192 10384/720896 ( 1.4%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 663/32768 6630/327680 ( 2.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 10920/65536 21840/131072 (16.7%) cubemapsamples 16/1024 256/16384 ( 1.6%) overlays 89/512 31328/180224 (17.4%) LDR lightdata [variable] 12822796/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 234867/16777216 ( 1.4%) entdata [variable] 290602/393216 (73.9%) LDR ambient table 4515/65536 18060/262144 ( 6.9%) HDR ambient table 4515/65536 18060/262144 ( 6.9%) LDR leaf ambient 19961/65536 558908/1835008 (30.5%) HDR leaf ambient 4515/65536 126420/1835008 ( 6.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/5452 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/47766 ( 0.0%) pakfile [variable] 1800847/0 ( 0.0%) physics [variable] 4772819/4194304 (113.8%) VERY FULL! physics terrain [variable] 0/1048576 ( 0.0%) Level flags = 0 Total triangle count: 22448 Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 22 seconds elapsed materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf material "maps/pl_cactuscanyon/nature/blendgroundtogravel005_wvt_patch" not found. Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOGRAVEL005_WVT_PATCH ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendground_doomsday001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...WARNING: areaportal entity 812 (brush 20035) touches > 2 areas done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 378 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU. done (0) (5003950 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8565 texinfos to 3881 Reduced 100 texdatas to 92 (2430 bytes to 2061) Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1806689, actual size 1800847 3 seconds elapsed CMaterialDict::Shutdown m_MissingList count: 1 20 threads reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt 1327 portalclusters 3443 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 27453 visible clusters (4.13%) Total clusters visible: 664178 Average clusters visible: 500 Building PAS... Average clusters audible: 631 visdatasize:234867 compressed from 445872 writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 8492 faces 2 degenerate faces 3224279 square feet [464296256.00 square inches] 1032 Displacements 444538 Square Feet [64013476.00 Square Inches] 8490 patches before subdivision 174122 patches after subdivision 118 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11673167, max 768 transfer lists: 89.1 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1188303, 633931, 430486) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(172825, 63407, 36604) Build Patch/Sample Hash Table(s).....Done<0.0228 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 122/1024 5856/49152 (11.9%) brushes 2614/8192 31368/98304 (31.9%) brushsides 19128/65536 153024/524288 (29.2%) planes 16316/65536 326320/1310720 (24.9%) vertexes 15652/65536 187824/786432 (23.9%) nodes 4388/65536 140416/2097152 ( 6.7%) texinfos 3881/12288 279432/884736 (31.6%) texdata 92/2048 2944/65536 ( 4.5%) dispinfos 1032/0 181632/0 ( 0.0%) disp_verts 27120/0 542400/0 ( 0.0%) disp_tris 35424/0 70848/0 ( 0.0%) disp_lmsamples 1209938/0 1209938/0 ( 0.0%) faces 8492/65536 475552/3670016 (13.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6169/65536 345464/3670016 ( 9.4%) leaves 4511/65536 144352/2097152 ( 6.9%) leaffaces 8941/65536 17882/131072 (13.6%) leafbrushes 5470/65536 10940/131072 ( 8.3%) areas 53/256 424/2048 (20.7%) surfedges 64071/512000 256284/2048000 (12.5%) edges 41442/256000 165768/1024000 (16.2%) LDR worldlights 118/8192 10384/720896 ( 1.4%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 663/32768 6630/327680 ( 2.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 10920/65536 21840/131072 (16.7%) cubemapsamples 16/1024 256/16384 ( 1.6%) overlays 89/512 31328/180224 (17.4%) LDR lightdata [variable] 12747712/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 234867/16777216 ( 1.4%) entdata [variable] 290602/393216 (73.9%) LDR ambient table 4511/65536 18044/262144 ( 6.9%) HDR ambient table 4511/65536 18044/262144 ( 6.9%) LDR leaf ambient 20017/65536 560476/1835008 (30.5%) HDR leaf ambient 4511/65536 126308/1835008 ( 6.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/5452 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/47766 ( 0.0%) pakfile [variable] 1800847/0 ( 0.0%) physics [variable] 5003950/4194304 (119.3%) VERY FULL! physics terrain [variable] 0/1048576 ( 0.0%) Level flags = 0 Total triangle count: 22414 Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 24 seconds elapsed materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf material "maps/pl_cactuscanyon/nature/blendgroundtogravel005_wvt_patch" not found. Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOGRAVEL005_WVT_PATCH ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendground_doomsday001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity prop_static (604.00 10849.00 -1280.00) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14848.0 14336.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 13824.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 12800.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13824.0 14336.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0 14336.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 11776.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 10752.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 9728.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...WARNING: areaportal entity 812 (brush 20035) touches > 2 areas done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 378 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU. done (0) (5009966 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8593 texinfos to 3930 Reduced 100 texdatas to 92 (2430 bytes to 2061) Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1806689, actual size 1800847 4 seconds elapsed CMaterialDict::Shutdown m_MissingList count: 1 20 threads reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt LoadPortals: couldn't read c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf material "maps/pl_cactuscanyon/nature/blendgroundtogravel005_wvt_patch" not found. Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOGRAVEL005_WVT_PATCH ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendground_doomsday001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity prop_static (448.00 11048.10 -1600.00) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14848.0 14336.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 13824.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 12800.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13824.0 14336.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0 14336.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 11776.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 10752.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 9728.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...WARNING: areaportal entity 812 (brush 20035) touches > 2 areas Brush 19874: areaportal brush doesn't touch two areas done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 420 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU. done (0) (4934794 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8740 texinfos to 4125 Reduced 103 texdatas to 96 (2489 bytes to 2142) Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1806689, actual size 1800847 4 seconds elapsed CMaterialDict::Shutdown m_MissingList count: 1 20 threads reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt LoadPortals: couldn't read c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf material "maps/pl_cactuscanyon/nature/blendgroundtogravel005_wvt_patch" not found. Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOGRAVEL005_WVT_PATCH ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendground_doomsday001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity prop_static (99.06 10942.30 -1144.50) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14848.0 14336.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 13824.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 12800.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13824.0 14336.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0 14336.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 11776.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 10752.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 9728.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...WARNING: areaportal entity 812 (brush 20035) touches > 2 areas Brush 19874: areaportal brush doesn't touch two areas done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 420 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU. done (0) (4934762 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8741 texinfos to 4122 Reduced 103 texdatas to 96 (2489 bytes to 2142) Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1806689, actual size 1800847 4 seconds elapsed CMaterialDict::Shutdown m_MissingList count: 1 20 threads reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt LoadPortals: couldn't read c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf material "maps/pl_cactuscanyon/nature/blendgroundtogravel005_wvt_patch" not found. Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOGRAVEL005_WVT_PATCH ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendground_doomsday001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity prop_static (99.06 10942.30 -1144.50) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14848.0 14336.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 13824.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 12800.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13824.0 14336.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0 14336.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 11776.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 10752.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 9728.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...WARNING: areaportal entity 812 (brush 20035) touches > 2 areas Brush 19874: areaportal brush doesn't touch two areas done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 420 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU. done (0) (4934762 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8741 texinfos to 4122 Reduced 103 texdatas to 96 (2489 bytes to 2142) Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1806689, actual size 1800847 4 seconds elapsed CMaterialDict::Shutdown m_MissingList count: 1 20 threads reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt LoadPortals: couldn't read c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf material "maps/pl_cactuscanyon/nature/blendgroundtogravel005_wvt_patch" not found. Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOGRAVEL005_WVT_PATCH ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendground_doomsday001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity prop_static (466.06 10820.90 -1008.50) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14848.0 14336.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 13824.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 12800.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13824.0 14336.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0 14336.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 11776.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 10752.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 9728.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...WARNING: areaportal entity 812 (brush 20035) touches > 2 areas Brush 19874: areaportal brush doesn't touch two areas done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 420 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU. done (0) (4935154 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8744 texinfos to 4122 Reduced 103 texdatas to 96 (2489 bytes to 2142) Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1806689, actual size 1800847 4 seconds elapsed CMaterialDict::Shutdown m_MissingList count: 1 20 threads reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt LoadPortals: couldn't read c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf material "maps/pl_cactuscanyon/nature/blendgroundtogravel005_wvt_patch" not found. Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOGRAVEL005_WVT_PATCH ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendground_doomsday001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity prop_static (835.00 10707.00 -1542.00) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14848.0 14336.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 13824.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 12800.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13824.0 14336.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0 14336.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 11776.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 10752.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 9728.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...WARNING: areaportal entity 812 (brush 20035) touches > 2 areas Brush 19874: areaportal brush doesn't touch two areas done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 420 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU. done (0) (4935170 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8744 texinfos to 4124 Reduced 103 texdatas to 96 (2489 bytes to 2142) Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1806689, actual size 1800847 4 seconds elapsed CMaterialDict::Shutdown m_MissingList count: 1 20 threads reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt LoadPortals: couldn't read c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf material "maps/pl_cactuscanyon/nature/blendgroundtogravel005_wvt_patch" not found. Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOGRAVEL005_WVT_PATCH ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendground_doomsday001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity prop_static (835.00 10707.00 -1542.00) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14848.0 14336.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 13824.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 12800.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13824.0 14336.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0 14336.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 11776.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 10752.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 9728.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...WARNING: areaportal entity 812 (brush 20035) touches > 2 areas Brush 19874: areaportal brush doesn't touch two areas done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 420 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU. done (0) (4935202 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8744 texinfos to 4123 Reduced 103 texdatas to 96 (2489 bytes to 2142) Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1806689, actual size 1800847 4 seconds elapsed CMaterialDict::Shutdown m_MissingList count: 1 20 threads reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt LoadPortals: couldn't read c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf material "maps/pl_cactuscanyon/nature/blendgroundtogravel005_wvt_patch" not found. Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOGRAVEL005_WVT_PATCH ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendground_doomsday001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity prop_static (466.06 10820.90 -1008.50) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14848.0 14336.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 13824.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 12800.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13824.0 14336.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0 14336.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 11776.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 10752.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 9728.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...WARNING: areaportal entity 812 (brush 20035) touches > 2 areas Brush 19874: areaportal brush doesn't touch two areas done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 420 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU. done (0) (4935186 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8744 texinfos to 4123 Reduced 103 texdatas to 96 (2489 bytes to 2142) Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1806689, actual size 1800847 4 seconds elapsed CMaterialDict::Shutdown m_MissingList count: 1 20 threads reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt LoadPortals: couldn't read c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf material "maps/pl_cactuscanyon/nature/blendgroundtogravel005_wvt_patch" not found. Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOGRAVEL005_WVT_PATCH ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendground_doomsday001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity func_brush (2688.00 10814.00 -1648.00) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14848.0 14336.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 13824.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 12800.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13824.0 14336.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0 14336.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 11776.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 10752.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 9728.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...WARNING: areaportal entity 812 (brush 20035) touches > 2 areas Brush 19874: areaportal brush doesn't touch two areas done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 420 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU. done (0) (4935218 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8744 texinfos to 4122 Reduced 103 texdatas to 96 (2489 bytes to 2142) Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1806689, actual size 1800847 4 seconds elapsed CMaterialDict::Shutdown m_MissingList count: 1 20 threads reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt LoadPortals: couldn't read c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf material "maps/pl_cactuscanyon/nature/blendgroundtogravel005_wvt_patch" not found. Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOGRAVEL005_WVT_PATCH ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendground_doomsday001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...WARNING: areaportal entity 812 (brush 20035) touches > 2 areas Wrote c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.lin Areaportal leak ! File: c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.lin Brush 19874: areaportal brush doesn't touch two areas done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 420 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU. done (0) (4931802 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8744 texinfos to 4052 Reduced 103 texdatas to 96 (2489 bytes to 2142) Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1806689, actual size 1800847 3 seconds elapsed CMaterialDict::Shutdown m_MissingList count: 1 20 threads reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt 1363 portalclusters 3501 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 29767 visible clusters (4.37%) Total clusters visible: 681810 Average clusters visible: 500 Building PAS... Average clusters audible: 645 visdatasize:242904 compressed from 479776 writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 10736 faces 2 degenerate faces 3252907 square feet [468418688.00 square inches] 1032 Displacements 444537 Square Feet [64013468.00 Square Inches] 10734 patches before subdivision 400384 patches after subdivision 118 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 110965718, max 1619 transfer lists: 846.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1251693, 669679, 448045) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(196043, 73304, 40143) Build Patch/Sample Hash Table(s).....Done<0.0471 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 122/1024 5856/49152 (11.9%) brushes 2424/8192 29088/98304 (29.6%) brushsides 17822/65536 142576/524288 (27.2%) planes 15950/65536 319000/1310720 (24.3%) vertexes 18414/65536 220968/786432 (28.1%) nodes 4511/65536 144352/2097152 ( 6.9%) texinfos 4052/12288 291744/884736 (33.0%) texdata 96/2048 3072/65536 ( 4.7%) dispinfos 1032/0 181632/0 ( 0.0%) disp_verts 27120/0 542400/0 ( 0.0%) disp_tris 35424/0 70848/0 ( 0.0%) disp_lmsamples 1209938/0 1209938/0 ( 0.0%) faces 10736/65536 601216/3670016 (16.4%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6405/65536 358680/3670016 ( 9.8%) leaves 4634/65536 148288/2097152 ( 7.1%) leaffaces 11331/65536 22662/131072 (17.3%) leafbrushes 4667/65536 9334/131072 ( 7.1%) areas 52/256 416/2048 (20.3%) surfedges 74977/512000 299908/2048000 (14.6%) edges 47333/256000 189332/1024000 (18.5%) LDR worldlights 118/8192 10384/720896 ( 1.4%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 727/32768 7270/327680 ( 2.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 12642/65536 25284/131072 (19.3%) cubemapsamples 16/1024 256/16384 ( 1.6%) overlays 89/512 31328/180224 (17.4%) LDR lightdata [variable] 20268428/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 242904/16777216 ( 1.4%) entdata [variable] 290590/393216 (73.9%) LDR ambient table 4634/65536 18536/262144 ( 7.1%) HDR ambient table 4634/65536 18536/262144 ( 7.1%) LDR leaf ambient 20399/65536 571172/1835008 (31.1%) HDR leaf ambient 4634/65536 129752/1835008 ( 7.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/5452 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/48064 ( 0.0%) pakfile [variable] 1800847/0 ( 0.0%) physics [variable] 4931802/4194304 (117.6%) VERY FULL! physics terrain [variable] 0/1048576 ( 0.0%) Level flags = 0 Total triangle count: 27891 Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 49 seconds elapsed materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf material "maps/pl_cactuscanyon/nature/blendgroundtogravel005_wvt_patch" not found. Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOGRAVEL005_WVT_PATCH ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendground_doomsday001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...WARNING: areaportal entity 812 (brush 20035) touches > 2 areas Wrote c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.lin Areaportal leak ! File: c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.lin Brush 19874: areaportal brush doesn't touch two areas done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 420 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU. done (0) (4932194 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8744 texinfos to 4059 Reduced 105 texdatas to 98 (2533 bytes to 2186) Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1806689, actual size 1800847 4 seconds elapsed CMaterialDict::Shutdown m_MissingList count: 1 20 threads reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt 1364 portalclusters 3494 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 29214 visible clusters (4.28%) Total clusters visible: 682958 Average clusters visible: 500 Building PAS... Average clusters audible: 645 visdatasize:245655 compressed from 480128 writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 11060 faces 2 degenerate faces 3254661 square feet [468671168.00 square inches] 1032 Displacements 444537 Square Feet [64013468.00 Square Inches] 11058 patches before subdivision 435498 patches after subdivision 121 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 118592484, max 1627 transfer lists: 904.8 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1688587, 912583, 534251) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(379816, 151373, 57656) Build Patch/Sample Hash Table(s).....Done<0.0686 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 122/1024 5856/49152 (11.9%) brushes 2424/8192 29088/98304 (29.6%) brushsides 17821/65536 142568/524288 (27.2%) planes 15952/65536 319040/1310720 (24.3%) vertexes 18783/65536 225396/786432 (28.7%) nodes 4522/65536 144704/2097152 ( 6.9%) texinfos 4059/12288 292248/884736 (33.0%) texdata 98/2048 3136/65536 ( 4.8%) dispinfos 1032/0 181632/0 ( 0.0%) disp_verts 27120/0 542400/0 ( 0.0%) disp_tris 35424/0 70848/0 ( 0.0%) disp_lmsamples 1209938/0 1209938/0 ( 0.0%) faces 11060/65536 619360/3670016 (16.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6412/65536 359072/3670016 ( 9.8%) leaves 4645/65536 148640/2097152 ( 7.1%) leaffaces 11607/65536 23214/131072 (17.7%) leafbrushes 4677/65536 9354/131072 ( 7.1%) areas 52/256 416/2048 (20.3%) surfedges 76400/512000 305600/2048000 (14.9%) edges 48037/256000 192148/1024000 (18.8%) LDR worldlights 121/8192 10648/720896 ( 1.5%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 736/32768 7360/327680 ( 2.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 12759/65536 25518/131072 (19.5%) cubemapsamples 16/1024 256/16384 ( 1.6%) overlays 89/512 31328/180224 (17.4%) LDR lightdata [variable] 21475792/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 245655/16777216 ( 1.5%) entdata [variable] 292781/393216 (74.5%) LDR ambient table 4645/65536 18580/262144 ( 7.1%) HDR ambient table 4645/65536 18580/262144 ( 7.1%) LDR leaf ambient 20405/65536 571340/1835008 (31.1%) HDR leaf ambient 4645/65536 130060/1835008 ( 7.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/5452 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/48292 ( 0.0%) pakfile [variable] 1800847/0 ( 0.0%) physics [variable] 4932194/4194304 (117.6%) VERY FULL! physics terrain [variable] 0/1048576 ( 0.0%) Level flags = 0 Total triangle count: 28638 Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 53 seconds elapsed materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf material "maps/pl_cactuscanyon/nature/blendgroundtogravel005_wvt_patch" not found. Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOGRAVEL005_WVT_PATCH ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendground_doomsday001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...WARNING: areaportal entity 809 (brush 20035) touches > 2 areas Wrote c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.lin Areaportal leak ! File: c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.lin Brush 19874: areaportal brush doesn't touch two areas Brush 19881: areaportal brush doesn't touch two areas Brush 19107: areaportal brush doesn't touch two areas done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 420 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU. done (0) (4932898 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8755 texinfos to 4059 Reduced 104 texdatas to 97 (2514 bytes to 2167) Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1806689, actual size 1800847 3 seconds elapsed CMaterialDict::Shutdown m_MissingList count: 1 20 threads reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt 1357 portalclusters 3484 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 28730 visible clusters (4.23%) Total clusters visible: 679777 Average clusters visible: 500 Building PAS... Average clusters audible: 642 visdatasize:243230 compressed from 477664 writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 10880 faces 2 degenerate faces 3253686 square feet [468530880.00 square inches] 1032 Displacements 444537 Square Feet [64013468.00 Square Inches] 10878 patches before subdivision 413494 patches after subdivision 121 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 110218361, max 1574 transfer lists: 840.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1668084, 899175, 530885) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(362927, 143145, 56012) Build Patch/Sample Hash Table(s).....Done<0.0666 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 122/1024 5856/49152 (11.9%) brushes 2414/8192 28968/98304 (29.5%) brushsides 17761/65536 142088/524288 (27.1%) planes 15958/65536 319160/1310720 (24.3%) vertexes 18574/65536 222888/786432 (28.3%) nodes 4509/65536 144288/2097152 ( 6.9%) texinfos 4059/12288 292248/884736 (33.0%) texdata 97/2048 3104/65536 ( 4.7%) dispinfos 1032/0 181632/0 ( 0.0%) disp_verts 27120/0 542400/0 ( 0.0%) disp_tris 35424/0 70848/0 ( 0.0%) disp_lmsamples 1209938/0 1209938/0 ( 0.0%) faces 10880/65536 609280/3670016 (16.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6419/65536 359464/3670016 ( 9.8%) leaves 4632/65536 148224/2097152 ( 7.1%) leaffaces 11412/65536 22824/131072 (17.4%) leafbrushes 4673/65536 9346/131072 ( 7.1%) areas 40/256 320/2048 (15.6%) surfedges 75639/512000 302556/2048000 (14.8%) edges 47513/256000 190052/1024000 (18.6%) LDR worldlights 121/8192 10648/720896 ( 1.5%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 722/32768 7220/327680 ( 2.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 12612/65536 25224/131072 (19.2%) cubemapsamples 16/1024 256/16384 ( 1.6%) overlays 89/512 31328/180224 (17.4%) LDR lightdata [variable] 20879792/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 243230/16777216 ( 1.4%) entdata [variable] 291449/393216 (74.1%) LDR ambient table 4632/65536 18528/262144 ( 7.1%) HDR ambient table 4632/65536 18528/262144 ( 7.1%) LDR leaf ambient 20364/65536 570192/1835008 (31.1%) HDR leaf ambient 4632/65536 129696/1835008 ( 7.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/5452 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/48282 ( 0.0%) pakfile [variable] 1800847/0 ( 0.0%) physics [variable] 4932898/4194304 (117.6%) VERY FULL! physics terrain [variable] 0/1048576 ( 0.0%) Level flags = 0 Total triangle count: 28209 Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 50 seconds elapsed materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf material "maps/pl_cactuscanyon/nature/blendgroundtogravel005_wvt_patch" not found. Material not found!: MAPS/PL_CACTUSCANYON/NATURE/BLENDGROUNDTOGRAVEL005_WVT_PATCH ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendground_doomsday001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...WARNING: areaportal entity 809 (brush 20035) touches > 2 areas Wrote c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.lin Areaportal leak ! File: c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.lin Brush 18795: areaportal brush doesn't touch two areas Brush 18837: areaportal brush doesn't touch two areas Brush 18837: areaportal brush doesn't touch two areas Brush 18844: areaportal brush doesn't touch two areas Brush 18837: areaportal brush doesn't touch two areas Brush 18837: areaportal brush doesn't touch two areas Brush 18837: areaportal brush doesn't touch two areas Brush 18837: areaportal brush doesn't touch two areas Brush 18837: areaportal brush doesn't touch two areas Brush 19037: areaportal brush doesn't touch two areas Brush 18802: areaportal brush doesn't touch two areas Brush 18837: areaportal brush doesn't touch two areas Brush 18837: areaportal brush doesn't touch two areas Brush 18837: areaportal brush doesn't touch two areas Brush 19874: areaportal brush doesn't touch two areas Brush 19023: areaportal brush doesn't touch two areas Brush 19037: areaportal brush doesn't touch two areas Brush 19100: areaportal brush doesn't touch two areas Brush 19881: areaportal brush doesn't touch two areas Brush 19100: areaportal brush doesn't touch two areas Brush 19107: areaportal brush doesn't touch two areas done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 420 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU. done (0) (4932914 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8772 texinfos to 4062 Reduced 104 texdatas to 97 (2514 bytes to 2167) Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1806689, actual size 1800847 3 seconds elapsed CMaterialDict::Shutdown m_MissingList count: 1 20 threads reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt 1394 portalclusters 3621 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 35228 visible clusters (4.93%) Total clusters visible: 714152 Average clusters visible: 512 Building PAS... Average clusters audible: 660 visdatasize:256026 compressed from 490688 writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 10957 faces 2 degenerate faces 3254159 square feet [468598912.00 square inches] 1032 Displacements 444537 Square Feet [64013468.00 Square Inches] 10955 patches before subdivision 414267 patches after subdivision 121 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 110488805, max 1574 transfer lists: 843.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1671707, 901390, 532417) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(363615, 143463, 56180) Build Patch/Sample Hash Table(s).....Done<0.0828 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 122/1024 5856/49152 (11.9%) brushes 2405/8192 28860/98304 (29.4%) brushsides 17694/65536 141552/524288 (27.0%) planes 15952/65536 319040/1310720 (24.3%) vertexes 18685/65536 224220/786432 (28.5%) nodes 4550/65536 145600/2097152 ( 6.9%) texinfos 4062/12288 292464/884736 (33.1%) texdata 97/2048 3104/65536 ( 4.7%) dispinfos 1032/0 181632/0 ( 0.0%) disp_verts 27120/0 542400/0 ( 0.0%) disp_tris 35424/0 70848/0 ( 0.0%) disp_lmsamples 1209938/0 1209938/0 ( 0.0%) faces 10957/65536 613592/3670016 (16.7%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6420/65536 359520/3670016 ( 9.8%) leaves 4673/65536 149536/2097152 ( 7.1%) leaffaces 11432/65536 22864/131072 (17.4%) leafbrushes 4655/65536 9310/131072 ( 7.1%) areas 35/256 280/2048 (13.7%) surfedges 76043/512000 304172/2048000 (14.9%) edges 47656/256000 190624/1024000 (18.6%) LDR worldlights 121/8192 10648/720896 ( 1.5%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 737/32768 7370/327680 ( 2.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 12816/65536 25632/131072 (19.6%) cubemapsamples 16/1024 256/16384 ( 1.6%) overlays 89/512 31328/180224 (17.4%) LDR lightdata [variable] 20898600/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 256026/16777216 ( 1.5%) entdata [variable] 290450/393216 (73.9%) LDR ambient table 4673/65536 18692/262144 ( 7.1%) HDR ambient table 4673/65536 18692/262144 ( 7.1%) LDR leaf ambient 20735/65536 580580/1835008 (31.6%) HDR leaf ambient 4673/65536 130844/1835008 ( 7.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/5452 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/48276 ( 0.0%) pakfile [variable] 1800847/0 ( 0.0%) physics [variable] 4932914/4194304 (117.6%) VERY FULL! physics terrain [variable] 0/1048576 ( 0.0%) Level flags = 0 Total triangle count: 28454 Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 49 seconds elapsed materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendground_doomsday001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...WARNING: areaportal entity 809 (brush 20035) touches > 2 areas Wrote c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.lin Areaportal leak ! File: c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.lin Brush 18795: areaportal brush doesn't touch two areas Brush 18837: areaportal brush doesn't touch two areas Brush 18837: areaportal brush doesn't touch two areas Brush 18844: areaportal brush doesn't touch two areas Brush 18837: areaportal brush doesn't touch two areas Brush 18837: areaportal brush doesn't touch two areas Brush 18837: areaportal brush doesn't touch two areas Brush 18837: areaportal brush doesn't touch two areas Brush 18837: areaportal brush doesn't touch two areas Brush 19037: areaportal brush doesn't touch two areas Brush 18802: areaportal brush doesn't touch two areas Brush 18837: areaportal brush doesn't touch two areas Brush 18837: areaportal brush doesn't touch two areas Brush 18837: areaportal brush doesn't touch two areas Brush 19874: areaportal brush doesn't touch two areas Brush 19016: areaportal brush doesn't touch two areas Brush 19016: areaportal brush doesn't touch two areas Brush 19023: areaportal brush doesn't touch two areas Brush 19037: areaportal brush doesn't touch two areas Brush 19100: areaportal brush doesn't touch two areas Brush 19881: areaportal brush doesn't touch two areas Brush 19100: areaportal brush doesn't touch two areas Brush 19107: areaportal brush doesn't touch two areas done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 420 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU. done (0) (4932900 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8772 texinfos to 4062 Reduced 103 texdatas to 96 (2453 bytes to 2106) Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1806689, actual size 1800847 3 seconds elapsed 20 threads reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt 1398 portalclusters 3633 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 35322 visible clusters (4.93%) Total clusters visible: 717008 Average clusters visible: 512 Building PAS... Average clusters audible: 662 visdatasize:255334 compressed from 492096 writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 10958 faces 2 degenerate faces 3254159 square feet [468598912.00 square inches] 1032 Displacements 444537 Square Feet [64013468.00 Square Inches] 10956 patches before subdivision 414332 patches after subdivision 121 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 110473783, max 1574 transfer lists: 842.8 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1669288, 899844, 531189) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(363388, 143343, 56079) Build Patch/Sample Hash Table(s).....Done<0.0740 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 122/1024 5856/49152 (11.9%) brushes 2403/8192 28836/98304 (29.3%) brushsides 17682/65536 141456/524288 (27.0%) planes 15948/65536 318960/1310720 (24.3%) vertexes 18692/65536 224304/786432 (28.5%) nodes 4559/65536 145888/2097152 ( 7.0%) texinfos 4062/12288 292464/884736 (33.1%) texdata 96/2048 3072/65536 ( 4.7%) dispinfos 1032/0 181632/0 ( 0.0%) disp_verts 27120/0 542400/0 ( 0.0%) disp_tris 35424/0 70848/0 ( 0.0%) disp_lmsamples 1209938/0 1209938/0 ( 0.0%) faces 10958/65536 613648/3670016 (16.7%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6418/65536 359408/3670016 ( 9.8%) leaves 4682/65536 149824/2097152 ( 7.1%) leaffaces 11449/65536 22898/131072 (17.5%) leafbrushes 4661/65536 9322/131072 ( 7.1%) areas 33/256 264/2048 (12.9%) surfedges 76042/512000 304168/2048000 (14.9%) edges 47641/256000 190564/1024000 (18.6%) LDR worldlights 121/8192 10648/720896 ( 1.5%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 745/32768 7450/327680 ( 2.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 12921/65536 25842/131072 (19.7%) cubemapsamples 16/1024 256/16384 ( 1.6%) overlays 86/512 30272/180224 (16.8%) LDR lightdata [variable] 20899848/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 255334/16777216 ( 1.5%) entdata [variable] 288888/393216 (73.5%) LDR ambient table 4682/65536 18728/262144 ( 7.1%) HDR ambient table 4682/65536 18728/262144 ( 7.1%) LDR leaf ambient 20823/65536 583044/1835008 (31.8%) HDR leaf ambient 4682/65536 131096/1835008 ( 7.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/5452 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/48280 ( 0.0%) pakfile [variable] 1800847/0 ( 0.0%) physics [variable] 4932900/4194304 (117.6%) VERY FULL! physics terrain [variable] 0/1048576 ( 0.0%) Level flags = 0 Total triangle count: 28459 Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 52 seconds elapsed materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendground_doomsday001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...WARNING: areaportal entity 809 (brush 20035) touches > 2 areas Wrote c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.lin Areaportal leak ! File: c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.lin Brush 18844: areaportal brush doesn't touch two areas Brush 19037: areaportal brush doesn't touch two areas Brush 19016: areaportal brush doesn't touch two areas Brush 19016: areaportal brush doesn't touch two areas Brush 19023: areaportal brush doesn't touch two areas Brush 19037: areaportal brush doesn't touch two areas Brush 19107: areaportal brush doesn't touch two areas done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 420 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU. done (0) (4933060 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8767 texinfos to 4063 Reduced 103 texdatas to 96 (2453 bytes to 2106) Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1806689, actual size 1800847 3 seconds elapsed 20 threads reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt 1363 portalclusters 3549 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 29532 visible clusters (4.28%) Total clusters visible: 689869 Average clusters visible: 506 Building PAS... Average clusters audible: 645 visdatasize:245629 compressed from 479776 writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 10904 faces 2 degenerate faces 3256441 square feet [468927616.00 square inches] 1032 Displacements 444537 Square Feet [64013468.00 Square Inches] 10902 patches before subdivision 414504 patches after subdivision 121 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 110405206, max 1574 transfer lists: 842.3 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(1665874, 897840, 529759) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(362516, 143040, 55915) Build Patch/Sample Hash Table(s).....Done<0.0572 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 122/1024 5856/49152 (11.9%) brushes 2392/8192 28704/98304 (29.2%) brushsides 17616/65536 140928/524288 (26.9%) planes 15950/65536 319000/1310720 (24.3%) vertexes 18634/65536 223608/786432 (28.4%) nodes 4519/65536 144608/2097152 ( 6.9%) texinfos 4063/12288 292536/884736 (33.1%) texdata 96/2048 3072/65536 ( 4.7%) dispinfos 1032/0 181632/0 ( 0.0%) disp_verts 27120/0 542400/0 ( 0.0%) disp_tris 35424/0 70848/0 ( 0.0%) disp_lmsamples 1209938/0 1209938/0 ( 0.0%) faces 10904/65536 610624/3670016 (16.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6423/65536 359688/3670016 ( 9.8%) leaves 4642/65536 148544/2097152 ( 7.1%) leaffaces 11362/65536 22724/131072 (17.3%) leafbrushes 4650/65536 9300/131072 ( 7.1%) areas 31/256 248/2048 (12.1%) surfedges 75844/512000 303376/2048000 (14.8%) edges 47428/256000 189712/1024000 (18.5%) LDR worldlights 121/8192 10648/720896 ( 1.5%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 745/32768 7450/327680 ( 2.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 12954/65536 25908/131072 (19.8%) cubemapsamples 16/1024 256/16384 ( 1.6%) overlays 86/512 30272/180224 (16.8%) LDR lightdata [variable] 20902648/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 245629/16777216 ( 1.5%) entdata [variable] 295141/393216 (75.1%) LDR ambient table 4642/65536 18568/262144 ( 7.1%) HDR ambient table 4642/65536 18568/262144 ( 7.1%) LDR leaf ambient 20536/65536 575008/1835008 (31.3%) HDR leaf ambient 4642/65536 129976/1835008 ( 7.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/5452 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/48280 ( 0.0%) pakfile [variable] 1800847/0 ( 0.0%) physics [variable] 4933060/4194304 (117.6%) VERY FULL! physics terrain [variable] 0/1048576 ( 0.0%) Level flags = 0 Total triangle count: 28350 Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 52 seconds elapsed materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendground_doomsday001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity prop_static (1970.40 11775.60 -1855.00) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14848.0 14336.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 13824.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 12800.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13824.0 14336.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0 14336.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 11776.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 10752.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 9728.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...WARNING: areaportal entity 809 (brush 20035) touches > 2 areas Brush 18732: areaportal brush doesn't touch two areas Brush 18844: areaportal brush doesn't touch two areas Brush 19037: areaportal brush doesn't touch two areas Brush 19016: areaportal brush doesn't touch two areas Brush 19016: areaportal brush doesn't touch two areas Brush 19023: areaportal brush doesn't touch two areas Brush 19037: areaportal brush doesn't touch two areas Brush 19107: areaportal brush doesn't touch two areas done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 420 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU. done (0) (4939131 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8769 texinfos to 4137 Reduced 103 texdatas to 96 (2453 bytes to 2106) Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1806689, actual size 1800847 4 seconds elapsed 20 threads reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt LoadPortals: couldn't read c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendground_doomsday001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity prop_static (1970.40 11775.60 -1855.00) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14848.0 14336.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 13824.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 12800.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13824.0 14336.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0 14336.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 11776.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 10752.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 9728.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...WARNING: areaportal entity 809 (brush 20035) touches > 2 areas Brush 18732: areaportal brush doesn't touch two areas Brush 18844: areaportal brush doesn't touch two areas Brush 19037: areaportal brush doesn't touch two areas Brush 19016: areaportal brush doesn't touch two areas Brush 19016: areaportal brush doesn't touch two areas Brush 19023: areaportal brush doesn't touch two areas Brush 19037: areaportal brush doesn't touch two areas Brush 19107: areaportal brush doesn't touch two areas done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 420 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU. done (0) (4939179 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8773 texinfos to 4137 Reduced 103 texdatas to 96 (2453 bytes to 2106) Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1806689, actual size 1800847 4 seconds elapsed 20 threads reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt LoadPortals: couldn't read c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendground_doomsday001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity prop_static (1970.40 11775.60 -1855.00) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14848.0 14336.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 13824.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 12800.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13824.0 14336.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0 14336.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 11776.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 10752.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 9728.0 -2384.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...WARNING: areaportal entity 809 (brush 20035) touches > 2 areas Brush 18732: areaportal brush doesn't touch two areas Brush 18844: areaportal brush doesn't touch two areas Brush 19037: areaportal brush doesn't touch two areas Brush 19016: areaportal brush doesn't touch two areas Brush 19016: areaportal brush doesn't touch two areas Brush 19023: areaportal brush doesn't touch two areas Brush 19037: areaportal brush doesn't touch two areas Brush 19107: areaportal brush doesn't touch two areas done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 420 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU. done (0) (4939131 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8769 texinfos to 4137 Reduced 103 texdatas to 96 (2453 bytes to 2106) Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1806689, actual size 1800847 4 seconds elapsed 20 threads reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt LoadPortals: couldn't read c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendground_doomsday001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...WARNING: areaportal entity 897 (brush 20035) touches > 2 areas Wrote c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.lin Areaportal leak ! File: c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.lin Brush 18732: areaportal brush doesn't touch two areas Brush 18844: areaportal brush doesn't touch two areas Brush 19037: areaportal brush doesn't touch two areas Brush 19016: areaportal brush doesn't touch two areas Brush 19016: areaportal brush doesn't touch two areas Brush 19023: areaportal brush doesn't touch two areas Brush 19037: areaportal brush doesn't touch two areas Brush 19107: areaportal brush doesn't touch two areas done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 416 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU. done (0) (5009367 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8913 texinfos to 4126 Reduced 104 texdatas to 96 (2475 bytes to 2106) Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1806689, actual size 1800847 4 seconds elapsed 20 threads reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt 2071 portalclusters 5981 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 84868 visible clusters (4.54%) Total clusters visible: 1868699 Average clusters visible: 902 Building PAS... Average clusters audible: 1107 visdatasize:610870 compressed from 1093488 writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 13477 faces 3 degenerate faces 7181663 square feet [1034159488.00 square inches] 1033 Displacements 444507 Square Feet [64009044.00 Square Inches] 13474 patches before subdivision 601360 patches after subdivision 121 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 126900567, max 1571 transfer lists: 968.2 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(3294269, 1885043, 1081259) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(724748, 319118, 123777) Build Patch/Sample Hash Table(s).....Done<0.0826 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 120/1024 5760/49152 (11.7%) brushes 2580/8192 30960/98304 (31.5%) brushsides 18983/65536 151864/524288 (29.0%) planes 16584/65536 331680/1310720 (25.3%) vertexes 22078/65536 264936/786432 (33.7%) nodes 5765/65536 184480/2097152 ( 8.8%) texinfos 4126/12288 297072/884736 (33.6%) texdata 96/2048 3072/65536 ( 4.7%) dispinfos 1033/0 181808/0 ( 0.0%) disp_verts 27145/0 542900/0 ( 0.0%) disp_tris 35456/0 70912/0 ( 0.0%) disp_lmsamples 1209914/0 1209914/0 ( 0.0%) faces 13477/65536 754712/3670016 (20.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6829/65536 382424/3670016 (10.4%) leaves 5886/65536 188352/2097152 ( 9.0%) leaffaces 14154/65536 28308/131072 (21.6%) leafbrushes 5841/65536 11682/131072 ( 8.9%) areas 30/256 240/2048 (11.7%) surfedges 89080/512000 356320/2048000 (17.4%) edges 54488/256000 217952/1024000 (21.3%) LDR worldlights 121/8192 10648/720896 ( 1.5%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 957/32768 9570/327680 ( 2.9%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 16530/65536 33060/131072 (25.2%) cubemapsamples 16/1024 256/16384 ( 1.6%) overlays 86/512 30272/180224 (16.8%) LDR lightdata [variable] 27697500/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 610870/16777216 ( 3.6%) entdata [variable] 294130/393216 (74.8%) LDR ambient table 5886/65536 23544/262144 ( 9.0%) HDR ambient table 5886/65536 23544/262144 ( 9.0%) LDR leaf ambient 27617/65536 773276/1835008 (42.1%) HDR leaf ambient 5886/65536 164808/1835008 ( 9.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/5452 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/48330 ( 0.0%) pakfile [variable] 1800847/0 ( 0.0%) physics [variable] 5009367/4194304 (119.4%) VERY FULL! physics terrain [variable] 0/1048576 ( 0.0%) Level flags = 0 Total triangle count: 34816 Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 1 minute, 0 seconds elapsed materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendground_doomsday001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity logic_relay (-15320.00 -8252.00 -1972.00) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6757.0 6144.0 466.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6318.5 6144.0 466.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6217.5 6144.0 466.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 5632.0 466.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 4608.0 466.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 3584.0 466.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 6144.0 466.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 6144.0 466.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 414 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU. done (0) (4787539 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 7948 texinfos to 3662 Reduced 97 texdatas to 89 (2323 bytes to 1958) Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1806689, actual size 1800847 4 seconds elapsed 20 threads reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt LoadPortals: couldn't read c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendground_doomsday001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 416 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU. done (0) (5009369 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8892 texinfos to 4125 Reduced 103 texdatas to 95 (2453 bytes to 2084) Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1806689, actual size 1800847 3 seconds elapsed 20 threads reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt 2038 portalclusters 5958 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 79345 visible clusters (4.34%) Total clusters visible: 1829445 Average clusters visible: 897 Building PAS... Average clusters audible: 1094 visdatasize:594502 compressed from 1043456 writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 13390 faces 3 degenerate faces 8806852 square feet [1268186624.00 square inches] 1033 Displacements 444492 Square Feet [64006856.00 Square Inches] 13387 patches before subdivision 601125 patches after subdivision 121 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 126849166, max 1571 transfer lists: 967.8 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(3289412, 1883022, 1080123) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(724118, 318925, 123684) Build Patch/Sample Hash Table(s).....Done<0.0704 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 120/1024 5760/49152 (11.7%) brushes 2537/8192 30444/98304 (31.0%) brushsides 18725/65536 149800/524288 (28.6%) planes 16574/65536 331480/1310720 (25.3%) vertexes 22014/65536 264168/786432 (33.6%) nodes 5727/65536 183264/2097152 ( 8.7%) texinfos 4125/12288 297000/884736 (33.6%) texdata 95/2048 3040/65536 ( 4.6%) dispinfos 1033/0 181808/0 ( 0.0%) disp_verts 27145/0 542900/0 ( 0.0%) disp_tris 35456/0 70912/0 ( 0.0%) disp_lmsamples 1209914/0 1209914/0 ( 0.0%) faces 13390/65536 749840/3670016 (20.4%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6821/65536 381976/3670016 (10.4%) leaves 5848/65536 187136/2097152 ( 8.9%) leaffaces 14114/65536 28228/131072 (21.5%) leafbrushes 5834/65536 11668/131072 ( 8.9%) areas 9/256 72/2048 ( 3.5%) surfedges 88726/512000 354904/2048000 (17.3%) edges 53729/256000 214916/1024000 (21.0%) LDR worldlights 121/8192 10648/720896 ( 1.5%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 963/32768 9630/327680 ( 2.9%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 16593/65536 33186/131072 (25.3%) cubemapsamples 16/1024 256/16384 ( 1.6%) overlays 86/512 30272/180224 (16.8%) LDR lightdata [variable] 27683148/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 594502/16777216 ( 3.5%) entdata [variable] 289364/393216 (73.6%) LDR ambient table 5848/65536 23392/262144 ( 8.9%) HDR ambient table 5848/65536 23392/262144 ( 8.9%) LDR leaf ambient 27216/65536 762048/1835008 (41.5%) HDR leaf ambient 5848/65536 163744/1835008 ( 8.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/5452 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/48338 ( 0.0%) pakfile [variable] 1800847/0 ( 0.0%) physics [variable] 5009369/4194304 (119.4%) VERY FULL! physics terrain [variable] 0/1048576 ( 0.0%) Level flags = 0 Total triangle count: 34668 Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 56 seconds elapsed materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendground_doomsday001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 416 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU. done (0) (5009369 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8892 texinfos to 4125 Reduced 103 texdatas to 95 (2453 bytes to 2084) Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1806689, actual size 1800847 4 seconds elapsed 20 threads reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt 2038 portalclusters 5958 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 79345 visible clusters (4.34%) Total clusters visible: 1829445 Average clusters visible: 897 Building PAS... Average clusters audible: 1094 visdatasize:594502 compressed from 1043456 writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 13390 faces 3 degenerate faces 8806852 square feet [1268186624.00 square inches] 1033 Displacements 444498 Square Feet [64007756.00 Square Inches] 13387 patches before subdivision 601099 patches after subdivision 121 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 126800471, max 1571 transfer lists: 967.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(3286405, 1881742, 1079417) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(723558, 318768, 123608) Build Patch/Sample Hash Table(s).....Done<0.0699 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 120/1024 5760/49152 (11.7%) brushes 2537/8192 30444/98304 (31.0%) brushsides 18725/65536 149800/524288 (28.6%) planes 16574/65536 331480/1310720 (25.3%) vertexes 22014/65536 264168/786432 (33.6%) nodes 5727/65536 183264/2097152 ( 8.7%) texinfos 4125/12288 297000/884736 (33.6%) texdata 95/2048 3040/65536 ( 4.6%) dispinfos 1033/0 181808/0 ( 0.0%) disp_verts 27145/0 542900/0 ( 0.0%) disp_tris 35456/0 70912/0 ( 0.0%) disp_lmsamples 1209914/0 1209914/0 ( 0.0%) faces 13390/65536 749840/3670016 (20.4%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6821/65536 381976/3670016 (10.4%) leaves 5848/65536 187136/2097152 ( 8.9%) leaffaces 14114/65536 28228/131072 (21.5%) leafbrushes 5834/65536 11668/131072 ( 8.9%) areas 9/256 72/2048 ( 3.5%) surfedges 88726/512000 354904/2048000 (17.3%) edges 53729/256000 214916/1024000 (21.0%) LDR worldlights 121/8192 10648/720896 ( 1.5%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 963/32768 9630/327680 ( 2.9%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 16593/65536 33186/131072 (25.3%) cubemapsamples 16/1024 256/16384 ( 1.6%) overlays 86/512 30272/180224 (16.8%) LDR lightdata [variable] 27683148/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 594502/16777216 ( 3.5%) entdata [variable] 289364/393216 (73.6%) LDR ambient table 5848/65536 23392/262144 ( 8.9%) HDR ambient table 5848/65536 23392/262144 ( 8.9%) LDR leaf ambient 27209/65536 761852/1835008 (41.5%) HDR leaf ambient 5848/65536 163744/1835008 ( 8.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/5452 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/48338 ( 0.0%) pakfile [variable] 1800847/0 ( 0.0%) physics [variable] 5009369/4194304 (119.4%) VERY FULL! physics terrain [variable] 0/1048576 ( 0.0%) Level flags = 0 Total triangle count: 34668 Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 58 seconds elapsed materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendground_doomsday001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity logic_relay (1082.85 -8246.16 -1956.00) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14848.0 16384.0 466.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 15872.0 466.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 14848.0 466.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13824.0 16384.0 466.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0 16384.0 466.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 13824.0 466.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 12800.0 466.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 11776.0 466.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 416 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU. done (0) (5002597 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8882 texinfos to 4127 Reduced 103 texdatas to 95 (2453 bytes to 2084) Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1806689, actual size 1800847 4 seconds elapsed 20 threads reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt LoadPortals: couldn't read c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendground_doomsday001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity prop_static (-4879.46 -8634.09 -2031.75) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14848.0 16384.0 466.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 15872.0 466.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 14848.0 466.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13824.0 16384.0 466.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0 16384.0 466.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 13824.0 466.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 12800.0 466.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 11776.0 466.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 416 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU. done (0) (5002693 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8888 texinfos to 4126 Reduced 103 texdatas to 95 (2453 bytes to 2084) Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1806689, actual size 1800847 4 seconds elapsed 20 threads reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt LoadPortals: couldn't read c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendground_doomsday001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity prop_static (-4879.46 -8634.09 -2031.75) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14848.0 16384.0 466.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 15872.0 466.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 14848.0 466.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13824.0 16384.0 466.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0 16384.0 466.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 13824.0 466.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 12800.0 466.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 11776.0 466.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 416 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU. done (0) (5002629 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8896 texinfos to 4126 Reduced 103 texdatas to 95 (2453 bytes to 2084) Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1806689, actual size 1800847 4 seconds elapsed 20 threads reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt LoadPortals: couldn't read c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendground_doomsday001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity prop_static (-4879.46 -8634.09 -2031.75) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14848.0 16384.0 466.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 15872.0 466.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 14848.0 466.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13824.0 16384.0 466.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0 16384.0 466.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 13824.0 466.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 12800.0 466.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15360.0 11776.0 466.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 416 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU. done (0) (5002581 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8896 texinfos to 4126 Reduced 103 texdatas to 95 (2453 bytes to 2084) Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1806689, actual size 1800847 4 seconds elapsed 20 threads reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt LoadPortals: couldn't read c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendground_doomsday001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 416 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_badlands_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU. done (0) (5002517 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 8896 texinfos to 4125 Reduced 103 texdatas to 95 (2453 bytes to 2084) Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 1806689, actual size 1800847 4 seconds elapsed 20 threads reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp reading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt 2748 portalclusters 7994 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 142391 visible clusters (4.99%) Total clusters visible: 2851641 Average clusters visible: 1037 Building PAS... Average clusters audible: 1342 visdatasize:974354 compressed from 1890624 writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp', but we don't own that location. Allowing. 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 14497 faces 3 degenerate faces 12616706 square feet [1816805632.00 square inches] 1033 Displacements 444498 Square Feet [64007756.00 Square Inches] 14494 patches before subdivision 604958 patches after subdivision 121 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 128006557, max 1571 transfer lists: 976.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(3265259, 1862131, 1059481) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(723505, 318123, 123061) Build Patch/Sample Hash Table(s).....Done<0.0703 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 117/1024 5616/49152 (11.4%) brushes 2507/8192 30084/98304 (30.6%) brushsides 18545/65536 148360/524288 (28.3%) planes 16568/65536 331360/1310720 (25.3%) vertexes 23695/65536 284340/786432 (36.2%) nodes 6986/65536 223552/2097152 (10.7%) texinfos 4125/12288 297000/884736 (33.6%) texdata 95/2048 3040/65536 ( 4.6%) dispinfos 1033/0 181808/0 ( 0.0%) disp_verts 27145/0 542900/0 ( 0.0%) disp_tris 35456/0 70912/0 ( 0.0%) disp_lmsamples 1209914/0 1209914/0 ( 0.0%) faces 14497/65536 811832/3670016 (22.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 7260/65536 406560/3670016 (11.1%) leaves 7104/65536 227328/2097152 (10.8%) leaffaces 15495/65536 30990/131072 (23.6%) leafbrushes 6195/65536 12390/131072 ( 9.5%) areas 9/256 72/2048 ( 3.5%) surfedges 96047/512000 384188/2048000 (18.8%) edges 57704/256000 230816/1024000 (22.5%) LDR worldlights 121/8192 10648/720896 ( 1.5%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 1128/32768 11280/327680 ( 3.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 19461/65536 38922/131072 (29.7%) cubemapsamples 16/1024 256/16384 ( 1.6%) overlays 86/512 30272/180224 (16.8%) LDR lightdata [variable] 28803376/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 974354/16777216 ( 5.8%) entdata [variable] 296323/393216 (75.4%) LDR ambient table 7104/65536 28416/262144 (10.8%) HDR ambient table 7104/65536 28416/262144 (10.8%) LDR leaf ambient 33169/65536 928732/1835008 (50.6%) HDR leaf ambient 7104/65536 198912/1835008 (10.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/5452 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/48360 ( 0.0%) pakfile [variable] 1800847/0 ( 0.0%) physics [variable] 5002517/4194304 (119.3%) VERY FULL! physics terrain [variable] 0/1048576 ( 0.0%) Level flags = 0 Total triangle count: 38021 Writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.bsp 1 minute, 3 seconds elapsed materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Brush 19825: bounds out of range Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendground_doomsday001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 416 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt...Building visibility clusters... done (0) materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Brush 19825: bounds out of range Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendground_doomsday001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 416 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt...Building visibility clusters... done (0) materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Brush 19825: bounds out of range Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendground_doomsday001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 416 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt...Building visibility clusters... done (0) materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Brush 19825: bounds out of range Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendground_doomsday001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 416 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt...Building visibility clusters... done (0) materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Brush 19825: bounds out of range Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendground_doomsday001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 416 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt...Building visibility clusters... done (0) materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Brush 19825: bounds out of range Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendground_doomsday001_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 416 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt...Building visibility clusters... done (0)