strange shit
This commit is contained in:
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3464.000000 11632.000000 -1504.000000
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3464.000000 11632.000000 -1456.000000
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3464.000000 11632.000000 -1456.000000
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3328.000000 11376.000000 -1560.000000
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@ -6822,6 +6822,156 @@ done (0)
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materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
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Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf
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ConVarRef mat_reduceparticles doesn't point to an existing ConVar
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Brush 19825: bounds out of range
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Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch
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Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch
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Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch
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Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch
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Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendground_doomsday001_wvt_patch
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fixing up env_cubemap materials on brush sides...
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0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
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Building Faces...done (0)
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Chop Details...done (0)
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Find Visible Detail Sides...
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Merged 416 detail faces...done (0)
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Merging details...done (0)
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FixTjuncs...
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PruneNodes...
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WriteBSP...
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done (1)
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writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt...Building visibility clusters...
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done (0)
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materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
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Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf
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ConVarRef mat_reduceparticles doesn't point to an existing ConVar
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Brush 19825: bounds out of range
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Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch
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Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch
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Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch
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Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch
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Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendground_doomsday001_wvt_patch
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fixing up env_cubemap materials on brush sides...
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0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
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Building Faces...done (0)
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Chop Details...done (0)
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Find Visible Detail Sides...
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Merged 416 detail faces...done (0)
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Merging details...done (0)
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FixTjuncs...
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PruneNodes...
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WriteBSP...
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done (1)
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writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt...Building visibility clusters...
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done (0)
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materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
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Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf
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ConVarRef mat_reduceparticles doesn't point to an existing ConVar
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Brush 19825: bounds out of range
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Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch
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Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch
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Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch
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Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch
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Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendground_doomsday001_wvt_patch
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fixing up env_cubemap materials on brush sides...
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0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
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Building Faces...done (0)
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Chop Details...done (0)
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Find Visible Detail Sides...
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Merged 416 detail faces...done (0)
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Merging details...done (0)
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FixTjuncs...
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PruneNodes...
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WriteBSP...
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done (1)
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writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt...Building visibility clusters...
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done (0)
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materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
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Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf
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ConVarRef mat_reduceparticles doesn't point to an existing ConVar
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Brush 19825: bounds out of range
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Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch
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Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch
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Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch
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Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch
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Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendground_doomsday001_wvt_patch
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fixing up env_cubemap materials on brush sides...
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0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
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Building Faces...done (0)
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Chop Details...done (0)
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Find Visible Detail Sides...
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Merged 416 detail faces...done (0)
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Merging details...done (0)
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FixTjuncs...
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PruneNodes...
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WriteBSP...
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done (1)
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writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt...Building visibility clusters...
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done (0)
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materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
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Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf
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ConVarRef mat_reduceparticles doesn't point to an existing ConVar
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Brush 19825: bounds out of range
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Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch
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Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch
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Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch
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Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch
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Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendground_doomsday001_wvt_patch
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fixing up env_cubemap materials on brush sides...
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0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
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Building Faces...done (0)
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Chop Details...done (0)
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Find Visible Detail Sides...
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Merged 416 detail faces...done (0)
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Merging details...done (0)
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FixTjuncs...
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PruneNodes...
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WriteBSP...
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done (1)
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writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt...Building visibility clusters...
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done (0)
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materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
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Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf
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ConVarRef mat_reduceparticles doesn't point to an existing ConVar
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Brush 19825: bounds out of range
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Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel005_wvt_patch
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Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtograss005_wvt_patch
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Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendgroundtogravel004_grass_wvt_patch
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Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendrockground001_wvt_patch
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Patching WVT material: maps/pl_cactuscanyonbv10_d/nature/blendground_doomsday001_wvt_patch
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fixing up env_cubemap materials on brush sides...
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0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
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Building Faces...done (0)
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Chop Details...done (0)
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Find Visible Detail Sides...
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Merged 416 detail faces...done (0)
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Merging details...done (0)
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FixTjuncs...
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PruneNodes...
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WriteBSP...
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done (1)
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writing c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.prt...Building visibility clusters...
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done (0)
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materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
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Loading c:\users\jeremy\documents\gimapz\cactuscanyon\pl_cactuscanyonbv10_d.vmf
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ConVarRef mat_reduceparticles doesn't point to an existing ConVar
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